Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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Coyote_Black Jul 31, 2019 @ 2:47pm
Help a noob get better at stealth
Okay I always get into massive shootouts when going into a base or something for a mission. Sometimes it starts well I get a few picked off, but I alwasy get caught. Or they find the dead body. So If you're good at stealthy raiding bases, how do you do it?
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Showing 1-15 of 26 comments
Snipeyguy Jul 31, 2019 @ 3:06pm 
I personally try to avoid going straight to the base, always looking for roamers around it. The bigger the base though, the riskier it is to get spotted. M.O.B. Condor base for example is a big base, but quite easy to sneak through, since there aren´t that many troopers clunched into a small base like most of the unidad bases are.
SalamiDave Jul 31, 2019 @ 4:57pm 
Planning above all. You should be planning your attack for more time than it takes to execute. Use your drone to scout absolutely everyone in the base before going in. Make sure to take note which patrols are traveling together, what sight lines stationary enemies have, and plan which path of entry is the path of least resistance. Don't kill if you don't have to, and dont kill unless you can A. Sync shot everyone in sight lines or B. pick off stragglers that have broken off from the pack. Always take out snipers in guard towers first as theyre almost always alone and the bodies will never be found as NPC pathfinding doesnt go up towers. Plan for a while, and execute quickly. Be able to adapt to situations as they become fluid and know when you might just need to back off and reevaluate.
Stealth_LIEOS Jul 31, 2019 @ 8:39pm 
1. When infiltrating to get data or objectives, just clear the enemies along your paths, no need to clear out the whole base. Then get out. Clear out the whole base (QUIETLY) if you'll have to extract the target, be sure to scout the area for enemies BEFORE infiltrating.

2. When wanna hijack a moving resource supply:
- Scan the truck (which will allow you to mark the enemies in it), then use the rebels' scout support on the truck.
- Mark the truck driver and passenger (so that the passenger wont take over the wheel later when the driver was out). Then execute.
- make sure to take the fight with the escorts far away from the truck so that your firefight with the escorts wont damage the truck.
- Me: I always mark and execute (plus the back escort driver), then use the grenade launcher on both front and back escorts. Area cleared, then just tag the supply.
- The same can be done for moving target, or just use EMP on the target's vehicle (but don't stay far away).

3. Lets say when have to destroy drug supplies, just get in, plant C4 then get out. trigger the C4 when you're at the safe distant.

4. When you have to kill a target, mostly its better to use drone (unlocked explosive drone). Fly it to the target then blow 'em.

5. With suppressor: Assault rifles makes noise as far around 5 meters, Sniper rifles makes as far around 10 to 15 meters. Handgun only 2 or 3 meter.

6. And then there's a bullet hit, where bullet hit environment or penetrate target and hit environment and make the enemies "suspecting" or "alert":
- Assault rifles will notify enemies around 5 meters.
- Sniper rifles around 7 meters, and 5 meters will "alert" the enemies.
- Handgun will make around 2 meters only (for outdoor) and make the enemies 100% "suspecting" when indoor (when you're at upper floor and the enemies at ground floor, or when you're at the ground floor and the enemies at upper floor).

6. I advise to use semi. Get use to it even in firefight, help you save ammo.

7. Be sure to scout the place before entering.

8. BE AWARE, sometimes newly spawn enemy will appear all the sudden anywhere near you even after you fully scouted the place (that's the annoying part).

GOOD LUCK.
Last edited by Stealth_LIEOS; Aug 1, 2019 @ 9:35pm
Always do a SWAT assessment of an area, check out what is SWAT (it is used on anything in the world today), just check your preparation for it, check ENEMY weaknesses, start from that area and take down the lights or decide to go night and slowly move in.

Day or night let's say day ... this is valid in any case:

**Use pistol and silencer** to avoid being heard, pistol and well landed shots is what u need.
Take enemy from side or behind is the best as you don't need a quick shot.
U go full SMG\Assault suppressed when you are in with the last people.

Of course at night it doesn't mean it's gonna be easier as there are lights to be taken down and alarms etc.

