Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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Wildlands Is Not Tactical Realism
I'm sure this will be a lot of neck down fun for people that want another GTA derivative RPG game with a different paint job. Sadly this one rolls with mechanics both simpler and rougher around the edges then GTA II, and a renderer that's neither as efficient or as easy on the eyes as as anything in LSS gaming in the last five years.

I think the biggest disappointment will come from Ghost Recon fans that hope that Ubisoft would throw them a bone with at least some elements of tactical realism -- be forewarned: nothing could be further from the truth, Wildlands has none of the even most basic elements of a tactical realism game; it's an action/fantasy realism, magical arcade grind coop RPG, with mediocre shooting mechanics as its only realism features. Summarily Wildlands is a simplistic, repetitive, kiddie, RPG grind tool for monetizing your time.

Worse, the grind is for ridiculous magical rewards: mall ninja and bunny paint ball arcade Liberace virtual pretend costume crap. You don't even start with nor can you buy an even remotely realistic load-out for the kinds of operations represented in Wildlands. To do so you go on absurd side-missions to randomly find parts, weapons and equipment in some drug cartel crack house basement, or some magic hollow tree. Fortunately for those that like this kind of thing; realistic load-outs aren't reqired because you can kill the zerging zombie Serious Sam style bots with ease and just about anything; yup you're magic Rambo and can destroy an entire army with invisible magic.

Not only is Wildlands not tactical realism, there isn't anything in it that's even remotely realistic or authentic, it's Barbie's Magic Shopping Spree with guns, and that's it -- that's not a value judgement, just how it is. I'm well aware some people love the low level of participation and focus games like Wildlands require, but be forewarned if looking for something challenging and realistic that offers the featurs of a tactical realism game: this is not it.

Sadly what Ubisoft mis-advertises as a 'franchise' (and isn't) and what the Ghost Recon moniker suggests -- you won't find in Wildlands at any level... If you want something challenging, suspenseful, that requires realistic tactics; you'll have look elsewhere; and will likely feel very disappointed and mislead by Ubisoft's Wildlands marketing...
Zuletzt bearbeitet von Hoak; 26. Feb. 2017 um 21:23
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Hoak 25. Feb. 2017 um 23:28 
Ursprünglich geschrieben von Zefar:
So what would be an realistic loadout for the Elites of Special Forces?
Go look for yourself, most T1 Operators that work in this terrain will haul an MBR with a decent scope, a suppressior, a sidearm, and plenty of ammunition.

Ursprünglich geschrieben von Zefar:
Also how bad at the game must you be if you can't deal with any situation with a rifle and a sniper?
You'd have to be terible because you can complete everything with a handgun just as easily -- that's the point...

Ursprünglich geschrieben von Zefar:
I honestly haven't seen the enemy just running to your position right away. Most of them go for cover or camp out on one of the stationary turrets nearby.
Increase the difficulty to something that's actually a challenge

Ursprünglich geschrieben von Zefar:
Don't know what you're referring to invisible magic but that might be the spotting system. If it is, then that system is no big deal. But all in all you're just writing so much but say so little.
Make more of an effort to understand what you're reading, you'll get more out of it...
Hoak 25. Feb. 2017 um 23:36 
Ursprünglich geschrieben von hunterRose:
I am just wondering for anyone who knows, do the Unidad soldiers act as stupid as the Sicaros.
Yes, in fact they're even goofier and more agressive, as well as respawn/reinforce faster. They're really the only challenging force but it's more of an arcade challenge -- there's no tactical maneuver going on it's just zerging angry stupid bots.

Ursprünglich geschrieben von hunterRose:
The other thing is too much hand holding, so the strategic element of trying to decide how to take down the cartel is not really there in implemenation, instead it's more GTA style what mission will you accept and when.

Just seems that the game is geared more to kids than adults and that is ironic as I would not want kids playing this one with the grim and gruesome subject matter this game contains.

