Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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The Grin Jun 13, 2019 @ 6:35am
I don´t know if i can keep up with this aimbot game...
I like this game for the story, the graphics the various transport meanings but it´ spretty much trash actually. How can this game be playable when you can´t even play stealthy in a proper way and get aimbotted / wallhacked by enemies with superhuman reflexes may they be driving like hell in a car or hiding behind a car/building and one shot you ?

I mean it´s impossible to play without dying repeatedly....Without tier mod you allready get aimbotted in a ridiculous way.
In tier mod, give it up....the gameplay is only composed of getting survived 3 times by your friends and dying, if you have the chance to shoot a bullet.

If Breakpoint has the same trash mechanics in it´s final version...i will surely get the game, but Ubisoft will not get my money, that´s for sure.

I don´t think i´ll be able to finish Wildlands, it´s not even pleasurable anymore, it´s pretty much darksouls. I wrote Ubi and told them to make the AI less"reactive and precise" but they answered me i had to play in easy mode (instead of making corrective patches) -> doesn´t change much....

I have never seen a message from Ubisoft claiming they will update the game to make it "fair".

Did anyone contact those losers and get a fair answer about the aimbotting in this game ?
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Showing 1-15 of 18 comments
Snip Jun 13, 2019 @ 7:22am 
They worked on AI multiple times, and they will not making any more changes.
Aviv Jun 13, 2019 @ 7:30am 
then how do I manage to run around bases right now shooting several hostiles and still exfiling alive?
Aviv Jun 13, 2019 @ 7:42am 
if you are not skilled enough you should play on arcade mode. It is no reason to be ashamed you might just need more practise
The Grin Jun 13, 2019 @ 10:01am 
Originally posted by paul.*****id:
if you are not skilled enough you should play on arcade mode. It is no reason to be ashamed you might just need more practise

Thing is i am "boosted" with the permanent damage reduction skill, but actually i don´t really feel like it helps.
The problem is that i always try to snipe with sync shot while hiding with the ghillie and if things go bad, (alarm, or 100km visual detection by one guy) especially when it comes to fighting the Unidad, the reinforcement come so quick that once i am up from the prone position i get immediatly downed and the precision of their shots are just inhuman/ or i run like hell but running doesn´t always help....

The Grin Jun 13, 2019 @ 10:05am 
Originally posted by Snip:
They worked on AI multiple times, and they will not making any more changes.

Yes, that´s really a "steal" from Ubisoft, working on something that i even more broken. Customer management is not the strengh of this company and never actually was. The answer from the Ubisoft support guy was approximatively the same as yours but, he felt more like "get on with it, we have better things to do but thanks for the obvious effort of noticing...".


Aviv Jun 13, 2019 @ 10:40am 
Originally posted by Angry CAT :3:

Thing is i am "boosted" with the permanent damage reduction skill, but actually i don´t really feel like it helps.
The problem is that i always try to snipe with sync shot while hiding with the ghillie and if things go bad, (alarm, or 100km visual detection by one guy) especially when it comes to fighting the Unidad, the reinforcement come so quick that once i am up from the prone position i get immediatly downed and the precision of their shots are just inhuman/ or i run like hell but running doesn´t always help....

Unidad is easy to fight as long as you are in a good position
Snip Jun 13, 2019 @ 11:03am 
Originally posted by Angry CAT :3:
Originally posted by paul.*****id:
if you are not skilled enough you should play on arcade mode. It is no reason to be ashamed you might just need more practise

Thing is i am "boosted" with the permanent damage reduction skill, but actually i don´t really feel like it helps.
The problem is that i always try to snipe with sync shot while hiding with the ghillie and if things go bad, (alarm, or 100km visual detection by one guy) especially when it comes to fighting the Unidad, the reinforcement come so quick that once i am up from the prone position i get immediatly downed and the precision of their shots are just inhuman/ or i run like hell but running doesn´t always help....
Ghillie does not work for NPCs, never has, they will locate you no matter where you are.
Last edited by Snip; Jun 13, 2019 @ 12:59pm
The Grin Jun 13, 2019 @ 12:44pm 
Originally posted by Snip:
Originally posted by Angry CAT :3:

Thing is i am "boosted" with the permanent damage reduction skill, but actually i don´t really feel like it helps.
The problem is that i always try to snipe with sync shot while hiding with the ghillie and if things go bad, (alarm, or 100km visual detection by one guy) especially when it comes to fighting the Unidad, the reinforcement come so quick that once i am up from the prone position i get immediatly downed and the precision of their shots are just inhuman/ or i run like hell but running doesn´t always help....
Ghillie does not work for NPCs, never has, they will locate you no matter here you are.

yes, looks like even in high grass while wearing the ghillie, the enemy locates you, likewise if you shoot with a silencer through thick bush :steamfacepalm:
AdmiralTigerclaw Jun 13, 2019 @ 1:59pm 
Despite how the terrain looks, the enemy does not spot you with eyes. It spots you with criteria. Distance, light level, LOS interrupts by solid objects (that is, objects with collision boxes between you and them).