Practice at some place: use a marker on the wall (Like HOLOGRAPHIC) and start shooting at it from a non aiming position that is starting a little bit left on the screen or right and just try to make this "SLINGSHOTS" with t he mouse .. set mouse low sensitivity.. I play always : 1.3 or 13% in this game case.

Other things can be done.

Observe, use drone, choose morphological and also tangos weak area, start rolling in with a pistol. Also FORECAST a WAY OUT if things go berserk... deploy C4 on your way out to explode the **** out of your pursuers...

Nice and cinematic.
Last edited by [BRE] Léonard "le Fol"; Aug 1, 2019 @ 2:53am
AdmiralTigerclaw Aug 1, 2019 @ 5:41am 
One thing to keep in mind is to never assume you're toast just because the enemy is alert.

This was a big mistake some of my friends were making, that 'alert = caught, GO LOUD!'

The trick is knowing which behavior you need to plan for. Generic enemy forces will rush what is flagged as your position. Helicopter Pilots bolt. Sicario leaders bolt. Supply trucks will try to flee. SB goons who can't reach your position or think you're too far away will summon backup.


This whole system comes down to knowing how the enemy flags you.

Any shot you take is a potential flag. If the enemy reacts to a guy going down, a riccochet, or gunshot noise, the game will flag your position if you took that shot. That means if you down someone, and his buddy sees him drop, you've got about a minute to change position. Once the enemy shouts the 'what the hell are we waiting for!? CHARGE!' line, they will rush your last flagged position. If you relocated elsewhere in the area out of sight, the enemy will search around your last flagged point for minute before standing down and going back to regular patrols.

If, during the alert, you take another shot, your NEW position is then flagged and everyone will make a beeline for it. In the towns, you can use this mechanic quite effectively to string the enemy along from building to building and hide right next door while they scratch their heads.

Now: All gunshots (regardless of suppressor state), grenade launcher rounds, and Rebel Mortar Strikes flag your position. Hand grenades, C4, mines, exploding drones, and other explosives do not. A well thrown grenade can actually distract the enemy away from you. An exploding tank or barrel can also have the enemy running to the wrong location completely, clearing out an otherwise hard to travel location.


Utilizing this knowledge, you can operate in a 'shoot and scoot' mentality. Drop one or two guys before things get hairy, move positions a few hundred meters around, and wait for the alert to chill out. Heck, leaving an antipersonnel mine in your last position can even be useful for taking an extra guy out while they hunt.


Another thing to keep in mind is to operate what I consider to be a 'gravity assault'. That is, work top to bottom. Start with snipers in towers, since their sight distance once alert is huge. Then hit any other towers to clear them out. Then get lone guys on rooftops, because their buddies on the ground can't see them. Just sort of work your way down based on the 'most people don't look up' mode of thought. Guys on the ground can't see dead bodies on the rooftops and towers above them.


Beyond that, consider dealing with support equipment that can directly threaten you. Mortar emplacements and Alarm towers are a serious threat without visual detection. Mortar shots will rain rounds on your position as soon as you're flagged. Alarms summon support helicopters which will spot you very fast. If, over the course of spotting, you see a mortar, or an AI buddy calls out 'an 80', that's 80mm, which is a mortar tube. Also pay attention to Sicario dialogue. They will often shout about getting a mortar on you if they have one. If you hear that, you move without question.



One last thing to consider is portable generators. Not the big power generators in the fence that you can shut down, but some props scattered around the world. Portable generators don't do anything useful, but they do explode if damaged or EMPed. Some of these are placed cleverly by the game devs to ruin your stealth, or obliterate an objective. At least one base has a portable generator sitting right below an alarm so you can't EMP it without causing an explosion. Another resource chopper base has 3 portable generators with light poles sitting around the chopper. Emp anything and your objective gets exploded.


Speaking of choppers, when conducting a chopper theft, find the guy with the flight helmet and/or the large over-the-ears headset. That's the pilot. ALWAYS pop the pilot first. Dead pilots can't fly helicopters out.


