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Сообщить о проблеме с переводом
Silence is only resolution to the devs and not the users. You like Wildlands, I do like Wildlands but cheap tactics of AI has to go away. I'll persist even if you think its pointless.
At least the Task Force challenge was cool today, killing three bosses at the same time. Not bad at all.
Yeah, with the Breakpoint going for Epic, its like screaming at walls. Hell, if that's the case IT IS a blessing this garbage is off steam. If they wont learn their lessons and improvise, how is this gonna be a good sequel?
That's just the broken AI, not even mentioning their poor balancing over all, weapon damage beyond what ANY weapon the player can bring, sight lines, accuracy level, infinite numbers, variable armor and HP levels. Just to list a few, so don’t try and defend a defective product then pretend that it’s a good game.
Yeah, the whole escape and evade crap in this game is so broke. As is stealth in general. Ive had better success stealthing around, firing a Machinegun, than I have using a suppressed rifle on single shot, while hiding at 100m, popping fools, after having droned them all out....
I will just go back and farm Unidad vehicles and convoy supply trucks with rocket copter to finish reaching Tier 1 level 1 and doing these same missions over and over.
Koani
The Truck Depot
The Convoy
Boston Reed
Train Graveyard
Espiritu Santo
The Advisor
Gold Rush North
Remanzo
The Mule Doctor
The Quinoa Factory
The Chemist
Inca Camina
Northern Plane
Eastern Plane
Southern Plane
La Cabra
PS:
It was Tier 1 level 26 when I first saw enemies spawn right before my eyes in front of me, sometimes more than once.
I have reached Tier 1 level 1 on the regular campaign mode and the hive mind and Unidad roaming everywhere nonstop just ruins the game.... nevermind the nonstop respawns.
Blot mappings of enemy locations, which I suspect are from an intel team for the Ghosts, are gone... when it shouldn't be since the Ghosts are smart enough to have sourced intel from an in-/external group.
Enemies become bullet sponges, whether they've armor or not. Headshots become 2 or more shots, especially when in Engaged/Hunted status or shooting an armored person (this makes sense, until you realize you're shooting the part of his head that's exposed). Sure, you can upgrade your weapons damage, but it's not worthwhile as it takes too long to gather supplies and the damage-increase varies per gun, making leveling up guns a tedious and decisive process.
There are so many guns in this game--we might as well be able to choose what we want and level up more than just damage. Leveling up handling/accuracy makes a lot of sense since the only way you would level up that stat is to just use it. Even range can level up that way (Imagine hitting a milestone in ranged-kills & specific-range-kills that unlocks an ability for the gun, in use, to auto-adjust pitch to compensate bullet drop!)
Enemies have the potential to see through walls and spawn in the middle of your infiltration/engagement & even "sense" you (when Hunted, you're 100% likely to have Unidad/SB go directly where you are). While Hunted, you can even watch them change cover in respect to your location, even after you've moved from the initial detection point, as if they know you're gonna engage them from your location. What the heck? That makes no sense when they don't even know where you are... Yes, it's extreme, but this doesn't make sense.
No matter the difficulty, Unidad/SB choppers can detect you, even if they're not in an angle/position to see you. It's as if they've eyes all over the chopper. Sure, some choppers have an under-mounted camera, but it's facing forward ffs.
When you've played in Tier Mode and have reached the 20s, leveling starts to get real slow, stale and just feels repetitious. Tier points should be earned at the same rate, across the map, since you playing on Extreme difficulty--the hardest difficulty. There is nothing easy so giving players such low points is quite an insult and unfair.
Challenges are getting old, or are already old for some (like me. I've played this on PS4 before and reached only the 'teen Tiers). It is not fun to do the same challenge over and over again, especially when:
1) The rewards aren't increased (in respect to the difficulty of the challenge)
2) The community reward is still, a meager, 25 Prestige Credits (are you kidding me? A community's effort... for that?)
3) Some challenges don't make sense (like Op: Watchman with pistols only. A full-on armored-assault is after you and you've only got a pistol. Really? 400 PCs for a butt-whoopin. Ohhh-kay.)
4) Challenges require you to do a scavenger hunt (y'know, the ones that make you kill El Tio or appease some witch-8itch. Literally no-one can do these unless they look it up)
XP and Tier Boosters (especially Tier Booster) need to be given out. I get it. We can spend money on the game to progress sooner. Y'know, give in to that predatory MTX. Yeah, I said it. It's predatory. It's like you (Ubi) intended the game to slow down dramatically, in the Tier 20s, to make us think, to make us consider, that monetary option. To buy or not to buy... Nah. You should consider our time more and either make boosters available via PCs or give them away every now and then as challenge rewards (only if applicable--if you have no XP or Tier points to gain, then just give PCs or individual crates themselves instead).
Fix/Balance the game and it's Extreme difficulty, Ubi.
P.S. How come they patched out the Helicopter-launch bug? Y'know, the one where you fly your drone into a choppers spinnin' propellers, breaks them, and then the chopper falls, hits the floor, and then slingshots 500km/h into the air? That was funny!
EDIT:
Forgot to mention... the Prestige Crates. They're not duplicate-free (meaning you have a chance to get the same thing over and over again). Although you get credits in return, for getting the same thing you got before, it's not enough to warrant or justify earning credits in return. Just make the Prestige Crates give new things all the time (otherwise you're wasting the players time, Ubi).
EDIT2:
Another thing, while Hunted, enemies (even while distracted) will snap-target you when they're not supposed to know where you are. For example, I get Hunted status and flee the area where I may have been detected. When I go around and behind the enemies, and decide to aim at one, they will instantly look at me and start to raise their detection meter (until I hide). That makes no sense--they shouldn't be able to detect you because they "feel your eyes." C'mon.