Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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Oseve Mar 8, 2017 @ 1:45am
What Does Weapon Handling Do?
As the title suggests, what does the Handling stat do? Does it affect recoil, take out/put away speed, stability while aiming, what?
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Showing 1-15 of 20 comments
Nep Nep Mar 8, 2017 @ 1:48am 
it affects recoil
Oseve Mar 8, 2017 @ 3:01am 
Well it does a piss-poor job at it. Even with high handling, my guns seem to buck like crazy even when I fire in short bursts.
Originally posted by BATUHL BRUVAH:
Well it does a piss-poor job at it. Even with high handling, my guns seem to buck like crazy even when I fire in short bursts.

Depends on the gun too.

Higher caliber typically means higher recoil. Even if you max the handling stat out, guns like LMGs are still going to have heavy recoil. What it WILL have though, is better handling relative to it's unmodded counterpart.
Nep Nep Mar 8, 2017 @ 3:12am 
Originally posted by BATUHL BRUVAH:
Well it does a piss-poor job at it. Even with high handling, my guns seem to buck like crazy even when I fire in short bursts.
then get some bloody control over the gun? honestly handling isn't even a good stat to worry about, having good mouse/stick control over the recoil is superior to just boosting the stat in any game

and just like bodybag said, depends alot on the caliber of the gun
Last edited by Nep Nep; Mar 8, 2017 @ 3:12am
Oseve Mar 8, 2017 @ 3:23am 
Originally posted by Professor Nep-Nep:
then get some bloody control over the gun?

My control is just fine, my concern is that there is a practically useless stat.
Nep Nep Mar 8, 2017 @ 3:27am 
Originally posted by BATUHL BRUVAH:
Originally posted by Professor Nep-Nep:
then get some bloody control over the gun?

My control is just fine, my concern is that there is a practically useless stat.
it's always been a useless stat ever since it was first introduced, and it clearly isn't if you're gun is "bucking all over the place even in short bursts" i suggest using a smaller calibur gun if you can't control it or get better at controlling it
Last edited by Nep Nep; Mar 8, 2017 @ 3:27am
Oseve Mar 8, 2017 @ 4:11am 
I am sincerely sorry that someone urinated in your cornflakes this morning, but that's no reason to get snippy with me. I was attempting to test how my weapons performed and noticed that even with high Handling, the weapon still experienced a lot of climb. In combat I am perfectly capable of controling the weapon, but I would think that a high Handling would almost negate the requirement for me to control it even sustained bursts or when dumping the magazine.

It is more noticeable in weapons with exceptionally high handling, however even weapons with upwards of half a bar are only reliable for about 2-3 rounds out to 40-50 meters before they climb off target. This is close to how a weapon would perform in real life, however I was hoping for a smidge more control from the stats of the weapon.

Thanks Bodybag for answering the question!
Yngvaldr Mar 9, 2017 @ 6:38am 
I find this stat both unclear in its meaning and illogical in implementation.

1. With a folded stock, you maintain only two points of contact (both hands) with the weapon instead of three points (stock against chest, both hands on rifle), and yet, this somehow makes you BETTER at controlling the recoil. :stunned: By this logic, holding a pistol with one hand would give you more strength to control it than with both.


2. Furthermore, it seems that shorter barrels also give you better control of the weapon, despite the increased weight and force pivot that comes in action with a longer barrel.


I'm not asking for this game to be ARMA3.
I'm just wondering why common laws of physics don't exist in Bolivia and perhaps hinting that these stats should get an overhaul.

Dregs Mar 9, 2017 @ 6:57am 
Really doesn't look like it affects recoil, if anything that would be the accuracy stat. Testing with the SR-635, the Folding Buttstock which lowers accuracy but raises handling would raise higher than the Extended Buttstock, and would also seem to be pulled out faster.

The accuracy stat most likely refers to muzzle climb and bullet variation based on recoil.

Originally posted by BATUHL BRUVAH:
I would think that a high Handling would almost negate the requirement for me to control it even sustained bursts or when dumping the magazine.

Think of stats as more of a multiplier of the base stats rather than a scale from 0-100. Two guns with maxed accuracy most likely won't handle the same, but a weapon with maxed accuracy and a higher base accuracy will most likely be more accurate than a weapon with maxed accuracy and a lower base accuracy.
Last edited by Dregs; Mar 9, 2017 @ 6:57am
ManRammer Mar 9, 2017 @ 1:52pm 
The higher my accuracy, the less my gun jumps around when firing. Done test while moving and shooting, shooting over the shoulder aimed fire, while sights are up, hip fire. I have not come even close to figuring out what handling does.. i just can't see or feel the difference whether low or high. Accuracy is very noticable though. The gun jumps around much less.

Edit: same conclusion as you, Dregs
Last edited by ManRammer; Mar 9, 2017 @ 1:52pm
ManRammer Mar 9, 2017 @ 1:54pm 
Could it be a bug that makes the handling stat do nothing?
Znogris Mar 9, 2017 @ 1:58pm 
I think handling is more in mobility and getting on target like in a close quarters situation with a carbine as apposed to a full lenght sniper riffle... thats why longer barrels shorten the handling stat
ManRammer Mar 9, 2017 @ 2:51pm 
Sirgonz: How does that translate into the game? I mean, in practical terms? Or are you just talking about how you think the stat works generally? :)
Kazentus Mar 11, 2017 @ 5:20pm 
After about an hour of testing, i believe handling is how quickly your view aligns down the sights and i think it also plays some role in initial hip fire spread (mosly noticeable while moving/running)
Calv Mar 18, 2017 @ 11:50am 
Increasing the handling stat decreases that amount that the crosshair spreads when moving the weapon around allowing faster/more accurate shots when in close quarters and hip firing. It may also decrease the time required for the crosshair to settle after movement is stopped but I found it hard to tell.
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Date Posted: Mar 8, 2017 @ 1:45am
Posts: 20