Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thanks, ill try to get one
i use the msr for helicopters but on ground and if they come with cars , it doesnt work quite as well
If I'm assaulting an Unidad base, I flank around the base taking snipers out first, then slowly pick off the stragglers. If I trigger any alerts, I just shift around and pop the group assaulting my former position with some bait and switch.
If it's a small open-area group. I just pop them quickly.
If I'm detected and they're calling in a patrol, I fall back and break contact ASAP, then wait for things to cool off. Then I pick off the group the best I can.
The big issue is that Unidad will escalate very quickly if you have full visual contact, and I'd rather not eat rocket choppers to the face. Even if I CAN pop the choppers, the delay in switching weapons to bring out my HTI to hit them leaves me unable to sweep my position. And while AI choppers aren't as much a threat to the player as they really should be, they will chew up what's around you fairly quick.
If the situation is ugly and Unidad units are all around me and very aggro, I'll drop a diversion and a Guns for Hire on my position to keep Unidad busy with warm bodies while I break contact myself.
Dealing with Unidad is not really a major problem so long as I take them serious as an extended threat. Extended visual contact with Unidad from an in-fluff standpoint means the Unidad guys are radioing in for support. If I'm not breaking contact ASAP, then eventually the full brunt of the military is dropping on me. And I'm not exactly swimming in spare ammo all the time. I might not be low or out of ammo, but I treat any situation that might become a near inexhaustable supply of enemies as 'My pockets are full, but I'm low on ammo'.
Furthermore, if this were a game simulating american forces, the escalation would be artillery barrages, and air strikes with UAVs dogging my every step with FLIR. I would be eating kaboom for breakfast and it would NOT be a fun time. I treat Unidad like a lesser form of this. They don't have mobile artillery, jet fighters, and thankfully no flir-equipped drones. But they will bury me in numbers, in vehicles, and will eventually overpower me if I make poor decisions. So the most effective method is evade, then flank.
i had an area that was marked to have some intel , and there was a guy in a high camping spot i took out with my sniper , the rest i killed with an smg but one called reinforcements
If you got in his face close enough to take him out with an SMG, then you likely had been spotted before you could drop him.