The game calls what you're doing 'stealth', but in reality it's the art of misdirection. Going in and trying to be 'quiet' is the type of thinking that gets your cornered when something goes wrong. If you go in with the mindset that you will trick the enemy into thinking you're elsewhere, move constantly, and fade back whenever things get tricky, you will run the AI in circles and will always stay a step ahead of surprises.

Wow. thanks, good to know these "Widlands reality rules" and it doesn't feel like "knowing too much"\cheating, it's really important. I do prefer to do clean stuff though, not like do errors and then moving away.. that doesn't feel real, feels like arcade. Much better the shoot and scoot thing all planned in advance with maybe a flanking the previous attack move as a 2nd step assault phase but getting spotted and leaving everytime means something is wrong and it's just an arcade like this and one is not ready to fight the big group\chose the wrong weps\ chose the wrong place\ time of the day etc.

So what you say as a conclusion makes very clear what I mean with my comment: I think the more one goes to stealth or whatever style one likes (maybe loud) without having to do funny cat and mouse thing sthat are possible just because it's a game, the more one (from my POV) gets fun and sense of reward as you seem to really attack these places professionally and in a stealthy way.

Of course we gotta stay mobile... it's war. CQC or not but doing it in a cat and mouse thing feels like playing for completing the grocery shop check list no matter what. "feels like cheating"...

I rather choose tactics that bring a sense of reward implicitly as you are operating the insert and exfil like a pro in real life would do, than over power a character, use fantasy skills or just go in and then exploit that they can't see 150+ meters away.

How do these things work: Mortar emplacements and Alarm towers ?
Thanks.

When you refer to watch out for portable generators, are they easy to recognize? Do they work with fuel? So are they noisy or super silent? What lights do they have or what paint do they have on? Green red black yellow? Their noise is deep like a motorbike? How to get inflil succesfully in these situations that entail presence of generators or alarms? How to recognize alarms without HUD? HAs one to kill everything and then can move in or these system might lead to more people coming in in case they are still operational?

Why everything would actually explode? U talk of the light poles sitting over these portable generators, would we be wanting to explode the light bulbs and then switch these mobile gneerators off?

As somebody told me the bodies disappear yes and that thing should be felt like "we can move the bodies" which is not possible yet in Wildlands... and is maybe one "of the only" imperfection of the game.
Last edited by [BRE] Léonard "le Fol"; Aug 1, 2019 @ 7:39am
Originally posted by StealthLIEOS:
6. And then there's a bullet hit, where bullet hit environment or penetrate target and hit environment and make the enemies "suspecting" or "alert":
- Assault rifles will notify enemies around 5 meters.
- Sniper rifles around 7 meters, and 5 meters will "alert" the enemies.
- Handgun will make around 2 meters only (for outdoor) and make the enemies 100% "suspecting" when indoor (when you're at upper floor and the enemies at ground floor, or when you're at the ground floor and the enemies at upper floor).
He missed a crucial word here: "suppressed" (or suppressor).


Originally posted by Horsedancingwithcrow:
Of course at night it doesn't mean it's gonna be easier as there are lights to be taken down and alarms etc.
I don't know about the 'light panels,' but I have tried taking out the other lights before and it doesn't seem to matter, except enemies will hear that from quite a distance. Taking out regular lights (such as street lights) doesn't seem to matter, doesn't seem to affect the enemy's detection range in my experience, and I've gotten pinpointed by doing so several times.


Originally posted by AdmiralTigerclaw:
One thing to keep in mind is to never assume... [snip]
Nice post, this is the voice of experience in stealth, he is right-on.

I always scout first, take out alarms, then like they said.



Originally posted by Horsedancingwithcrow:
Wow. thanks, good to know these "Widlands reality rules" and it doesn't feel like "knowing too much"\cheating, it's really important. I do prefer to do clean stuff though, not like do errors and then moving away.. that doesn't feel real, feels like arcade.
Are you an American? How do you think the American Revolution went down? Hit-and-run, that's how. It's as American as Apple pie and hamburgers. They hid in the trees and shot them as they went by, then ran away before they could catch them. F*** that stand up and face the enemy crap, it's stupid and only benefits the side with overwhelming forces (not saying that is what you were saying, just an extreme example). The British have abandoned that tactic for over a century now.

