Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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dx12
why there is no dx12.. the diviosn have it???
Naposledy upravil Reliktas; 9. čvc. 2017 v 4.31
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Artyom původně napsal:
why there is no dx12.. the diviosn have it???

Two totally different engine pipelines to start. Also, entirely seperate developer parties. All they have in common is the publisher.

EDIT: How do you feel DirectX 12 is going to add to your experience with the game? It's an API runtime; and honestly the game has enough performance issues as is. Even with high-end configurations.
Naposledy upravil HooksGURU; 9. čvc. 2017 v 7.12
i run the divsion 70 fps with dx 12, this 40-50 on very high, drops 30 in building areas mine gpu rx 580 gpu chiling 55c and 100w usage lol
Artyom původně napsal:
i run the divsion 70 fps with dx 12, this 40-50 on very high, drops 30 in building areas mine gpu rx 580 gpu chiling 55c and 100w usage lol

Wildlands eats VRAM like there is no tomorrow. I have 1080Ti units in SLi (FTW3 v1), and I have seen as high as 8.7Gb allocated in video memory at 2560x1440 (Ultra preset). It is a very intensive game; even when compared to Snowdrop engine (The Division).

DirectX 12 will not help resolve this issue. That much I assure you.
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Datum zveřejnění: 9. čvc. 2017 v 4.31
Počet příspěvků: 3