As just like For Honor the ball is in your court now UBI ..will you listen and fix your game or will you risk the ire of a fanbase that is at least half or more telling you..you have missed your shot.
All good points, the one thing you may not have considered is the game is in fact be intended for adults, not very bright adults... Which would suggest how highly Ubisoft regards it's intended audience -- but they seem to have found their mark, or marks depending on how you look at it.
Nate 26. Feb. 2017 um 0:41 
It's Tactical RPG because collect the gears skillpoint and other sh*t
Zefar 26. Feb. 2017 um 1:14 
Ursprünglich geschrieben von Hoak:
Go look for yourself, most T1 Operators that work in this terrain will haul an MBR with a decent scope, a suppressior, a sidearm, and plenty of ammunition.

The scope you get on your first sniper rifle is just fine to deal with any base.
Every weapon you have at start has a suppressor and you can equip this on so many other weapons as well. So not sure why THAT is an issue.
You have a sidearm on you at all times. What's the problem?
Having too much ammo in this game would make it too easy. But I rarely run out of ammo and the only times I do is when I stop going silent and deal with far more enemies.

Ursprünglich geschrieben von Hoak:
You'd have to be terible because you can complete everything with a handgun just as easily -- that's the point...
You where the one whining about it being impossible to adapt to the situation, not me.

Ursprünglich geschrieben von Hoak:
Increase the difficulty to something that's actually a challenge
It's on the second hardest difficulty and the enemies can spot me rather easily, even during night time. They are also pretty accurate with their weapons to the point where they just fully auto.


Ursprünglich geschrieben von Hoak:
Make more of an effort to understand what you're reading, you'll get more out of it...

You should make an effort on writing constructive criticism because when you claim "You're just Rambo with magic power" I'm gonna claim you haven't played all that much or playing on the easiest setting. Because you can get killed pretty quickly by the enemies. They have as much health and damage as you do.
Ursprünglich geschrieben von Zefar:
Ursprünglich geschrieben von Hoak:
Go look for yourself, most T1 Operators that work in this terrain will haul an MBR with a decent scope, a suppressior, a sidearm, and plenty of ammunition.

The scope you get on your first sniper rifle is just fine to deal with any base.
Every weapon you have at start has a suppressor and you can equip this on so many other weapons as well. So not sure why THAT is an issue.
You have a sidearm on you at all times. What's the problem?
Having too much ammo in this game would make it too easy. But I rarely run out of ammo and the only times I do is when I stop going silent and deal with far more enemies.

Ursprünglich geschrieben von Hoak:
You'd have to be terible because you can complete everything with a handgun just as easily -- that's the point...
You where the one whining about it being impossible to adapt to the situation, not me.

Ursprünglich geschrieben von Hoak:
Increase the difficulty to something that's actually a challenge
It's on the second hardest difficulty and the enemies can spot me rather easily, even during night time. They are also pretty accurate with their weapons to the point where they just fully auto.


Ursprünglich geschrieben von Hoak:
Make more of an effort to understand what you're reading, you'll get more out of it...

You should make an effort on writing constructive criticism because when you claim "You're just Rambo with magic power" I'm gonna claim you haven't played all that much or playing on the easiest setting. Because you can get killed pretty quickly by the enemies. They have as much health and damage as you do.
He just got rekt boi
Ursprünglich geschrieben von Hoak:
Ursprünglich geschrieben von ThunderMonkey:
Woah, hold the phone... I liked Swat 4 back in the day and get nostalgic for it at times... people still play it!? :steamhappy:
Yup! Ya can't use the in-line server browser without a patch becuase GameSpy got bought out -- but there are several server browser options now that work great, with surprising number of servers still active good list of server browser options here[tacticalape.ninjasfate.com]...

