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But concerning this game, devs can implement simpler system, like flags for example. Sort camo by type (desert/forest/urban/etc) and then generalize the provinces in the game by the environment, and flag the camos that will work best, which will dumb down the AI (like detection range parameter) if proper camo/ghille suit is used in the province you're currently in.
But unfortunately devs will never notice this and it won't make it into the game, peroid. And they probably would've guessed it by themselves, since development team isn't 10 hangover dudes doing this in their free time
There's a fine line between realisim for gameplay purposes (having camo matter) and giving the player the freedom to wear what they want. It seems they wanted to go for the latter, since a lot of military shooters honestly don't offer this.
I thought a simplified version of this was in the game?
I could be completely off base here, but it seemed when I was playing the beta that enemy vision cones did not cut through shrubbery.
Also, this sounds like that old Metal Gear Solid system where you would have a "camo index" and something like ghillie suits and camo that match the environment would help you avoid detection.
You can have multiple loadouts/outfits in game equipable so you can change your entire look at the push of a button.
I used environmental camo successfully. I was hiding in a bush as the Unidad were searching for me. They walked all around me and didn't see me until I stood up.
I think you just lucked out. I have tested this with various camo versions and I noticed zero difference in abilty to hide from AI.
yeah I missed the "environmental" part of that which I didn't test. not what the OP was asking but interesting to know that there is some type of camo that might work in game.