I prefer to sit and snipe, but like said, eventually you miss one or an enemy sees a dead body, or the rebels attack, or a Unidad patrol "happens by," and then it's hit-and-run (if the enemy forces are still strong enough). I sometimes (depending on the situation) snipe from more than one general location/direction, to take out key defenses/alarms.

Originally posted by Horsedancingwithcrow:
How do these things work: Mortar emplacements and Alarm towers ?
Thanks.

When you refer to watch out for portable generators...
Meh. That's just him, apparently he really likes to EMP stuff. EMP wears off in a minute, lame.
I've NEVER had problems with those portable generators nor needed to do anything to them, but did learn by reading this that they can be a distraction. Forget about it.

As for mortars, when the enemy has a mortar emplacement, they can shell you even if you take out the enemies near it - they will send another guy. It is one of my early priorities when doing a "scorched earth" assault of a base (meaning only that I kill every enemy). Most, if not all mortar sites, have a mortar shell (or box of them) sitting out against/on something that's against the sandbag wall. If you have an overlook, sometimes you can get a sniping angle on it, it will explode taking out the entire mortar emplacement and nearby enemies. They will usually start shelling with it when you are detected. The alternate method is to use an exploding drone (or sneak in and use C4 but if you sneak in then you may not need to take it out). But it will alert the enemy, so move after it explodes (yes, they will know where you are at if you use the explosive drone - unrealistic).

Alarm towers: they only call in helicopters when enemy reinforcements are called in. If you are fighting Unidad during a "Unidad Patrol" alert, they aren't going to matter (if they are Unidad alarms). Unidad can call in helicopters during a "Unidad Patrol" alert regardless. I have shot many of the electrical boxes on the alarm towers without the enemy being alerted. But if one is right underneath it, they will become alerted. It doesn't do any good to take out the alarms unless you take out all of them. There is one compound that has 4, the others have three or less - except the area where there are several smaller SB compounds all within short distance of each other (East side of map?) where you need to take out all those or other alarms will call in helicopters.

Helicopters can make an already difficult situation nearly impossible to escape. And since you CAN take out the alarms stealthily, then why not? It's an insurance policy for later if you should be detected.
Last edited by HalloweenWeed (US); Aug 1, 2019 @ 9:41am
Stealth_LIEOS Aug 1, 2019 @ 9:48pm 
Originally posted by StealthLIEOS:
6. And then there's a bullet hit, where bullet hit environment or penetrate target and hit environment and make the enemies "suspecting" or "alert":
- Assault rifles will notify enemies around 5 meters.
- Sniper rifles around 7 meters, and 5 meters will "alert" the enemies.
- Handgun will make around 2 meters only (for outdoor) and make the enemies 100% "suspecting" when indoor (when you're at upper floor and the enemies at ground floor, or when you're at the ground floor and the enemies at upper floor).
Originally posted by HalloweenWeed (US):
He missed a crucial word here: "suppressed" (or suppressor).

FYI: That is WITH suppressor.
Why don't you try it with every categories of weapons I mentioned (with enemies less than 10 meters around you, 2 meters for Handguns)?
Trust me, you'll make them "suspect", or even "alert" them.

And the bullet hit on the environments: less than 7 meters away from enemy/enemies will make them "suspect", with or without suppressor (even though you're 500 meters far uphill).
Last edited by Stealth_LIEOS; Aug 1, 2019 @ 10:18pm
Ok that thing on American can be really political, unfortunately here users (are just witch hunting boring botting usually on steam) and mods do not care at all of what they do, act unprofessionally and very executioner and bragging about it (general attire today of so called "moderators") so if we speak of this they ban: I am just gonna say I did not know it was like that, well that is a devolution since I understand very well (since what you say has happened IN ALL AREAS of the world) not to get too off topic I am gonna say that: I did not know that Americans rev. originated by what any other country has done "piracy", "outlawing" ... or yes, I did, it's just that some recover from that mindset, americans seem to be still well deep into that attitude still today and internationally :)
They are not the only one anyway, it's just that for other people these kind of attitude has been for one reason of another restrained to the "borders" of localism instead of projecting that horrible attitude abroad. And it's not nice to see this in a global and trying too cooperate world that really needs cooperation\sharing etc to solve lot of issues.