Definitely saving this for later. Thanks a bunch! :steamhappy:
Xenrek 26. Feb. 2017 um 3:48 
Ursprünglich geschrieben von Zefar:

They have as much health and damage as you do.
do they for sure? regardless of difficulty?

didnt get a chance to play the beta, but if you take 1-2 shots to kill in the highest difficulty (which is *fine*), but the enemies take more shots than they do at lower levels (aside from maybe if theyre wearing body armor, but a headshot/legshot shouldnt be affected by that), then ill prolly uninstall pretty quick.

if only because bullet-sponge games suck. its why R6: Siege is at least enjoyable, you can take your time to react to things because an enemy and you both go down in 1 shot. so if your good yuo can go target to target. unlike say, The Division or related where you get stuck for forever, because higher difficulty drops YOUR effective health, but every enemy takes a mag and a half from a HMG to drop or 6 grenades
Zuletzt bearbeitet von Xenrek; 26. Feb. 2017 um 3:48
Hoak 26. Feb. 2017 um 4:29 
Ursprünglich geschrieben von Zefar:
The scope you get on your first sniper rifle is just fine to deal with any base.
Sure, as I said, you can do it with a handgun in the game too -- but the default scope doesn't let you engage a base at remotely realistic range; in fact in the real world you'd not only be easily seen, you'd actually be in handgun range. Do the math yourself.

Ursprünglich geschrieben von Zefar:
Every weapon you have at start has a suppressor and you can equip this on so many other weapons as well. So not sure why THAT is an issue.
It's not an issue, you made it one, you asked me a question, what does a real T1 Operator carry; I answered you and I told you what we carry...

Ursprünglich geschrieben von Zefar:
You where the one whining about it being impossible to adapt to the situation, not me.
No, you're making sh*t up, I never said, suggested or implied that.

Ursprünglich geschrieben von Hoak:
It's on the second hardest difficulty and the enemies can spot me rather easily, even during night time. They are also pretty accurate with their weapons to the point where they just fully auto.
LOL, they can barely see you when your on top of them in broad daylight on the highest difficulty -- if you suck at the game (no less reality) that's not my problem, this game is effortless. Go watch YoobToob vidoes that show other players demonstrating that, look at the other posts on these fourms.

Ursprünglich geschrieben von Zefar:
I'm gonna claim you haven't played all that much or playing on the easiest setting. Because you can get killed pretty quickly by the enemies. They have as much health and damage as you do.
You can claim anything you want, this isn't a thread about claims, you can go see other players coroberate here on the forums and on YouTube -- if you suck at the game that's your problem, if you think this game is realistc, or requires realistic tactics -- you've lost your way.
Zuletzt bearbeitet von Hoak; 26. Feb. 2017 um 4:31
I think the game is just geared towards those who grew up on call of duty run and gun. Not those who actually grew up playing the original rainbow six and ghost recon. Sadly it probably isn't going to change from any big developer, when they know people will pay money for eye candy and mediocre gameplay. I think what gets me is the whole point of the game is to kill the computer, so the AI should be a focal point of development. Not a sloppy add on.
Zuletzt bearbeitet von Deunbomable; 26. Feb. 2017 um 5:07
ohnoe a video game isn't realistic. this makes it bad.
Hoak 26. Feb. 2017 um 5:08 
Ursprünglich geschrieben von Nova:
ohnoe a video game isn't realistic. this makes it bad.
He didn't say, suggest, or imply that -- it's all you pumpkin...

Ursprünglich geschrieben von Deunbomable:
I think the game is just geared towards those who grew up on call of duty run and gun. Not those who actually grew up playing the original rainbow six and ghost recon. Sadly it probably isn't going to change from any big developer, when they know people will pay money for eye candy and mediocre gameplay.
I think you are right. It's odd though that virtually all Ubisoft makes now are fantasy role playing games with at most a 'realism theme' or paint job; there's nothing in the tactical realism genere that the R6 and Ghost Recon innagurated.

That Ubisoft is calling this a 'franchise' (when clearly it is not), uses market copy that misleads fans of the orignal Red Storm games does NOT ingratiate Red Storm game fans.

