Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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best way to deal with unidad ?
i try to get into an intel point, i find 2-3 there, headshot the one in the lookout , kill more , then immediantly a car spawns and no matter the difficulty those have 100% accuracy , and i think my mp7 cant kill them ( and my sniper riffle isnt firing fast enough )

what is the best way to eliminate them , i dont care about avoiding them , i want to wipe them out
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Showing 1-11 of 11 comments
SyncHero Apr 19, 2019 @ 2:07pm 
use grenade launchers that you can put on your assault rifles.
Mikasa Ackerman Apr 19, 2019 @ 2:13pm 
Originally posted by SyncHerø:
use grenade launchers that you can put on your assault rifles.

thanks, ill try to get one
BlueLightning Apr 19, 2019 @ 6:28pm 
Originally posted by Rikka Takanashi:
what is the best way to eliminate them , i dont care about avoiding them , i want to wipe them out
they will keep calling reinforcement till you able to wipe them before they can even see you, my suggestion is using a accurate long range assault rifle such as ACR, MK17, TAR-21, and one shot sniper for vehicles (like HTI/MSR)
Last edited by BlueLightning; Apr 19, 2019 @ 6:30pm
Mikasa Ackerman Apr 20, 2019 @ 5:02am 
Originally posted by BlueLightning:
Originally posted by Rikka Takanashi:
what is the best way to eliminate them , i dont care about avoiding them , i want to wipe them out
they will keep calling reinforcement till you able to wipe them before they can even see you, my suggestion is using a accurate long range assault rifle such as ACR, MK17, TAR-21, and one shot sniper for vehicles (like HTI/MSR)

i use the msr for helicopters but on ground and if they come with cars , it doesnt work quite as well
BlueLightning Apr 20, 2019 @ 6:33am 
Originally posted by Rikka Takanashi:
Originally posted by BlueLightning:
they will keep calling reinforcement till you able to wipe them before they can even see you, my suggestion is using a accurate long range assault rifle such as ACR, MK17, TAR-21, and one shot sniper for vehicles (like HTI/MSR)

i use the msr for helicopters but on ground and if they come with cars , it doesnt work quite as well
Hmm okay, you can grab a BFG-50A, or if you can be patient, u can grab yourself a Desert Tech HTI at tier 40
Duncan Apr 20, 2019 @ 9:43am 
Shoot em
O2 Apr 20, 2019 @ 11:51am 
What difficulty are you playing on? If it's extreme, save yourself the headache, the time, and just avoid them at all times. If it's clearing base and you're using the AI - abuse the sync shot or play very tactically/stealthy.
76561198007484948 Apr 20, 2019 @ 1:56pm 
Sometimes I get in a full-blown firefight with them, using a light MG to destroy their vehicles. Other times I use the Rebels to create a diversion then slip away in the opposite direction - this is very effective at night or during poor visability.
AdmiralTigerclaw Apr 20, 2019 @ 4:12pm 
Dealing with Unidad depends on what I'm doing. But at its heart, I treat Unidad as a force to evade first, fight second.

If I'm assaulting an Unidad base, I flank around the base taking snipers out first, then slowly pick off the stragglers. If I trigger any alerts, I just shift around and pop the group assaulting my former position with some bait and switch.

If it's a small open-area group. I just pop them quickly.

If I'm detected and they're calling in a patrol, I fall back and break contact ASAP, then wait for things to cool off. Then I pick off the group the best I can.

The big issue is that Unidad will escalate very quickly if you have full visual contact, and I'd rather not eat rocket choppers to the face. Even if I CAN pop the choppers, the delay in switching weapons to bring out my HTI to hit them leaves me unable to sweep my position. And while AI choppers aren't as much a threat to the player as they really should be, they will chew up what's around you fairly quick.

If the situation is ugly and Unidad units are all around me and very aggro, I'll drop a diversion and a Guns for Hire on my position to keep Unidad busy with warm bodies while I break contact myself.

Dealing with Unidad is not really a major problem so long as I take them serious as an extended threat. Extended visual contact with Unidad from an in-fluff standpoint means the Unidad guys are radioing in for support. If I'm not breaking contact ASAP, then eventually the full brunt of the military is dropping on me. And I'm not exactly swimming in spare ammo all the time. I might not be low or out of ammo, but I treat any situation that might become a near inexhaustable supply of enemies as 'My pockets are full, but I'm low on ammo'.

