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Een vertaalprobleem melden
That said i can change it to an anti america one if you like
But you're not anti-America? Or are you?
i wish to plead the fifth
Back-to-front: What you present as a choice really isn't. It's as much a choice as "your money or your life." Technically it counts as one, but in practice it really isn't. That's not to say I'm defending the actions of drug-dealing murderers, but the game itself brings this up on several occasions. A lot of effort is put into giving the varous bosses some humanising features and at least some amount of justification. They're not cartoon villains who pass the time kicking puppies and shooting up airports full of civilians like your average Call of Duty antagonist. The game's own narrative makes arguments in their defence over and over again. Not good arguments, mind you, but still an acknowledgement that an argument COULD be made.
Yes, Sueno is very cringeworthy and his true character as a hypocrite is revealed at the end. The man who spoke so much about honour and sin and doing the right thing, the man who prided himself at never lying? Yeah, he cuts a deal and becomes a rat. So much for all the high talk. But that's sort of the point - these aren't the one-dimensional characters I was expecting. There's a life's story behind them, and not all of it reads like a villain's backstory. Indeed, some of these people - like La Gringa (I forget her real name) feel like they got set up and forced into an unwilling life of crime.
Again, I'm not trying to argue humanitarian philosophy here. I'm just pointing out that the game does, and it's an interesting subject to explore. I actually really like El Sueno as a villain and an antagonist, because he's someone I'm interested to know more about. To me, a good villain is one you can have a civilised conversation with and at least somewhat see his point, even if you still want to take him down. A villain whose character begins and ends with "Is evil. Must die." Is boring and badly written. After so many modern military meathead shooters facing me against ♥♥♥♥ Dastardy, it's refreshing to play a game with a multi-dimensional villain. Yes, Sueno's ultimately a hypocrite and a monster, but he has more facets to his personality than that.
Well, it took me a while to realise that, is all. Again, I thought I was in for a modern military meathead shooter, so I didn't exactly pay a lot of attention to the game's writing until quite a bit later in when the persistently self-satirising narrative became very difficult to ignore. While I fully admit that all of the Cartel's justifications for why they had to murder hundreds of people and dissolve their bodies in lie, or why they had to traffic children but "we feel really bad about it" are full of crap. What's notable, though, is that the Ghosts' counter-arguments are equally full of crap. El Sueno invites them to a meeting, they respond with "We're just here to kill you, we had no intention of talking." That's not really a counter-argument, that's just being a thug.
There are ways to justify their actions up to a point. The thing is that the justifications they come up with are exceptionally hollow, patronising and selfish. That's where I think the game's story is quite brilliant - it could have made the Americans into flawless saints bringing "justice" and "freedom" to Bolivia, but it didn't. Time and again, it depicts them as cutthroats, thugs and literally just as bad as the Cartel. When forced to justify their actions, the Ghosts offer excuses which, upon examination, are no better than those of the Cartel's Buchons for why they did what they did. Why did you murder Ramon Feliz? He turned against us. Why did YOU murder Karl Bookhardt? Well... Because he turned against us.
---
You're right, I was wearing protagonist glasses for a long time in this game, up until the narrative shamed me for doing it enough times to make me take a much more critical eye to the proceedings. I consider the story to be a pretty good exercise in subversion. You cast the player as a US soldier fighting "crime and the forces of evil" and market the game to a Western audience, thus putting the player in massive cognitive bias towards one side. You then spend the rest of the game systematically dismantling the basis of that bias until the player has to stop and ask "Am I really the good guy here?" No, player, you really aren't. There are no good guys here. Not the Ghosts, not the Rebels, not the Cartel, not the Government. You aren't special. You're just one more group of murderers with your own agenda, cooperating with people whose agendas align with yours and murdering people whose agendas contradict yours. And I... Kind of like it.
You guys keep saying this is a B-grade plot, but I don't agree. There's too much subtlety and unusual storytelling to chalk the story up to being just ♥♥♥♥. Maybe it's not exactly satire, but it has enough depth to talk about, at least, which I can't say about any modern military meathead shooter I've played recently.
I am an anit-american and a part of the Baader-Meinhof-Bande.
Whatcha gonna do about it?
♥♥♥ murica.
How the game plays with issues on moral high ground is evident in the player's transformation (at least for me). I started the game by making sure that I kill zero civilians. I even refused to take their cars at gunpoint and would always make sure to stow my weapons away when I'm in a crowd of civvies (I even helped clean up traffic after a fightfight resulted in a highway jammed with charred vehicles).
