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Depends on the gun too.
Higher caliber typically means higher recoil. Even if you max the handling stat out, guns like LMGs are still going to have heavy recoil. What it WILL have though, is better handling relative to it's unmodded counterpart.
and just like bodybag said, depends alot on the caliber of the gun
My control is just fine, my concern is that there is a practically useless stat.
It is more noticeable in weapons with exceptionally high handling, however even weapons with upwards of half a bar are only reliable for about 2-3 rounds out to 40-50 meters before they climb off target. This is close to how a weapon would perform in real life, however I was hoping for a smidge more control from the stats of the weapon.
Thanks Bodybag for answering the question!
1. With a folded stock, you maintain only two points of contact (both hands) with the weapon instead of three points (stock against chest, both hands on rifle), and yet, this somehow makes you BETTER at controlling the recoil.
2. Furthermore, it seems that shorter barrels also give you better control of the weapon, despite the increased weight and force pivot that comes in action with a longer barrel.
I'm not asking for this game to be ARMA3.
I'm just wondering why common laws of physics don't exist in Bolivia and perhaps hinting that these stats should get an overhaul.
The accuracy stat most likely refers to muzzle climb and bullet variation based on recoil.
Think of stats as more of a multiplier of the base stats rather than a scale from 0-100. Two guns with maxed accuracy most likely won't handle the same, but a weapon with maxed accuracy and a higher base accuracy will most likely be more accurate than a weapon with maxed accuracy and a lower base accuracy.
Edit: same conclusion as you, Dregs