Considering all the talent, IP and studios that Ubisoft has bought -- it's shocking they have such a hard time making money and always seem to end up in the red. This wasn't a problem when Red Storm was making their Tom Clancy titles.
Zuletzt bearbeitet von Hoak; 26. Feb. 2017 um 5:51
Xenrek 26. Feb. 2017 um 5:26 
Ursprünglich geschrieben von Hoak:
Ursprünglich geschrieben von Nova:
ohnoe a video game isn't realistic. this makes it bad.
He didn't say, suggest, or imply that -- it's all you pumpkin...

Ursprünglich geschrieben von Deunbomable:
I think the game is just geared towards those who grew up on call of duty run and gun. Not those who actually grew up playing the original rainbow six and ghost recon. Sadly it probably isn't going to change from any big developer, when they know people will pay money for eye candy and mediocre gameplay.
I think you are right. It's odd though that virtually all Ubisoft makes now are fantasy role playing games with at most a 'realism theme' or paint job; there's nothing in the tactical realism genere that the R6 and Ghost Recon innagurated.

That Ubisoft is calling this a 'franchise' (when clearly it is not) and uses market copy that misleads a lot of fans of the orignal Red Storm games doesn't help smooth the feathers of Red Storm game fans. It's also odd considering all the talent, and IP and studios that Ubisoft has bought they have such a hard time making money and always seem to end up in the red. This wasn't a problem when Red Storm was making their Tom Clancy titles.
its because, like most AAA developers, its the marketing department in charge of development, not the developers. so every development choice they make is decided by "well the graph says" or "the focus group says" or "well EA/Activision is doing"
Zefar 26. Feb. 2017 um 9:46 
Ursprünglich geschrieben von Hoak:
Sure, as I said, you can do it with a handgun in the game too -- but the default scope doesn't let you engage a base at remotely realistic range; in fact in the real world you'd not only be easily seen, you'd actually be in handgun range. Do the math yourself.

But you're not playing a Sniper game here. The Elite squad you're in is an infiltration type. You're supposed to get in there and capture targets or interrogate them. Not being on a distance and sniping them all down.

Ursprünglich geschrieben von Hoak:
It's not an issue, you made it one, you asked me a question, what does a real T1 Operator carry; I answered you and I told you what we carry...

So the only real thing lacking in terms of equipment is the long range scope. You make it out like it's everything.

Ursprünglich geschrieben von Hoak:
No, you're making sh*t up, I never said, suggested or implied that.

You said this in your first post.
Ursprünglich geschrieben von Hoak:
You don't even start with nor can you buy an even remotely realistic load-out for the kinds of operations represented in Wildlands.
So my first comment to that to you was, "How bad are at the game if you can't handle any of the situation with a Rifle and sniper rifle?"
Because by the sounds of it you can't adapt with what you got.


Ursprünglich geschrieben von Hoak:
LOL, they can barely see you when your on top of them in broad daylight on the highest difficulty -- if you suck at the game (no less reality) that's not my problem, this game is effortless. Go watch YoobToob vidoes that show other players demonstrating that, look at the other posts on these fourms.

Overreacting again and also if you're on a mountain 500+ meters away from the target I don't expect enemies to spot me. But I tend to be closer and they do spot you during daylight quite easily once you've ticked them off.

Ursprünglich geschrieben von Hoak:
You can claim anything you want, this isn't a thread about claims, you can go see other players coroberate here on the forums and on YouTube -- if you suck at the game that's your problem, if you think this game is realistc, or requires realistic tactics -- you've lost your way.

You made the claim you can Rambo the game, by all means prove it on the highest difficulty setting. I doubt I'll see a video of that because you die pretty quick from enemy gunshots.

I never said it was realistic either. There is tactical stuff but it's just that a Rifle and sniper rifle can cover basically most bases in the game.

Also I don't suck at the game. But you're pushing real close to the rule breaking part here, so either calm down or you'll end up with a ban. Bypassing word filter and trying to rile me.



