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This is why larger scaled game developing studios do prefer live action motion capturing for their story driven titles. It certainly helps the actors to get into the right shape and mentality much faster and easier, and like you've pointed out, certain specific scenes do require some subtle variations and physical responses from the actors that sitting in an air conditioned soundproof room just can't quite achieve regardless of the actor's talents. Unfortunately GRW isn't that kinda game and it's as far as it'll get. The Assassin's Creed games do fare far better in this category.