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If youre going to be sneaking around a camp full of enemy dont take the ai with you, make them hold somewhere safe. Thats just common sense.
In combat, instead of holding their ground they scatter to the most awkward places and rarely even fire. I got no clue if they actually miss their targets or deal very low damage and this is why they seem to have trouble killing anyone.
They seem to be reviving me ok, but even on that, sometimes they wait for stupid amounts of seconds instead of coming right to your aid, as if they are stuck or can't find a path to reach me.
Sync shots are fun, but no comment there. It's an aimbot. Even if the enemy is within a building, the AI team can somehow shoot through the wall and take them out with one shot. HOWEVER, sometimes it's very problematic in the sense that they try to line-up the shot indefinitely, as if they can't find an opening. Cancelling and re-applying the sync shots seems to instantly fix that.
I'd rather there was a Disable AI option. They are more of a burden than helpful.
EDIT: The dialogues between them are quite hilarious, I'll give them that lol.
Same here even the sync shot hits everytime my tactical planning is at 100% and stealth kills is 79% all with AI (Uplay owner of the game)
Why should they let you run, while they save your sorry @55; you caused the darn problem for them too?
Actually the "fire" order should be renamed into "engage" or "attack".
Then are very effective at taking out enemies.
they seem to ignore this when you breach a building (whatever those side missions are called)
makes sense haha