Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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Tier One Assault Rifles
I've recently gotten into tier one, but I'm a little wary of which rifle I want to invest in. I enjoy the SC4000, the 416 (From the R6 pack), and I also enjoy the Aug A3. Which of those three would be most viable for use all the way up the ladder? Or is the Tar really as good as people claim? I haven't unlocked it yet.
Původně napsal kamikazi21358:
Been playing around in tier one with weapons awhile, assault rifles have always been my favorite. These are ones that I can remember on the top of my head that I invested time upgrading to lvl 30:
TAR-21
AK-47
AK-12
M4A1
SR3M
AUG-A3
G2

The TAR-21 will do anything you want: great in CQC, medium range, and long range depending how you set it up. It’s my go-to rifle and according to my stats my ‘Favorite Weapon’. It’s iron sights are good too, I do judge weapons on their Iron sights as well, I do use scopes and stuff often but Iron sights are good for max handling and for CQC. Basically it is just all round good imo.

The AK-47 is very good when use in a specific roll: long barrel and rangefinder, good scope, makes a great DMR, (I know the Mk17 does too, but the AK does have slightly better ROF), and with the T-something X4 scope the lines line up perfectly with exact distances, such as 250m and 300m for the first couple distances. If given the folded stock, iron sights (which I think are the best in game, AK iron sights are great), short barrel, etc. it also makes a high damage, high accuracy SMG. Tbh my only complaint about the weapon is it cannot fit vertical foregrips, just the stock grip and a grenade launcher (although it isn’t that bad without a VL, still can achieve high handling. Although I do wish there could be a custom AK grip added as an attachment, since they did have wooden vertical foregrips). Also according to my profile, it is my 2nd favorite rifle.

The AK-12 was the rifle I was playing around with when I was seeing if it was possible to have a rifle that does good at everything but not great at anything (without switching out attachments): modded right and it is good as a DMR, ok in CQC, good in medium range, good as anti-vehicle weapon (grenade launcher), and ok for stealth (assault rifles suppressed are more silent than sniper rifles, a suppressed Assault Rifle can be heard closer than about 36 meters, while a sniper can be heard over 50; great for accurate shots after you have infiltrated).

M4A1 is many people’s favorite, I don’t know how to discribe it other than I didn’t think it would be one of my favorites until I picked it up, which then I soon started to love it. I don’t know how to discribe it, but other than it is the most assault rifle you can get, it just feels like a great gun and is seriously effective.

SR3M is my favorite for stealth and CQC. A disclaimer: every suppressed assault rifle has the same ‘loudness’ or whatever, every suppressed assault rifle can be heard under 36 meters and not heard over regardless of stats. But I like to use it for stealth because IRL, the SR3M was specifically designed to be used with a suppressor; it’s 9mm subsonic ammo was designed to pack the same punch as a 7.62 without breaking the sound barrier, because subsonic ammo is softer without the sonic boom (is why SMGs and Pistols are best for stealth). But I like to use it for that reason, it just looks awesome and like it is something a stealthy soldier would use. Also a more in-game reason is it is probably the best CQC assault rifle in game, it is basically feels like the hybrid of a assault rifle and a SMG. I don’t like SMGs in game because of their erratic firing patterns, while the recoil of the SR3M is still more like a assault rifle, little horizontal recoil and almost purely vertical recoil. I dislike the iron sights tbh though, but I find the PK-AS scope works perfectly for it.

AUG A3 I used as a DMR, I believe it has the lowest bullet drop of the assault rifles. It also is a great CQC weapon too, definatly worth trying out.

The G2 I also don’t know how to discribe, with the exception of it isn’t that good as a DMR, the G2 just feels good. It has the highest ROF in game, and it’s only main disadvantage was it had poor damage: which can be solved by upgrading it in tier mode. Lvl 30 G2 just utterly destroys, IDK what else to say about it.
(Disclaimer: although you might have the sudden urge to run away from SB when using this rifle, it is French made)


Wayz původně napsal:
Even the P416 will serve you well enough, pick your favs and run with it.
Keep in mind this mode sort of forces you into stealth and even an unmodified 416 will drop every target with 1 bullet to the foot in stealth.
This is true, almost every rifle in the game is in a somewhat even playing field. The next rifle I am honestly thinking about leveling up: literally it is the P416. Stats in this game are not entirely accurate, it may say it is a bad rifle, but in reality the P416 recks and I want to upgrade to lvl 30 as well. Basically use what weapons just feel right to you, and what you want to use.