But as the game progressed, I found myself not caring anymore. I would deliberately shoot civilian car so I can create a roadblock against cartel or Unidad convoys. I no longer cared if I shot innocent bystanders or even rebels. I stopped caring. And the same can be said for the Ghosts.
Again, the devil is in the details. You just have to pay attention.
(BTW, I started despising Bowman during the La Gringa mission when she threatened to have La Gringa gangraped in prison when we all know it was Bowman's fault in the first place why Gringa got stuck in Bolivia).
@DELTA FORCE Fair enough. ;)
As to Bowman - yes, I hate her guts. She's part of why I found the game to be satirical. For being your "mission command," she's pure evil on a level I'd argue is even worse than the cartel. Sueno aside, at least some of the Cartel bosses can be said to be corrupted idealists. Karen Bowman is an absolute cynic who takes pleasure in the misfortues on others and will make sure to put anyone who stands in her way through hell. The constant allusions to prison rape, the repeated kidnappings, extortions and racketeering, the insidious manipulation - she actively made me sick by the end. And yes, her treatment of La Gringa is probably the most egregious. Yeah, the woman may not be a saint, but her situation isn't entirely her fault, yet all Bowman wants is to see her suffer for standing in the way. Karen Bowman is also a hypocrite, in one instance claiming that the consequences of her actions in Bolivia are "above her pay grade" yet in another instance holding Marcus Jansen responsible for his own.
As depicted in the game, Karen Bowman is just as much of a repugnant, hypocritical villain as El Sueno. Those two deserve each other, I say.
So Ghosts are ruining Bolivia because they are taking down a drug cartel which is involved in drugs production & smuggling, human traffic, prostitution, corruption, genocide on the mass scale with trucks transporting a dead bodies of innocent for "utilisation" everyday, rapes, murders? Cartel which is taking over a country and is going to make it a private propertie?
What's next? Their own chemical and nuclear weapons? Death camps? Invasion on the other countries? Brainwashed by socialists or religions people from Europe and other regions should grow a pair of balls and stop being so f**** hypocrites. Problems will not solve themselfs when you gonna hide your head in the sand. Just because some of these problems don't concern you YET it doesn't mean that they won't reach you tommorow and you gonna need thousends of more soldiers and rescources to solve them because evil doesn't know a word "diplomacy".
The CIA spook Bowman enjoys her power and her job gives that feeling of power, makes her feel like all knowing god...
As they say...power corrupts. When you are in too much power it corrupts. She is human and as such has flaws.
El Sueno was at the very least honest about himself.
I dont know why games these days got toxic characters....
Yeah a level head character would have been good...pondering his or her actions and not following the spook like a puppet.
I don't know if it even goes that far. The way she talks, she comes across like a bitter, angry woman working out personal issues by enacting dominant authority onto other people with power to back her up. The moment things start not going her way - specifically when Sueno cuts a deal - her too-cool-for-school facade breaks immediately into a tyrade of obscenities. In one of the endings, she even turns into an unrepentent murderer, though that's considered the "bad" ending in the game's structure. For what she is, though, Bowman is well-written.
That's the cool bit about his writing, along with the writing for some of his lieutenants. I mentioned this before, but I can't remember the last modern military shooter with a compelling antagonist. The "bad guy" is always painted as WW1 propaganda reel caricature with very little depth beyond being evil because "he a tururist!" The guy is still a sleezy, violent hypocrite, but at least he's a villain you can have a reasonable conversation with. And I don't just a preach monologue - an actual back-and-forth dialogue on a number of occasions. A game that's this soul-crushingly long and drawn-out really benefits from a compelling badguy whom I want to learn more about. It doesn't make me any less willing to go after him, but it helps flesh out the fictional world and the fictional characters in it in ways that most other games don't bother with.
Put it this way - I remember El Sueno's name and the names of a lot of his subordinates off the top of my head. I don't remember any of the names of any of the characters - protagonist or antagonist - from any of the Call of Duty games. I do remember a Ramirez and a Soap just because they feature in the Shooter Guy song, but that's about it.
On the contrary - a game which can get me to care about it and discuss it is the sign of a well-made, well-written game.
There is an alternate ending??!
If there is; are there some criterias I need to fullfill? So far I have completed through all bosses and heard Ricky's confession....So do I just go straight for the bigboss or do I have to collect some kingslayer files to get alternate choice endings?
Personally I feel that the protogonist characters here are too bleak and self righteous....they see things in black and white only. They are also just pawns for Bowman.
Bowman seems to just enjoy power and she likes the feeling of manipulating others.
After Big boss is gone...some one will obviously have to control that cocaine. They wont like it its governed by Americans and in their control.
True that....media is more powerful.