Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

Hivemind AI and Infinite Reinforcements is NOT Difficulty!
Is this your definition of Extreme? This is not fun anymore, even if we go tactical and things go south we cant just try to fix it because they keep coming like Call of Duty spawner. So how about the ubisoft sympathizers and developers should adjust and FIX this before going 'Oh Breakpoint its cool!' because it aint.

You tell me, am I playing Just Cause in Tactical Shooter, or am I playing ARMA in Craplands? Tier Mode is not about fun or improving to push yourself if the AI is just going to cheat. Players cant act AI way of fast, no way in hell. DONT Force me in a game where it was advertised with 'freedom of approach and the way you could do things even if it fails there would be alternatives', because it is so much BS.

Call of Duty is at least fun in Hardened and Veteran even if its difficult, buzz off with your hate to look cool.

Special Forces my ass. EMP is broken, Enemies spawn in your face, Lag around even if you relog or fix, shots dont make damage, Forget Breakpoint. It'll be a blessing in disguise if it stays off steam.

Enjoyment turns into Excessive Frustation and fun out of the window. Go ahead and report me for calling you pretentious idiots at your premiere because thats how you all look like.
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WAS...a great stealth game...now just an exercise in frustration...total b.s. one any level
Its like talking to a brick wall, and if we dont complain, they're gonna persist doing the same thing over and over, what's the point then? I (or my friends stuck on Extreme) can only suck up so much BS they'll pull until we'll resort to just going easy/normal but what's the point then, what am I or we're learning or doing?

Silence is only resolution to the devs and not the users. You like Wildlands, I do like Wildlands but cheap tactics of AI has to go away. I'll persist even if you think its pointless.

At least the Task Force challenge was cool today, killing three bosses at the same time. Not bad at all.

Yeah, with the Breakpoint going for Epic, its like screaming at walls. Hell, if that's the case IT IS a blessing this garbage is off steam. If they wont learn their lessons and improvise, how is this gonna be a good sequel?
Отредактировано Age; 16 мая. 2019 г. в 16:54
Автор сообщения: Takii
Dude its a just a damn game, chill out. This isnt real life, ubisoft is the one who makes the games, not TC. If your going to go all hardcore salty on the ♥♥♥♥, then just walk away from the game. Sure you have the right to complain but all your doing is just ♥♥♥♥♥♥♥♥ on a game that you keep playing. You're not doing anything but venting to other players who share the same opinions, like they are going to be able to magically fix it. Just stop man, either play the game or walk away. Nobody is forcing you to play this "dead genre of tactical shooters"

"My AI Partners just charge in and still get shot but I get punished for doing the same" THEN STOP DOING IT. In extreme mode you have to rely on stealth or you get the same thing you've been getting. You cant rambo ♥♥♥♥ like so many of you assume you can do.
Considering there is ZERO stealth, but you'd know that if you actually played the game, oops. Stealth only works when the opposing team is unaware of your location, which in Wildlands is an impossibility given that the AI always knows where you are located. There is no "get good" there is only, "play against aimbotting and wall hacking AI" for your "challenge". From day one the game has always been a joke and a shell of what Ghost Recon used to be. The AI in this "game" is legendary for games of it's class, as an example of how NOT to make a game and your AI.

That's just the broken AI, not even mentioning their poor balancing over all, weapon damage beyond what ANY weapon the player can bring, sight lines, accuracy level, infinite numbers, variable armor and HP levels. Just to list a few, so don’t try and defend a defective product then pretend that it’s a good game.
Yeah, I love how in this game, stealth is completely useless. You fire 1 round, all of a sudden the AI know exactly where you are and home in on you like a Hellfire missile. Any and all attempts to break contact, or hide are worthless, cuz once they 'see you' they see you forever more.....

Yeah, the whole escape and evade crap in this game is so broke. As is stealth in general. Ive had better success stealthing around, firing a Machinegun, than I have using a suppressed rifle on single shot, while hiding at 100m, popping fools, after having droned them all out....
And the best proof of it, try Long Range sniping towards a base with a mortar and watch HOW PRECISELY they shoot it towards your location regardless of difficulty.
i agree with age.extreme feels like bs and tier mode tries to pull in players to do it so they get prestige points but get ♥♥♥♥ when they buy a crate.honestly,when i'm in cover i literally get one shotted easily.breakpoint would be a load of ♥♥♥♥ since it'll be online only,adds survival to it and not maybe put that in ghost mode i could go on and on honestly.i may sound like i don't know what i'm talking about but eh.
Отредактировано La Escopeta Infernal Conji; 17 мая. 2019 г. в 3:16
Автор сообщения: Age
Game or not, its really annoying they use these cheap tactics again. Stealth was far better in MGSV, this is a shooter in the end, no matter how slow or tactical you are.

But ramping enemies up in a crazy way, I'm sorry but what makes the Ghost Unit so special? I dont think in any sense they deserve that. My AI Partners just charge in and still get shot but I get punished for doing the same, screw that. I want to enjoy a good firefight as much as another person, it is a video game. Is that much to ask from a dead genre of tactical shooters?
Oh, that's your misunderstanding. I play this game because it is NOT a run 'n gun shooter! This is a stealth/cover sniper game, and that's the only way to play it on the hardest difficulty low Tier levels. You need a different game!
Currently Tier 1 level 21 in my Ghost mode play through and think I will stop with Tier 1 at level 20 and just finish the game on Extreme.

I will just go back and farm Unidad vehicles and convoy supply trucks with rocket copter to finish reaching Tier 1 level 1 and doing these same missions over and over.