You do not, at any semblance of the word, understand how hard it is to program a video game AI with human-like sight recognition function. It's actually kind of like trying to anti-program our modern object recognition algorhythms. Instead of looking for something specific and fishing it out of a mess of shapes, colors, and movements, you're asking coders to try and create something that artificially creates and checks an entire field of that from the decoration assets and doing so across multiple moving camera perspectives... Then asking the AI script to determine whether or not the AI unit would notice the player's camoflauged character amongst that field or not.

While it could be done, you wouldn't be able to play it, because your CPU and GPU would melt, and you'd need a Google backend server to cross check it. It's the kind of problem that plagues the people trying to get Self Driving Cars going in cities.

Also, the aimbotting and wall-penetrating* is a function of the difficulty levels. I'm assuming you must be playing on the extreme difficulty, which is explicitly mentioned to be absurd for sake of being absurd.

If this is the case, I do not have any pity, nor mercy for your complaints. If you don't like playing on artificially absurdly hard difficulty, turn the difficulty level DOWN.


Also remember a few meta things about the AI.

1: When you fire a gun and an enemy detects the shot (either initially, or during the fight), the enemy AI flags the spot the shot came from. This is the equivalent of you putting a marker on the map and saying 'the shot came from here, let's check it out' to your buddies. This includes shots from beyond audio range, and suppressed shots. Simply put: If you took a shot, and it stirs the enemy up, MOVE, YOU DINGUS! I learned this day one.

2: The AI is similarly attracted to explosions. Grenades, bombs, exploding fuel tanks. They locate the source of the blast and go to it. In this case, they flag the point of the explosion. The only exception is grenade launchers. Those are treated as guns, so they'll flag your position. You can use explosions as distractions.




*Keep in mind that weapons have penetration values among their stats. Penetration values we as players take advantage of. The aimbotting through cover at higher difficulties may actually be the AI being allowed to fire on you if the weapon has the penetration to pierce your cover. I know if you took cover behind a metal fence, and I was using a kitted out SR-1, I'd blow a hole through the fence to get you. So I would encourage actually paying attention to your cover. Chances are you're getting a 7.62 breakfast force-fed to you through cover options that have... Less Integrity than you thought.
Originally posted by Angry CAT :3:
How can this game be playable
Yeah it was a terrible flop and Ubi didn't make any money off of it. :steamsalty:
The Grin Jun 13, 2019 @ 4:13pm 
Originally posted by AdmiralTigerclaw:
Despite how the terrain looks, the enemy does not spot you with eyes. It spots you with criteria. Distance, light level, LOS interrupts by solid objects (that is, objects with collision boxes between you and them).

You do not, at any semblance of the word, understand how hard it is to program a video game AI with human-like sight recognition function. It's actually kind of like trying to anti-program our modern object recognition algorhythms. Instead of looking for something specific and fishing it out of a mess of shapes, colors, and movements, you're asking coders to try and create something that artificially creates and checks an entire field of that from the decoration assets and doing so across multiple moving camera perspectives... Then asking the AI script to determine whether or not the AI unit would notice the player's camoflauged character amongst that field or not.

While it could be done, you wouldn't be able to play it, because your CPU and GPU would melt, and you'd need a Google backend server to cross check it. It's the kind of problem that plagues the people trying to get Self Driving Cars going in cities.

Also, the aimbotting and wall-penetrating* is a function of the difficulty levels. I'm assuming you must be playing on the extreme difficulty, which is explicitly mentioned to be absurd for sake of being absurd.

If this is the case, I do not have any pity, nor mercy for your complaints. If you don't like playing on artificially absurdly hard difficulty, turn the difficulty level DOWN.


Also remember a few meta things about the AI.

1: When you fire a gun and an enemy detects the shot (either initially, or during the fight), the enemy AI flags the spot the shot came from. This is the equivalent of you putting a marker on the map and saying 'the shot came from here, let's check it out' to your buddies. This includes shots from beyond audio range, and suppressed shots. Simply put: If you took a shot, and it stirs the enemy up, MOVE, YOU DINGUS! I learned this day one.

2: The AI is similarly attracted to explosions. Grenades, bombs, exploding fuel tanks. They locate the source of the blast and go to it. In this case, they flag the point of the explosion. The only exception is grenade launchers. Those are treated as guns, so they'll flag your position. You can use explosions as distractions.


