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personal preference, even i wouldn't pick both, but if it has to be one of them, ill pick acr
Any gun can be good you just need to figure out if you want a gun with more mobilty to sway while aiming.
Or a gun that has decent mobilty and or good handling (accuracy)
You can always add grips and other addons.
and in tier one you are given only the option to upgrade the guns damage.
So if you want a gun with good damage then you won't have to worry about it.
Thing is though if you aren't into tier ones difficulty change when you start going from lv 50 - 38 suggest you don't activate the level up. And just keep getting resources to upgrade the guns damage.
Not sure why ubi soft thought this would be a good system this game is buggy and it needs fixes
ACR has a lower rate of fire I think, but is a powerful all-rounder. I haven't played too much with it because I now run with the 416 (the most versatile AR in the game in my opinion that suits my play style).
An upgraded P416 performs practically equal to the ACR, in fact I like it better.
M9 does just as much as a 5.7, which is just as effective as a P45T.
Noise stats are meaningless, weapon noise is the same for a suppressed weapon as any other weapon of the same class.
Pistols: 17m
SMGs: 23m
Assault Rifles: 34m
etc.
An AK-47 performs just as well as a MK.17,
You get the point, weapon stats do not matter. They are indicators, such as showing X weapon does more damage than Y weapon, handling, etc., but if a weapon is shown as inferior to another in almost or every aspect — it isn’t in reality.
All upgraded weapons are viable and on fairly equal grounds.
They maybe wrong but that doesnt imply they are completely useless, ive tested then as well, so telling me people have tested them does what now for your comment? Nothing really. Accuracy helps reduce spread , handling means you dont bob up and down as much making longer ranged shots more effective, Range makes it so bullet drop doesnt have as big of an impact, as far as damage, thats debateable. Ive emptied half if not more of a 50 round mag from the m4a1 into people and they just stand there, when i use a rifle that has higher damage output it takes less rounds to put them down. I can see if maybe the characters that look like they have body armor on is resistant to damage, but im talking about the tank top wearing i can hit you with a 2 mac 10s from 100+ meters away enemies, Saying the stats are useless is like saying the weapons are useless and none of them matters when its the farthest thing from the truth. All weapons matter, while they might not be noticable for you, they are indeed noticable for me. Then again i pay a lot more attention to things then most people seem to.
"All upgraded weapons are viable and on fairly equal grounds." are you speaking of normal weapons like attachments or T1 upgraded weapons? T1 upgraded weapon damage doesnt matter in the slightest unless you have said weapon at upgrade rank of 10 or higher and even then its not that much of a boost. In normal mode however they do matter, every weapon has its pros and cons and every weapon has its useage in different aspects of combat. The mp5 for example i can go on a rampage and nobody hears a single shot were as i take the m4a1 do the same thing and someone becomes alerted simply because of the noise. So again telling me the stats are useless, is useless.
But in Tier 1, the same applies.
That is because the M4A1 is an AR and the MP.5 is a SMG. Different classes have different noise stats.
But within the same class, it doesn’t matter. You can take any suppressed SMG you want, it doesn’t matter. Every single one will be heard at 23m or closer, regardless of stats. The same with assault rifles, you can take a suppressed SR3M, an assault rifle IRL built to be used with a suppressor and used subsonic bullets, and a suppressed 7.62mm X 54mm MK 17 assault rifle, and both will be heard at the exact same distance of 34m or closer. Regardless of stats.
I believe the only reason you think the stats are useless is simply because you just dont pay attention to it. Every single one will be heard at 23m or closer regardless of stats, no they wont, ive taken shots a lot closer with different fire arm types and i dont get alerted more often than i do. Im not saying i never get alerted but specific weapons even Assault rifles will allow you to make kills without being heard, 23m or closer. Besides your talking about one stat, one, im talking about them all not just noise reduction. To say they are useless is about the stupidest ♥♥♥♥ you can even attempt to say. Look your entitled to your opinion ive got no problem with it, but saying that stats are useless, regardless if they are wrong stats or not, is like saying stats in MMORPGs are useless and we all know thats ♥♥♥♥♥♥♥♥. That would imply that no weapon in the game is worse and no weapon in the game is better, when you even admitted that a certain weapon was better liked by you, so to me that would imply that stats do matter to a degree, maybe not on the scale that you and others want them to be but to say they are useless... sorry dude...stupid as ♥♥♥♥. Accuracy matters, range matters, handling matters, the only one thats pointless is again T1 upgraded weapon damage as even at rank 10 or above the damage meter only increases by a hair. Higher accuracy means your hip spread and aim spread is reduced, handling makes it so you dont move as much when using scopes and helps to lower the recoil, range makes it so you dont have to compensate for bullet drift. Stats matter.