Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So anyone know how to use Vsync in Borderless Windows or Override in game Vsync with Nvidia control panel in full screen mode?
Turn off the vsync in game and limit your frames to your monitorwith your driver,or rivatuner.
I'm using a 60hz display, no Gsync.
Ok, using Rivaturner and set at 60, in game set to full screen, Vsync off, frame limit off. Vsync is on in nvidia control panel.
Result: screen tearing, but level frame time and frame rates.
Vsync should normally eliminate screen tearing.
In game Vsync option is greyed out on borderless window and nvidia control panel setting seem to have no affect on this game.
Now I have zero stuttering and game is working very smoothly. Also, no tearing (even if there is any, it's very minimal and I don't notice it at all).
Also, Nvidia Control Panel settings doesn't work for me in this game. Dunno why. Game just ignores them in both borderless and fullscreen.
P.S. Playing on Uplay.
The in-game VSync option is double-buffered, which means if your framerate drops below your refresh rate, it'll be, to put it simply, artificially lowered to half your refresh rate until it recovers to your refresh rate frequency. (so at a 60Hz display, if you go below 60 FPS in a given scene it'll drop to 30 FPS) Triple-buffered VSync does NOT have this issue, neither does G-Sync. (but G-Sync also, afaik, has none of the input lag that can be introduced by other forms of VSync either)