Also notable weapons I have not upgraded:
P416 like I said, despite being the first rifle, it is absolutely great upgraded.
MK.17: Very high damage Assault Rifle that a lot of people like and use as a DMR
ACR: many people worship this rifle as a god; this and he M4A1 are many people’s go-to tier one rifles from what I heard. Although purely my opinion, I just never could get the feel of the ACR.
The L85 something, the British assault rifle, the first model in real life may have been horrible but the in game one is actually really good, worth looking into.

P.S. just in case anybody didn’t know, DMR means Designated Marksmen Rifle, basically a not-sniper rifle, people can explain it better than me; enemies don’t even spawn over 500 meters so you won’t need anything stronger tbh if used right, sadly I wish they could render farther though.
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Gonzo_850 původně napsal:
Kunnin Planz původně napsal:

I'm running a remastered Astra Galinsky character - a specialist from GR1, known for once kicking Joe Ramirez in the groin :p

That is so cool! I'm gonna start a thread about that!

Well, it was Scott Mitchell that claimed miss Galinsky booted Joe Ramirez in the balls. Guess he shouldn't have insulted the training she received in the Lithuanian army before being attached to the Ghosts. :P

Just got Jack Stone remastered (GR1 sniper specialist) to look how I want him to look - based on his GR1 appearance. Currently working on Lindy Cohen (GR1 grenadier/sapper specialist) remastered for GRW.
Some good suuggestions for Tier 1 rifles here btw
Naposledy upravil Terrortoma; 10. srp. 2018 v 10.02
DG původně napsal:
as long as your playstyle suits you good enough it doesn't really matter what gun you using.
MGs are always recommended for gun blazers, if you need an AR instead, go for the high DMG / high ROF ones that can make sure drop a unidad helo in one mag, most high ROF ARs are not too hard to control recoil even with underbarrel grenade launchers. one thing to becareful when unidad soldiers are alerted their bodyarmor will start to work, no matter how high your AR's damage is it always take 3-5 shot to kill.
A - for ranger style who really counting on stealth takedown but also prepared to close-medium range firefights, M4 & 416(R6) & 556xi are really coming handy, especially in mostly forgorten semi-auto fire mode. enough damage to take out a calm enemy with 1 shot(3-4 for alerted enemy), low recoil when fast-tap or full auto needed. when encountering vehicles, M4 with full-auto is a pretty good choice due to its low recoil and high ROF. ACR is nothing more than a underbarrel grenade launcher's handgrip in tier 1, just forget it.
B - for medium range encounters AKs & Mk17 & SC4000 is superior than others. both AK47 and AK-12 are good choice to use as semi-auto DMRs. Mk17 has somewhat more powerful damage and some what flat bullet drop(with long barrel), from my expierence when shooting an unsuspected unidad soldier from 200m away, there's chance that 2 bullets are needed with AK-12, where Mk17 is more trustable. but Mk17 is pretty much useless when encounting large scale enemies especially with enemy vehicles - recoil is too high with GL, DMG / ROF too low to deal with vehicles with grip. SC4000 is more like between A and B.
but really, in PVE there's very little difference as long as you do the right thing during combat, the biggest different that effects your game play, between one gun and another, is just 3 conditions : ammo type(masked) / penetration power(wrong stat) / recoil(somewhat wrong stat).
just grab any one you like.
The thing I like about this game is each weapon is on almost an even playing field, even the P416, so really what weapons you like are more up to the player rather than statistics overall.