*Keep in mind that weapons have penetration values among their stats. Penetration values we as players take advantage of. The aimbotting through cover at higher difficulties may actually be the AI being allowed to fire on you if the weapon has the penetration to pierce your cover. I know if you took cover behind a metal fence, and I was using a kitted out SR-1, I'd blow a hole through the fence to get you. So I would encourage actually paying attention to your cover. Chances are you're getting a 7.62 breakfast force-fed to you through cover options that have... Less Integrity than you thought.


This may be the first time on steam that i see such a complete answer. Well done,really!

Actually I played on regular mode which is allready quite insane but i never tought the 3rd difficulty stage, it´s advanced i suppose , which makes it possible to play tier mod (im level 40), was THAT DIFFICULT. I thought the tier mod boosted only enemy resistance, it looks to me enemy accuracy/damage is also boosted, isn´t it ? I mean one bullet only downs me, unless i got revived and i can withstand a few 4-5 bullets for a few seconds.

I never really got downed or killed through covers, only in the open while sniping with a silencer , using the ghillie suit and most of the time in prone position on a high hill or in a thick forest or while i was getting up after noticing enemies approaching dangerously / or even at a really safe distance but still able to one shot .

I guess the full stealth maybe the only real solution to avoid such a mess...




Last edited by The Grin; Jun 13, 2019 @ 4:20pm
Yew Nough Jun 13, 2019 @ 4:23pm 
Originally posted by HalloweenWeed (US):
Yeah it was a terrible flop and Ubi didn't make any money off of it. :steamsalty:
Proof?
To my knowledge, an estimated 10M+ copies sold isn't a flop.

And to anyone having issues with the AI, drop the difficulty and learn the game better (if you have the patience for it). Personally, the best way to play is to not get caught...and have an escape plan in case you do get caught. The AI is genuinely awful considering you're only defense is to find cover, but it's bearable when you have a team of friends to play with who have medic drones to balance things out.
The Grin Jun 13, 2019 @ 4:24pm 
Originally posted by GodArmz:
Originally posted by HalloweenWeed (US):
Yeah it was a terrible flop and Ubi didn't make any money off of it. :steamsalty:
Proof?
To my knowledge, an estimated 10M+ copies sold isn't a flop.

And to anyone having issues with the AI, drop the difficulty and learn the game better (if you have the patience for it). Personally, the best way to play is to not get caught...and have an escape plan in case you do get caught. The AI is genuinely awful considering you're only defense is to find cover, but it's bearable when you have a team of friends to play with who have medic drones to balance things out.

Yes, approved and signed ;D
Last edited by The Grin; Jun 13, 2019 @ 4:25pm
AdmiralTigerclaw Jun 13, 2019 @ 5:00pm 
Originally posted by Angry CAT :3:
Originally posted by AdmiralTigerclaw:
Despite how the terrain looks, the enemy does not spot you with eyes. It spots you with criteria. Distance, light level, LOS interrupts by solid objects (that is, objects with collision boxes between you and them).

You do not, at any semblance of the word, understand how hard it is to program a video game AI with human-like sight recognition function. It's actually kind of like trying to anti-program our modern object recognition algorhythms. Instead of looking for something specific and fishing it out of a mess of shapes, colors, and movements, you're asking coders to try and create something that artificially creates and checks an entire field of that from the decoration assets and doing so across multiple moving camera perspectives... Then asking the AI script to determine whether or not the AI unit would notice the player's camoflauged character amongst that field or not.

While it could be done, you wouldn't be able to play it, because your CPU and GPU would melt, and you'd need a Google backend server to cross check it. It's the kind of problem that plagues the people trying to get Self Driving Cars going in cities.

Also, the aimbotting and wall-penetrating* is a function of the difficulty levels. I'm assuming you must be playing on the extreme difficulty, which is explicitly mentioned to be absurd for sake of being absurd.

If this is the case, I do not have any pity, nor mercy for your complaints. If you don't like playing on artificially absurdly hard difficulty, turn the difficulty level DOWN.


Also remember a few meta things about the AI.

1: When you fire a gun and an enemy detects the shot (either initially, or during the fight), the enemy AI flags the spot the shot came from. This is the equivalent of you putting a marker on the map and saying 'the shot came from here, let's check it out' to your buddies. This includes shots from beyond audio range, and suppressed shots. Simply put: If you took a shot, and it stirs the enemy up, MOVE, YOU DINGUS! I learned this day one.

2: The AI is similarly attracted to explosions. Grenades, bombs, exploding fuel tanks. They locate the source of the blast and go to it. In this case, they flag the point of the explosion. The only exception is grenade launchers. Those are treated as guns, so they'll flag your position. You can use explosions as distractions.


*Keep in mind that weapons have penetration values among their stats. Penetration values we as players take advantage of. The aimbotting through cover at higher difficulties may actually be the AI being allowed to fire on you if the weapon has the penetration to pierce your cover. I know if you took cover behind a metal fence, and I was using a kitted out SR-1, I'd blow a hole through the fence to get you. So I would encourage actually paying attention to your cover. Chances are you're getting a 7.62 breakfast force-fed to you through cover options that have... Less Integrity than you thought.


