Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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Emily Howard Apr 10, 2018 @ 2:43pm
Is the Splinter Cell mission even beatable?
Infiltrate the Unidad base, find Fisher, watch the cutscene, let one Unidad soldier enter the room, get seen and shot and fail the mission. Well done Ubidad.
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Showing 1-12 of 12 comments
Faelandaea Apr 10, 2018 @ 2:48pm 
I have yet to play the mission (currently at work), but on YouTube there are literally hundreds of streams and videos already of folks who beat the mission.

My only complaint about that I have seen so far is that it is supposed to be a Splinter Cell style mission ... this means stealth all the way through. Yet after Sam hacks his target, it turns into a balls-out open war that you have to fight then escape from. Not my idea of a Splinter Cell mission at all.

Either way, back on topic, yes it is very beatable.
Emily Howard Apr 10, 2018 @ 2:51pm 
Then the fact that a soldier enters the room while the cutscene is running must me the pure opposite of luck.
Faelandaea Apr 10, 2018 @ 2:53pm 
Worst luck ever. Wouldn;t be such a blow if you didn;t have to start outside and sneak all the way in again. THAT is the part I am not looking forward to.
RYZEN Apr 10, 2018 @ 2:54pm 
Originally posted by faelandaea:
I have yet to play the mission (currently at work), but on YouTube there are literally hundreds of streams and videos already of folks who beat the mission.

My only complaint about that I have seen so far is that it is supposed to be a Splinter Cell style mission ... this means stealth all the way through. Yet after Sam hacks his target, it turns into a balls-out open war that you have to fight then escape from. Not my idea of a Splinter Cell mission at all.

Either way, back on topic, yes it is very beatable.
I totally understand you buddy. But the context of the mission is that Sam needs firepower backup and we are a military team. So I guess the stealth is only for him and we are just there so that if things go south we can cover his exfil and all that.
morsdood Apr 10, 2018 @ 2:55pm 
best part is when you get to the all-out-war part and get constant apaches on your ass meaning every vehicle you try to use will instantly blow up and every apache you destroy just gets instantly replaced

even more fun when it ♥♥♥♥♥♥♥ restarts you right outside the camp and you get to do it all over again
Faelandaea Apr 10, 2018 @ 2:56pm 
Originally posted by Sunryse:
Originally posted by faelandaea:
I have yet to play the mission (currently at work), but on YouTube there are literally hundreds of streams and videos already of folks who beat the mission.

My only complaint about that I have seen so far is that it is supposed to be a Splinter Cell style mission ... this means stealth all the way through. Yet after Sam hacks his target, it turns into a balls-out open war that you have to fight then escape from. Not my idea of a Splinter Cell mission at all.

Either way, back on topic, yes it is very beatable.
I totally understand you buddy. But the context of the mission is that Sam needs firepower backup and we are a military team. So I guess the stealth is only for him and we are just there so that if things go south we can cover his exfil and all that.
Now that you mention it, that does make sense. We are the noisy ones and he still gets to sneak out in the chaos LOL
RYZEN Apr 10, 2018 @ 2:57pm 
Originally posted by Emily Howard:
Infiltrate the Unidad base, find Fisher, watch the cutscene, let one Unidad soldier enter the room, get seen and shot and fail the mission. Well done Ubidad.
Its a tough mission. Me and my friends were at it for like 4 hrs straight trying out different strats to cover Sam. I guess it'll take longer if youre trying to play without communicating with squadmates.
I don't think it's worth even playing. It makes you use stealth, but removes all of your tools for stealth. I guess the game thinks it's being challenging, but the stealth hinges so much on those tools that not having them is just flat-out frustrating.

Here's what that mission does to you:
- No kills allowed
- Drone is jammed
- TONS of AI patrolling the base
- All entrances are heavily guarded
- AI randomly look around, so they can spot you even if you try to predict their movement
- AI can to spot you through walls and floors
- Level design funnels you into several well guarded entrances
- Enemies can patrol into the room while you're talking to Fisher
- No checkpoints

The furthest I've gotten is talking to Fisher, then I got spotted and killed by someone who walked in while Fisher was talking. That's not challenge. That's random BS.
Monarch Apr 10, 2018 @ 4:54pm 
Originally posted by Industrial Chicken Inhaler:
I don't think it's worth even playing. It makes you use stealth, but removes all of your tools for stealth. I guess the game thinks it's being challenging, but the stealth hinges so much on those tools that not having them is just flat-out frustrating.

Here's what that mission does to you:
- No kills allowed
- Drone is jammed
- TONS of AI patrolling the base
- All entrances are heavily guarded
- AI randomly look around, so they can spot you even if you try to predict their movement
- AI can to spot you through walls and floors
- Level design funnels you into several well guarded entrances
- Enemies can patrol into the room while you're talking to Fisher
- No checkpoints

The furthest I've gotten is talking to Fisher, then I got spotted and killed by someone who walked in while Fisher was talking. That's not challenge. That's random BS.

The first phase of the mission can actually be easily cheesed through.

Spawn the Unidad Armored SUV, get in, drives straight through. Just don't take too long beside an enemy. Drive right up to the building, park strategically so you can get out of the car and walk right in without being seen.

If you're spawned right outside the base due to mission failure, don't worry about the 2 guards at the front gate. Even though the game gives you a ♥♥♥♥ spawn with the SUV, you can still easily get in from the passenger side and switch to driver seat and drive right in.

If that's still too hard, turn off Tier 1 and play it on Easy. The challenge saids nothing about difficulty needed.

2nd Phase, just stay in the same room as Fisher, and shoots all the enemies through the windows. Pack an AMR for 1 shot chopper once you're done. Drive your SUV, or pick one of the 999 ones from right outside the building, drive relatively far, lose your wanted level, spawn a chopper and head for extraction.

PS. Do this before Ubisoft patch it out. For the Task Force challenge, you can C4 your own Unidad Armored SUV, it'll still count towards the challenge.
Last edited by Monarch; Apr 10, 2018 @ 4:54pm
I appreciate the advice. I think I'm just done with this game though. I'm not even playing on teir 1 mode, and I think the difficulty already is on easy. This is just the latest item in a very long list of bad design decisions.
JACKSin Apr 10, 2018 @ 5:28pm 
Park your armored SUV by the road and car bomb a passing unidad vehicle for +2
Pig Mac Apr 10, 2018 @ 6:22pm 
The Task Force challenge on the other hand gave me the worst loot I ever gotten (for blowing up my own cars, so I guess I deserved it?)

https://steamcommunity.com/sharedfiles/filedetails/?id=1358207724

What were my favourite game for at least a month, just seems to get worse every update (I've only been around for 2 updates)
Still I bought the Y2 pass, not sure why, as me and my few UBI-playing mates play the game very different. Almost on an incompatible level of different!

They land a chopper on the roof of a building in the middle of the base, and go in guns blazing.
I prefer to spend 30+ minutes with the drone and a sniper rifle before even closing in.

That was why I thought this mission would breath interest in a more stealthy approach.. but then suddenly turned into the original Duke Nukem, and that not in a good way :sadcthulhu:
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Date Posted: Apr 10, 2018 @ 2:43pm
Posts: 12