What I am saying is not about honor in the game, or whatever strange masochism: what I say is that planning and then conducting a clean "CINEMATOGRAPHICAL" operation without silly cat and mouse ARCADE(y) kinda dynamics is totally much better and more fun for me.
Like an art of tactics and strategy that is also aestethically and spiritually rewarding. Like a real operation would be conducted:

For example - is there a car or item that has to be recovered: are there 20 enemies? We are 1 or 2 not special weapons on extreme and no hud and permadeath (with anti game bug save protection anyway ;) ;) ) we go in without then noticing and maybe taking down just one enemy or 2 if needed (that they will find dead or .. tied down). That's it.

I want some "realism" not arcade gameplay out of this game.

But this is not the main question of the topic, just be patient please as I wanted to answer to that.

EMP wears off in minute? like lamps are fixed in a minute? I guess u refer to things that can be restarted and are not destroyed "in that case nothing wears off" correct?
Well ... yeah all of us have different ways and some ways are really unknown and rarely used (discovering the various possibilities a game gives is not easy).
Stealth gamer, treviso or others actually on youtube show cool things of their Ubisoft games gameplays.

Anyway.. can I take the alarms manually? How do they work? Or should I shoot them?
IT's a "interact" command for that or I should shoot with the pistol (best thing) when enemies are at more than 3 meters away...
Or can I hit these things with the MELEE button and they will not detect me?

Alarms can only be operated by humans or it's a CAMERA connected thing?

Yeah.. I saw that the ricochet are frigging terrible effect triggering in this game! and it's pretty realistic in that. But when one is seen it can't be that everybody knows where u are. Like really everybody... they are fixing this in Breakpoint.
Last edited by [BRE] Léonard "le Fol"; Aug 2, 2019 @ 3:10am
AdmiralTigerclaw Aug 3, 2019 @ 2:59am 
To make a point, cat and mouse tactics are kind of one's bread and butter if you're doing anything other than a perfect no-mistake silent op. There is a bit of a limitation to programming AI, and the game does run into it. The more sophisticated the AI, the harder it is to program. So it was only a matter of time before we figured out the AI's combat patterns. If things feel a bit too arcade-y, start turning off interface features like 'Detection Clouds'. Things get a lot more hairy FAST if you can't see the unmarked guys charging you on your minimap.

That being said, if you want to go more Metal Gear or Splinter Cell styled total stealth, you'll want to focus more on a few key details.

1: Recon Is Everything.
The game is called Ghost RECON for a reason. Drone and binocular observations are important. Don't just mark the enemies, actually LOOK at the base and its features. Buildings, walls, fences, towers. The game marks the interactive features of a base, but did you ever stop to look at where the walls are half-finished and noticed that the objective is right next to a blind opening? Has anyone here ever noticed that the truck depot in Koani has a huge boulder laying against the west side pillbox that you can CLIMB over? What about the big ramp inside the depot with the motorcycle lying nearby that screams 'JUMP ME!' ? That's what it means to do recon on a base. Not just the obvious things the interface sticks in front of you.

2: You rule the night.
Enemy sight distance is reduced in dark areas. That includes more than just seeing you. It includes seeing things like their buddies dropping, or bodies lying in the dark. An attack in the dark gives you the advantage. Just remember not to get to engrosed in night vision or thermal modes. I find it's important to swap to regular vision just to check the local lighting.

