Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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Hawk Aug 29, 2017 @ 10:46pm
UNIDAD god mode
Is there any particular reason why UNIDAD is basically god in ever sense of the word? Why can they survive a direct shot from a 40 millimeter grenade round? This damage needs to be consistent across ALL fields of play, that means in stealth AND alert phase, none of this variation between combat types. If you’re going to make a GOW clone then do that don’t pretend that it’s some kind of new gen mil sim game yet all I get is a BAD GOW copy.

Loose the different damage resistance based on alert levels and just put it on a standardized HP.
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Showing 1-5 of 5 comments
Amen to that lol....
LazyAmerican Aug 30, 2017 @ 1:46pm 
Pretty sure I gun them down easily...not as easily as the cartel goons of course but they are heavily armored so it makes a bit more sense.
Toj Karin Aug 30, 2017 @ 3:56pm 
This!

Instead of programming a proper AI, the gameplay is built by stiching a bunch of dirty hacks irrelevant to each others with bubble gum and duct tape:
-no bullet physics and weapon stats completely irrelevant just for show
-stealth insta-gib, combat bullet sponges
-enemies blind when stealthing but see through walls in combat
reaction time in stealth can be compared to that of a toddler, while in combat they react faster than the frame-per-sec is
-previous point combined with their otherworldly skills to handle dual uzis with accuracy that even skilled snipers look up
-player has only one big hitbox which has counter for about two to five bullets before dying, no matter with what weapon they shoot you
-in stealth enemies have only one hitbox: cutting their shoe laces with a bullet has the same effect as emptying a shotgun through their head. In combat they have four hitboxes: head, torse, both legs. Maybe arms too, but I've been unable to confirm. Also, even the legs might be just one large hitbox.

These are only the most obvious idiocies this game has. There are tons of others and they are not limited to stealth-combat balance or difficulty.

I'm not gonna rant about how incompetent coders and game designers Ubi has, nor give any credit to their sales department as they manage to sell this ♥♥♥♥ to people. I'm only aknowledging that I'm the same kind of mindless sheep as you are. Naiive enough to hope they'd learn, supid enough that I myself won't learn from my mistake of buying their game.
JACKSin Aug 30, 2017 @ 7:46pm 
I can't remember the last good sqaud based shooter. That takes work. Work costs money. Don't blame Ubi. Blame EA. Boycott EA and Ubi will follow. This is horse armor all over again. Actaully blame Apple. Because this happened already but the market was too hard so they had to wait for the market to be softened which Apple has done. Apple softened the market and now EA, 2K, Ubisoft and Bethesda are trying to take advantage. Fight it.
Hawk Aug 30, 2017 @ 10:52pm 
Originally posted by LazyAmerican:
Pretty sure I gun them down easily...not as easily as the cartel goons of course but they are heavily armored so it makes a bit more sense.
Not when they take more hits then any armor could possibly provide it doesn't, not when they take multiple hits to the head and face it doesn't, not when they survive .50 Cal rounds to their legs/arms/neck it doesn't. Again it shouldn’t vary, if the damage was standardized across all types and difficulties then it would be fine but it is not even remotely close.

It's also not helped by the fact that there's simply no hiding or using cover from them so there’s that problem too but that's across the entire title's Op-For, which it oddly enough does not apply to friendly NPCs and squadmates.
Last edited by Hawk; Aug 30, 2017 @ 11:18pm
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Date Posted: Aug 29, 2017 @ 10:46pm
Posts: 5