Furthermore, if this were a game simulating american forces, the escalation would be artillery barrages, and air strikes with UAVs dogging my every step with FLIR. I would be eating kaboom for breakfast and it would NOT be a fun time. I treat Unidad like a lesser form of this. They don't have mobile artillery, jet fighters, and thankfully no flir-equipped drones. But they will bury me in numbers, in vehicles, and will eventually overpower me if I make poor decisions. So the most effective method is evade, then flank.
Mikasa Ackerman Apr 21, 2019 @ 7:28am 
Originally posted by AdmiralTigerclaw:
Dealing with Unidad depends on what I'm doing. But at its heart, I treat Unidad as a force to evade first, fight second.

If I'm assaulting an Unidad base, I flank around the base taking snipers out first, then slowly pick off the stragglers. If I trigger any alerts, I just shift around and pop the group assaulting my former position with some bait and switch.

If it's a small open-area group. I just pop them quickly.

If I'm detected and they're calling in a patrol, I fall back and break contact ASAP, then wait for things to cool off. Then I pick off the group the best I can.

The big issue is that Unidad will escalate very quickly if you have full visual contact, and I'd rather not eat rocket choppers to the face. Even if I CAN pop the choppers, the delay in switching weapons to bring out my HTI to hit them leaves me unable to sweep my position. And while AI choppers aren't as much a threat to the player as they really should be, they will chew up what's around you fairly quick.

If the situation is ugly and Unidad units are all around me and very aggro, I'll drop a diversion and a Guns for Hire on my position to keep Unidad busy with warm bodies while I break contact myself.

Dealing with Unidad is not really a major problem so long as I take them serious as an extended threat. Extended visual contact with Unidad from an in-fluff standpoint means the Unidad guys are radioing in for support. If I'm not breaking contact ASAP, then eventually the full brunt of the military is dropping on me. And I'm not exactly swimming in spare ammo all the time. I might not be low or out of ammo, but I treat any situation that might become a near inexhaustable supply of enemies as 'My pockets are full, but I'm low on ammo'.

Furthermore, if this were a game simulating american forces, the escalation would be artillery barrages, and air strikes with UAVs dogging my every step with FLIR. I would be eating kaboom for breakfast and it would NOT be a fun time. I treat Unidad like a lesser form of this. They don't have mobile artillery, jet fighters, and thankfully no flir-equipped drones. But they will bury me in numbers, in vehicles, and will eventually overpower me if I make poor decisions. So the most effective method is evade, then flank.

i had an area that was marked to have some intel , and there was a guy in a high camping spot i took out with my sniper , the rest i killed with an smg but one called reinforcements
AdmiralTigerclaw Apr 21, 2019 @ 8:30am 
Originally posted by Rikka Takanashi:
Originally posted by AdmiralTigerclaw:
Dealing with Unidad depends on what I'm doing. But at its heart, I treat Unidad as a force to evade first, fight second.

If I'm assaulting an Unidad base, I flank around the base taking snipers out first, then slowly pick off the stragglers. If I trigger any alerts, I just shift around and pop the group assaulting my former position with some bait and switch.

If it's a small open-area group. I just pop them quickly.

If I'm detected and they're calling in a patrol, I fall back and break contact ASAP, then wait for things to cool off. Then I pick off the group the best I can.

The big issue is that Unidad will escalate very quickly if you have full visual contact, and I'd rather not eat rocket choppers to the face. Even if I CAN pop the choppers, the delay in switching weapons to bring out my HTI to hit them leaves me unable to sweep my position. And while AI choppers aren't as much a threat to the player as they really should be, they will chew up what's around you fairly quick.

If the situation is ugly and Unidad units are all around me and very aggro, I'll drop a diversion and a Guns for Hire on my position to keep Unidad busy with warm bodies while I break contact myself.

Dealing with Unidad is not really a major problem so long as I take them serious as an extended threat. Extended visual contact with Unidad from an in-fluff standpoint means the Unidad guys are radioing in for support. If I'm not breaking contact ASAP, then eventually the full brunt of the military is dropping on me. And I'm not exactly swimming in spare ammo all the time. I might not be low or out of ammo, but I treat any situation that might become a near inexhaustable supply of enemies as 'My pockets are full, but I'm low on ammo'.

Furthermore, if this were a game simulating american forces, the escalation would be artillery barrages, and air strikes with UAVs dogging my every step with FLIR. I would be eating kaboom for breakfast and it would NOT be a fun time. I treat Unidad like a lesser form of this. They don't have mobile artillery, jet fighters, and thankfully no flir-equipped drones. But they will bury me in numbers, in vehicles, and will eventually overpower me if I make poor decisions. So the most effective method is evade, then flank.

i had an area that was marked to have some intel , and there was a guy in a high camping spot i took out with my sniper , the rest i killed with an smg but one called reinforcements


If you got in his face close enough to take him out with an SMG, then you likely had been spotted before you could drop him.

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Date Posted: Apr 19, 2019 @ 1:51pm
Posts: 11