3: While undetected, ALL guns kill in one shot. Even lousy ones.
A suppressed pistol becomes a LOT nastier when you consider that enemies can only hear it when you're breathing down their neck. That makes it REALLY effective for close range stealth kills where even a suppressed rifle would wake someone up. Keeping a high capacity, low power pistol on hand is actually more useful than trying to make use of a D50. Don't be afraid to use it.

4: An alerted enemy is not an alerted base.
Enemy reactions to attack are not instant. One thing that can be used to your advantage when attacking passive enemies is that it takes about two seconds for them to react to a hostile action, and about 10 seconds to put the base on alert. You can use this knowledge to your advantage and, with the right weapons, pop a guy and then get a followup shot on his buddy before they have a chance to do anything. You can either plan such a move, or take advantage of the moment to recover from a poor shot.

5: You have multiple distraction tools at your disposal.
Diversion Lure, noisemaker with your drone, and flare gun are all effective ways of getting an enemy to look the wrong way. Sometimes, all you need is that one second glance to sneak past. Sometimes, a flare gun can make a guy come around the corner so you can pop him out of sight of his buddies and break a line-of-sight interlock ('LOSI', more guys than you can shoot have lines of sight with each other).

6: Play with your Ears on.
The sound environment is excellent. Turn off MP3s and listen to the game. The music scape adapts to the situation, which can be telling when you raid a base. When you're sneaking, the game plays low key tense music, when something changes, it goes quiet. If it's all clear, you get little acoustic tracks I've nicknamed 'Bolivia World Map Music'. On top of these, Cartel guys chit chat with each other, or sing (La SAAAAN-ta blanca!)... Or in combat, shout obscenities at you, giving away their position so you can flank them.

7: Don't dismiss even STUPID concealment or cover.
I once hid from a patrol by dropping to the prone next to a half destroyed rock fence with them just a few steps away. They walked by. I lived. They didn't. In some cases, you'll be on the knife edge of being spotted, but that lucky stack of cocain bags, or that generic pack of fuel drums will be JUUUUUST enough to hide behind.

8: Mind ALL roads.
Reinforcements spawn on any marked orange road on your minimap. Be VERY aware or you will die. What looks like an excellent overwatch position at first could become your tomb if you forgot to look over your shoulder at that road up the hill behind you.

I could probably think of more tips, but I'm tired.
Yeah. for me most games are arcad-y (ah-ahaha I use the same adjective too) on release and when I buy them some years later even with all the effort for hardcore the devs\maintenance might have done, I just go for a no hud experience since today games are turned into Cyberpunk Augmented reality over imposed holograms with Grocery shop lists of Objectives , do this do that...
I hope somebody laughs after what I just wrote, nobody should get offended. I have another taste in the face of that trash super informated screen that has NO sense, no fun to me.

CP 77 for the same reason is going 1st person but also because the game itself allows augmentations so everything will feel like Dead Space: perfectly designed, immersive, believable.

So all this to say: yeah everything is off:
- How I playED super bloated AC Odyssey (All hud off only celebrations are on, exploration mode, hard diff, medium scaling, stealth even if it is not allowed until you reach 55th level or so or you get immediately the sets\ and you divert your path of story etc towards the ENGRAVINGS : I did not know this RPG had to be lived like that, Asassin and Hunter mode mainly, most of skills are not developed or not fully in case they look\are fantasy crap)

-How I am playing just bought Wildlands: Ghost mode, extreme, No Hud, (I load it when I run the Drone, and I bought from the club a pair of FUTURE soldier goggles so that the fact I can see hud makes sense (ok I know this is extreme stupidity but you know ... that's me), no cat and mouse please, I don't like it much, I have seen doing it by my partner "in crimes" I have played with a little I prefer other kind of stuff. If it's too big for us it's not worth to do it.. better first create the armony between the players and then take the harder challenges\ most complex ones.

Yeah I dnt mark nothing I just mark them with the drone, which makes sense (like we had a satellite system that actually can pin people and follow them (but then having stuff over their head or civs head... no this is not fun...)