I actually do use my assault rifles sometimes as a replacement for a LMG or a SMG, because I said earlier I like to have my first slot a high handling CQC, Urban combat weapon, what ever it is best called. As well, my 2nd slot I sometimes change for the mission, but the majority of the time I prefer another assault rifle set up for long range combat and sometimes for stealth like I said, usally my preference is the AK-47. Although even though at times I sometimes use these rifles in the exact same way, I rather use these than LMGs and SMGs:
In my opinion, I actually really dislike SMGs in this game. The number one reason: the thing about assault rifles in this game is they have excellent recoil patters, most of the time the recoil is almost purely vertical. While an SMG’s recoil is almost everywhere, it bounces around left and right, as well as vertical. I really dislike this because in tier mode, it is important to have almost every bullet land on target, as enemies basically one hit you instantly on high difficulty tier mode. In extreme CQC, it isn’t much of an issue, but once you start facing enemies 30-50+ meters away, this irregular recoil can start to have you missing quite a lot, and although my primary is for CQC, I do want it to be effective at up to 100-125 meters, as below that my AK-47 DMR, which happens to have only a sliver for it’s handling stat, becomes very hard to use because of that. You can adjust SMGs for pure recoil control, which does a lot, but for most SMGs tbh at that point might as well be replaced with a high handling assault rifle, as the handling can get about the same and now you start to get the benifits of the assault rifle class. There are only a couple SMGs I actually like, the Vector usally is a lot of people’s favorite and actually is very accurate as before - and looking at it it just has great all round stats. But the reason I don’t use it is I hate the 1200rpm rof combined with the maximum mag of 25 rounds: that is barely over a second of firing time per mag. As 1200rpm is 20 bullets a second. On the exact opposite end of the scale, one SMG I actually do like playing that I use sometimes is the PP19; 64 round mag is great and I apsolutely love the Iron sights. As well, it isn’t a vector or an assault rifle, but maxed out for recoil control it is actually not terrible, it’s fairly low rof helps a lot and I would use it just fine for engagements under 50-75 meters. And when modded for max recoil control, it still maintains great handling.

I like to use LMGs occasionally, but I use them more for longer range spraying + praying from usally prone or something, the thing also about LMGs is they also have the erratic firing patterns of the SMG, while instead of being for CQC they tend to have poor handling. When I do use an LMG, my 2 favorites usally are the Type 95 and 6P41.

Another weapon class not mentioned at all is the shotguns. I love to use the SASG-12 which I have lvl 30, it has poor handling but it is still great in CQC, as well as it is great for taking out convoys.

But overal, I just prefer the assault rifles in this game. They are extremely versatile, they just do what ever you want them to do. As well as I prefer the recoil of them as they are very vertical with little horizontal recoil, meaning even at 150+ meters you can get multiple accurate shots on target without your weapon jumping around everywhere. As well, I find bullpups excellent weapons as well, for CQC they usally have high handling while at the same time have the recoil benifits of having an extended stock, as they combine the stock with the firing system. Usally my favorite CQC-medium ranged weapons are the TAR-21, SR3M, G2, and sometimes the AK-47, although I don’t use the AK for CQC in tier mode, while my favorite med-long range DMRs are the TAR-21, AK-12, AUG A3, and AK-47. Also weapons I like in a less specific roll, basically I find good at all ranges expecially medium range, but not imo the best but still really good at long range and short range would be (again) the TAR-21, AK-12, and the M4A1 - which I was actually never expecting to like the M4A1 but after playing it, I really enjoy it; if this makes since, if feels the most ‘assault rifley’ of the assault rifles, it’s not the greatest at long range or CQC short range, but it is all round good at every range.

Among all the weapons I listed in all my posts, among the list of weapons I love using I said the PP12, SASG-12, M1891, Dragunov SVD, 6P41, SR3M, AK-12, and the AK-47 - you can probably start to see a pattern.
DG 10. srp. 2018 v 18.43 
somewhat spetsnaz
DG původně napsal:
somewhat spetsnaz
They have a couple of gloves with knife animations, too bad there isn’t a backflip hatchet throwing animation :(
Tier 25 here and I've used the SC4000 and the SRSA1 for the majority of my time playing in the mode. You'll be fine.
I use the TAR-21 or AUG-A3 with single shot and burst mode at Tier 12. Automatic is also a good option for close and mid range. Very effective and accurate hits on targets. And also good for medium and long range with different attachments. Best sniper so far as a dlc weapon, SR 25-Jungle. OP! Nearly zero bullet drop at long distance.
Naposledy upravil Exhumed; 14. srp. 2018 v 9.20
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