Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
example: tag 2 people outside then tag someone inside a building wait for it to sync up and kill all 3 even though logically it shouldn't have gone through
even more so another issue is you can your squad anywhere, I usually place them 100 or so meters away from a town/city and they can kill from just that position even though not just through 1 wall but through actual several buildings
100% if someone is outside they will automatically identify them, in buildings it varies when it tags up then flash tags at random but most of the time will happen after a few seconds
definitely not true, I had them following me while I was using the drone during a side mission as a teammate wanders out into the open beyond the wall I was behind and an enemy engaging them at the time, more stupidity of AI than anything and totally not invisible, in most areas where you tell them to stay put they'll somewhat be invisible but they can be detected if the enemy walks by, but this poses a problem when choppers arrive as they tend to move around as well as trying to order them in specific buildings on separate floors they'll instead wander around outside never actually entering the building at all
Sad... Gotta fix that soon.
Restrict yourself is always the best way to keep up having fun. So don't sync-tag enemies behind walls.
I even always try to use no sync shots at all
Or as less as possible..
This makes it harder staying stealth and it is much more fun..... Just like for example Deus ex human revolution.
Use distraction amole nade or drone noise instead to keep it stealth
If I can help it, I usually either invite a friend (mainly because it removes all friendly AI) or tell them to wait so they don't interfere.
Eh, I don't really consider them fully detracting from the experience, so I just play at a harder diff.
Who I wish wouldn't interfere though is the ♥♥♥♥♥♥♥ Rebels. I swear I was trying to stealth a base down and was doing fine till the end. I had just a few targets up, executing sync shots perfectly with the AI, kneel down look behind me, face forward, and then IMMEDIATLEY check behind again because I heard a quiet "thump." Turns out a whole Rebel truck managed to...I dunno, FALL FROM THE SKY or something because it was lopsided on barrels etc, and here come the Rebels storming in like Rambo....irritating. Either give them silencers or don't have them attack unless I cause an alert.
Neither unidad nor the rebels in the pickup seemed to bother. Guess they just visited some buddys there.
As long as it doesn't happen too often that is ^^.
in The last of us, you can always see Ellie run around enemies but dont get spotted, cuz designers dont want an AI brings you some trouble so does GRW.
By real-time, I mean the Cartel actually tries to fight back for terrority throughout the game (and endgame, the whole reason for this) so it gives the player something else to do....like optional randomly generated side missions the player can do to help the cause. (Like the side missions in game but just, you know, random and infinte.) This wouldn't progress the game at all, but it would make things easier and it never ends.
But no...just have all the content and thats that, like all the other games. =( At least the game seems super long.