Koani

The Truck Depot
The Convoy
Boston Reed
Train Graveyard

Espiritu Santo

The Advisor
Gold Rush North

Remanzo

The Mule Doctor
The Quinoa Factory
The Chemist

Inca Camina

Northern Plane
Eastern Plane
Southern Plane
La Cabra


PS:
It was Tier 1 level 26 when I first saw enemies spawn right before my eyes in front of me, sometimes more than once.

I have reached Tier 1 level 1 on the regular campaign mode and the hive mind and Unidad roaming everywhere nonstop just ruins the game.... nevermind the nonstop respawns.

I agree. Extreme difficulty is... extreme. And unrealistic. When I say unrealistic, I mean in a sense that it disrespects the balance of the game.


Blot mappings of enemy locations, which I suspect are from an intel team for the Ghosts, are gone... when it shouldn't be since the Ghosts are smart enough to have sourced intel from an in-/external group.

Enemies become bullet sponges, whether they've armor or not. Headshots become 2 or more shots, especially when in Engaged/Hunted status or shooting an armored person (this makes sense, until you realize you're shooting the part of his head that's exposed). Sure, you can upgrade your weapons damage, but it's not worthwhile as it takes too long to gather supplies and the damage-increase varies per gun, making leveling up guns a tedious and decisive process.

There are so many guns in this game--we might as well be able to choose what we want and level up more than just damage. Leveling up handling/accuracy makes a lot of sense since the only way you would level up that stat is to just use it. Even range can level up that way (Imagine hitting a milestone in ranged-kills & specific-range-kills that unlocks an ability for the gun, in use, to auto-adjust pitch to compensate bullet drop!)

Enemies have the potential to see through walls and spawn in the middle of your infiltration/engagement & even "sense" you (when Hunted, you're 100% likely to have Unidad/SB go directly where you are). While Hunted, you can even watch them change cover in respect to your location, even after you've moved from the initial detection point, as if they know you're gonna engage them from your location. What the heck? That makes no sense when they don't even know where you are... Yes, it's extreme, but this doesn't make sense.

No matter the difficulty, Unidad/SB choppers can detect you, even if they're not in an angle/position to see you. It's as if they've eyes all over the chopper. Sure, some choppers have an under-mounted camera, but it's facing forward ffs.

When you've played in Tier Mode and have reached the 20s, leveling starts to get real slow, stale and just feels repetitious. Tier points should be earned at the same rate, across the map, since you playing on Extreme difficulty--the hardest difficulty. There is nothing easy so giving players such low points is quite an insult and unfair.

Challenges are getting old, or are already old for some (like me. I've played this on PS4 before and reached only the 'teen Tiers). It is not fun to do the same challenge over and over again, especially when:
1) The rewards aren't increased (in respect to the difficulty of the challenge)
2) The community reward is still, a meager, 25 Prestige Credits (are you kidding me? A community's effort... for that?)
3) Some challenges don't make sense (like Op: Watchman with pistols only. A full-on armored-assault is after you and you've only got a pistol. Really? 400 PCs for a butt-whoopin. Ohhh-kay.)
4) Challenges require you to do a scavenger hunt (y'know, the ones that make you kill El Tio or appease some witch-8itch. Literally no-one can do these unless they look it up)

XP and Tier Boosters (especially Tier Booster) need to be given out. I get it. We can spend money on the game to progress sooner. Y'know, give in to that predatory MTX. Yeah, I said it. It's predatory. It's like you (Ubi) intended the game to slow down dramatically, in the Tier 20s, to make us think, to make us consider, that monetary option. To buy or not to buy... Nah. You should consider our time more and either make boosters available via PCs or give them away every now and then as challenge rewards (only if applicable--if you have no XP or Tier points to gain, then just give PCs or individual crates themselves instead).

Fix/Balance the game and it's Extreme difficulty, Ubi.


P.S. How come they patched out the Helicopter-launch bug? Y'know, the one where you fly your drone into a choppers spinnin' propellers, breaks them, and then the chopper falls, hits the floor, and then slingshots 500km/h into the air? That was funny!

EDIT:
Forgot to mention... the Prestige Crates. They're not duplicate-free (meaning you have a chance to get the same thing over and over again). Although you get credits in return, for getting the same thing you got before, it's not enough to warrant or justify earning credits in return. Just make the Prestige Crates give new things all the time (otherwise you're wasting the players time, Ubi).

EDIT2:
Another thing, while Hunted, enemies (even while distracted) will snap-target you when they're not supposed to know where you are. For example, I get Hunted status and flee the area where I may have been detected. When I go around and behind the enemies, and decide to aim at one, they will instantly look at me and start to raise their detection meter (until I hide). That makes no sense--they shouldn't be able to detect you because they "feel your eyes." C'mon.
Отредактировано Noaisin; 18 мая. 2019 г. в 9:19
This exactly. On top of Op's mention's the third person controls are just so clunky and it makes stealthing more annoying than fun when the moment you get spotted you're dead. I'll admit, I don't usually play hard difficulty, but I know how to stealth. Problem is I go up to a wall and for some reason, even though I was looking over my right shoulder, I snap to the wall and look over my left, where the wall is, and not where the end of the wall is. Why? This game is good as a power trip on easy, but veteran is just AI cheating to make the illusion of difficulty. I drop out of sight but they still know where I am when I pop back up again? What kind of ♥♥♥♥♥♥♥♥ is that? Ubisoft.
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Дата создания: 15 мая. 2019 г. в 12:17
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