The game is amazing clean screen.. I dnt understand how can people don't feel the same and neither how can it be possible that apparently just few play like me\ Fist\ and "few others".
It feels like checking grocery shop lists otherwise playing "games". Where is the challenge? Ok.. it's just rethorical questions, they are not supposed to be answered. (I understand the story: one comes back from work and wants to relax.. ok ok.. play mad max no hud -camera mode- ahahaha ).

*******Thanks for the post I am gonna read everything now...Just wanted to post a reply!***********

1.Number one should be written on the back of the game, as a description. This is perfect. I think understanding point 1 and also actually having true faith in it can only happen with experience... experience in problem solving but if one wants to pew pew .. one won't read nor understand it. Loved it!

mmm low power pistol (as I am lucky to know all the other things u said about the pistol which are actually very important): I was thinking to find the USG 5.7 pistol.. so maybe it's a bad idea to abandon the one we have as a standard I guess?
Last edited by [BRE] Léonard "le Fol"; Aug 3, 2019 @ 2:15pm
These tips are crazy GOOD. They come from the mouth of a veteran of this game! WOw Should play with you too but without cat and mouse stuff.
Maybe this is how one could train in doing her\his own stealth in this Wildlands with more success: Playing breach and clear or Xcom :) or the many other similar games.

There has been wonderful support here of Users, I wish forums where always this. Just amazing what you ppl shared and asked here. Thanks.
Last edited by [BRE] Léonard "le Fol"; Aug 5, 2019 @ 10:08am
Raz May 7, 2024 @ 8:04pm 
I think thats one of the issues with stealth in this game , is its too easy for them to start calling helicopters , or enemies spawning right there on the road, etc..... I mean , your trying to sneak around a base and take guys out and you got all these other things to deal with. That being mentioned , though , is the crossbow detection distance any better than the guns? You would think it would be , otherwise , whats the point?
Last edited by Raz; May 7, 2024 @ 8:05pm
astrofelix59 May 7, 2024 @ 9:05pm 
Originally posted by rayjohnwig:
I think thats one of the issues with stealth in this game , is its too easy for them to start calling helicopters , or enemies spawning right there on the road, etc..... I mean , your trying to sneak around a base and take guys out and you got all these other things to deal with. That being mentioned , though , is the crossbow detection distance any better than the guns? You would think it would be , otherwise , whats the point?
Crossbow.. can hide in a bush just outside a gate and pick off wave after wave and not be detected (once you've triggered the alarm) when they are almost standing on you, fun fact, a crossbow bolt point blank to the nuts isn't considered CQC.
I call it the Angry Bush, picked off ~200 carloads of replacements with it, for about 2 hours, I was in a mood.
On foot in a base have shot a sniper and not been detected by a soldier about 3m away. (took him to stabbie town)
A bolt hitting a wall will be detected like a bullet, as does a body drop.
Crossbow is totally OP.
Last edited by astrofelix59; May 7, 2024 @ 9:06pm
Raz May 11, 2024 @ 12:42pm 
Originally posted by astrofelix59:
Originally posted by rayjohnwig:
I think thats one of the issues with stealth in this game , is its too easy for them to start calling helicopters , or enemies spawning right there on the road, etc..... I mean , your trying to sneak around a base and take guys out and you got all these other things to deal with. That being mentioned , though , is the crossbow detection distance any better than the guns? You would think it would be , otherwise , whats the point?
Crossbow.. can hide in a bush just outside a gate and pick off wave after wave and not be detected (once you've triggered the alarm) when they are almost standing on you, fun fact, a crossbow bolt point blank to the nuts isn't considered CQC.
I call it the Angry Bush, picked off ~200 carloads of replacements with it, for about 2 hours, I was in a mood.
On foot in a base have shot a sniper and not been detected by a soldier about 3m away. (took him to stabbie town)
A bolt hitting a wall will be detected like a bullet, as does a body drop.
Crossbow is totally OP.
Yea , i think i'll give the crossbow a try. Though i noticed the bar on the crossbow for noise reduction is maxed out , but also its maxed out on my MP5 as well, so do they both have the same noise reduction level?
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Date Posted: Jul 31, 2019 @ 2:47pm
Posts: 26