Ursprünglich geschrieben von Hekantonkheries:
Ursprünglich geschrieben von Zefar:

They have as much health and damage as you do.
do they for sure? regardless of difficulty?

didnt get a chance to play the beta, but if you take 1-2 shots to kill in the highest difficulty (which is *fine*), but the enemies take more shots than they do at lower levels (aside from maybe if theyre wearing body armor, but a headshot/legshot shouldnt be affected by that), then ill prolly uninstall pretty quick.

Enemies use weaker guns for most of the time. But a sniper hitting you will most likely down you in one shot.
But there might be this where enemies with a shield symbol on them might be able to take a few more hits.

Ursprünglich geschrieben von Hekantonkheries:
if only because bullet-sponge games suck. its why R6: Siege is at least enjoyable, you can take your time to react to things because an enemy and you both go down in 1 shot. so if your good yuo can go target to target. unlike say, The Division or related where you get stuck for forever, because higher difficulty drops YOUR effective health, but every enemy takes a mag and a half from a HMG to drop or 6 grenades

Yup, The Division was pretty bad in terms of gameplay and fun aspect.
Ellie 26. Feb. 2017 um 10:29 
It comes to something when even the forum moderator weighs in - (but doesn't get it.)

Pretty simple points were outlined in post number one, and yet...and yet...

It's just nice to see that there are at least one or two level headed people about. Apart from them, I don't know what worries me the most in this thread - the emotion that gets stirred up over a game or the general lack of comprehension.

Everything written in the VERY FIRST POST makes perfectly clear the intention of the OP. You may not agree with those points, but it looks as though 90% of the reactions here haven't even grasped this. Mixed metaphors, mixed grammar and very mixed thinking abounds.

Yet the strongest point made still stands. This *is* a waste of the expensive IP, at least in terms of heritage if not in profits.

The most positive thing I could come out of this with is that there is a huge gap in the market right now for a game that genuinly instills the skill perameters that this game aludes to, but doesn't follow through with.

I think that many players who have not truely tried that style of gameplay would enjoy it given the chance. They just need to be introduced to it. Perhaps a talented dev will take note!
Zuletzt bearbeitet von Ellie; 26. Feb. 2017 um 10:31
Hoak 26. Feb. 2017 um 21:10 
Ursprünglich geschrieben von Ellie:
It comes to something when even the forum moderator weighs in - (but doesn't get it.)

Pretty simple points were outlined in post number one, and yet...and yet...

It's just nice to see that there are at least one or two level headed people about. Apart from them, I don't know what worries me the most in this thread - the emotion that gets stirred up over a game or the general lack of comprehension.

Everything written in the VERY FIRST POST makes perfectly clear the intention of the OP. You may not agree with those points, but it looks as though 90% of the reactions here haven't even grasped this. Mixed metaphors, mixed grammar and very mixed thinking abounds.

Yet the strongest point made still stands. This *is* a waste of the expensive IP, at least in terms of heritage if not in profits.

The most positive thing I could come out of this with is that there is a huge gap in the market right now for a game that genuinly instills the skill perameters that this game aludes to, but doesn't follow through with.

I think that many players who have not truely tried that style of gameplay would enjoy it given the chance. They just need to be introduced to it. Perhaps a talented dev will take note!
Succintly written and summerized....

It's interesting this thread had about a dozen people (pre moderation) posting that followed up with their corroboration of the same criticisms; all that either implicitly and explicitly offer constructive approaches or an honest warning to those that might be mislead by the marketing. None of the tactical realism fans in this thread are trolling other threads with the kinds of freak-outs, melt downs, and histrionic trash talk that has appeared here...

If you think Wildlands is great, that's splendid, why not ignore this thread rather then bumping it, post about your affection for Wildlands where it will throw the game in a positive light, rather then looking like the entire fanbase for the game is already composed of people that have lost their minds. Most posting to this thread aren't impressed and aren't going to give you the kind of validation you need.
Zuletzt bearbeitet von Hoak; 26. Feb. 2017 um 21:19
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