This may be the first time on steam that i see such a complete answer. Well done,really!

Actually I played on regular mode which is allready quite insane but i never tought the 3rd difficulty stage, it´s advanced i suppose , which makes it possible to play tier mod (im level 40), was THAT DIFFICULT. I thought the tier mod boosted only enemy resistance, it looks to me enemy accuracy/damage is also boosted, isn´t it ? I mean one bullet only downs me, unless i got revived and i can withstand a few 4-5 bullets for a few seconds.

I never really got downed or killed through covers, only in the open while sniping with a silencer , using the ghillie suit and most of the time in prone position on a high hill or in a thick forest or while i was getting up after noticing enemies approaching dangerously / or even at a really safe distance but still able to one shot .

I guess the full stealth maybe the only real solution to avoid such a mess...


People have complained about being shot through cover in the same kind of complaints you were posting. I was covering my bases there.


But the way the spotting system works, your clothing is purely cosmetic. It's all about the actions you as a player take.

The enemy spots you with sight and sound, and detect shots taken. Your suppressor keeps you from being detected by enemies near you who you aren't aiming near. Mind you, the suppressors only SUPPRESS the sound. If you fire a suppressed rifle from right next to a guy, he'll still hear it and investigate.

Meanwhile, the suppressor has no affect on the sound of a round hitting the ground near an enemy when you miss. I mean, if I'm wandering around, and a .50 round slams into the wall next to my head, I'm not going to somehow fail to notice that because you put a tube on your tube half a mile away.

If you're acting as a sniper, you MUST adhere to the sniper's rule once you start cranking the difficulty up: "NEVER fire from the same spot twice." Shoot and scoot.

Yes, as difficulty goes up, the enemy can tank more damage, and you can tank less. Normal difficulty is NORMAL for a reason. This is the difficulty the game was made for. I've seen over the years that people don't treat normal as its name implies, but more like 'middle' or 'medium'.

Extreme difficulty is where they ramp the balance settings to favor the enemy. You drop like you're wearing a T-shirt. The enemy tanks like they're in heavy armor. The time it takes the enemy to go through the detection jingle is much shorter, and once they spot you, they have terminator aim. This difficulty is there to expressly make it harder to play the game as the game was designed. And the game was designed to be a combat stealth game. You aren't a line combatant, you're a 'GHOST'. If you play this game Leeroy Jenkins style like in Arcade, you get gunned down.


So yes, it's not just implied. Stealth is EXPLICITLY how you have to play on Extreme. You're supposed to be super methodical and completely map out every nook and cranny undetected before you make a move. You're supposed to erase the target camp without them even realizing you were there until the last guy falls. This is, through mechanics instead of scripting, effectively the game forcing you to play every move like the Stealth Only missions. But instead of an instant 'Mission Failed' ("You've been detected.") You're given the possibility of withdrawing, or getting killed.

People keep complaining that extreme is the wrong way to make it hard. But I think that's them misunderstanding how the difficulty system is working in this game. There's only so much the dev team could do to program the AI. Players will eventually figure these programmed behaviors out. Once they do, it becomes simple to exploit the weaknesses in said behaviors. Thus, the only way to really counter that, short of every santa blanca cartel member being controlled by another player with the paid job of 'play patrol', the devs rebalance how lethal it is to get into what is known as a pitched battle. Thus, you die faster, they die slower, and they shoot straighter and see you quicker. You get punished for making mistakes more aggressively. And since the game is designed around stealth mechanics and player-based reconaisance, failing to take your time and do proper recon, trying to fight enemies with superior numbers by going head on, and not using shadow tactics to pick them apart are one long series of CRITICAL mistakes.
LycheeMango Jun 14, 2019 @ 8:49am 
You've got to use your rebel help and sync shot. Make sure you are telling your team to fire they get very good as you go.

You have to become a commander and work from covered spots , running in the open is a no go. I've gotten good at using all the tools I have, just call in both rebel teams and let them absorb the gunfire and call in mortar strikes.

Honestly, it's really not as hard as people are making it out to be. You just have to learn the game mechanics with patience and by planning ahead. Once you do that it's just as easy as any of the other difficulties.

For me, I am Tier 16 right now on 'super extreme' is all about changing play style. No more "oh ♥♥♥♥ it we're going in loud". Everything has to be planned and it takes time, but the end result was more satisfying.
I went from regular to extreme difficult with tier mode and over time it just gets to become a more enjoyable game.

After all, this is a Game, the kind of game that will make your nerves and skills challenge in any way either you like it or not. :)
Last edited by LycheeMango; Jun 14, 2019 @ 9:09am
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Date Posted: Jun 13, 2019 @ 6:35am
Posts: 18