Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

Ver estatísticas:
Este tópico foi trancado
I wont buy until there is a Linux version
Dear publishers / industry elites: I was interested in this game, until I saw its a Microsoft platform only title. Too bad, I wont spend a dollar until you start developing for Linux first. Develop for SteamOS or Ubuntu please. Make games Linux first or cross platform, but stop developing for the worst platform of all time. I will buy this title once there is a Linux version, thanks.
< >
Exibindo comentários 3145 de 45
laff 30/abr./2017 às 13:06 
Escrito originalmente por HooksGURU:
Escrito originalmente por laff:
Very mature community, I see the direction Ubisoft has taken with the Tom Clancy franchise to attract immature children and fanboys. This isn't even that absurd of a request, most new game engines support Linux so what the hell are Ubisoft's developers using anyway?

That's not really true.

Compatibility with Linux is based upon extending support to multiple distros. Often the code is manipulated to acclimate to this factor. Jesse (Debian), is not unified among the Linux community. Thus, variations in programming are needed.

In some cases publishers make a choice to avoid Linux, on the premise that modern anti-tamper algorithms do not adhere to Linux/GNU.

Take the economic expenses to hire and sustain Linux programming and extended support through a development team, or third-party contract agency (port team); and the diminishing return of the present sub-2% market saturation, and it isn't a promising business venture.

You're either deliberately being obtuse or just trying to look smart. Why is Ubisoft having their developers cling to what is basically a decade-old engine which clearly needs a lot of work before it could compete with modern game engines?
HooksGURU 30/abr./2017 às 13:16 
Escrito originalmente por laff:
Escrito originalmente por HooksGURU:

That's not really true.

Compatibility with Linux is based upon extending support to multiple distros. Often the code is manipulated to acclimate to this factor. Jesse (Debian), is not unified among the Linux community. Thus, variations in programming are needed.

In some cases publishers make a choice to avoid Linux, on the premise that modern anti-tamper algorithms do not adhere to Linux/GNU.

Take the economic expenses to hire and sustain Linux programming and extended support through a development team, or third-party contract agency (port team); and the diminishing return of the present sub-2% market saturation, and it isn't a promising business venture.

You're either deliberately being obtuse or just trying to look smart. Why is Ubisoft having their developers cling to what is basically a decade-old engine which clearly needs a lot of work before it could compete with modern game engines?

What is this decade old engine you speak of?

AnvilNext? Snowdrop? Unreal Engine 3? I could go on listing Ubisoft's engines they used for processing pipelines over the last decade.

Now, what engine is it you speak of exactly?

"Compete with modern game engines..." That line is going to stick with me. From PhysX SDK utlization, to Gameworks post-processing, to temporal anti-aliasing and sub-surface scattering; I find it difficult to fathom how one could make a statement contradicting their progressive design ambitions.

You're welcome to your opinion, but let's not lose track of the facts in the process. Ubisoft has had poor business practices, and pretty poor release quality optimization for the PC platform. With that said, I wouldn't dream of going as far as saying their game engines haven't been competitive. They utilize almost every aspect of industry leading technology within their pipelines. Some of which is done in-house.

Also, I would say Wildlands, even with its faults; is pretty darn impressive from an engine standpoint. Especially given the scale of the world.

EDIT: Cleaned up some wording to make the response more legible.
Última edição por HooksGURU; 30/abr./2017 às 13:30
HOWITZER 30/abr./2017 às 13:29 
Wow... Loads of bait in this thread !
laff 30/abr./2017 às 14:12 
Escrito originalmente por HooksGURU:
Escrito originalmente por laff:

You're either deliberately being obtuse or just trying to look smart. Why is Ubisoft having their developers cling to what is basically a decade-old engine which clearly needs a lot of work before it could compete with modern game engines?

What is this decade old engine you speak of?

AnvilNext? Snowdrop? Unreal Engine 3? I could go on listing Ubisoft's engines they used for processing pipelines over the last decade.

Now, what engine is it you speak of exactly?

If you could understand the context of this conversation, you'd get your answer.
Akira 30/abr./2017 às 14:17 
Escrito originalmente por laff:
If you could understand the context of this conversation, you'd get your answer.
Everybody out! We got a badass over here!!!
HooksGURU 30/abr./2017 às 14:20 
Escrito originalmente por laff:
Very mature community, I see the direction Ubisoft has taken with the Tom Clancy franchise to attract immature children and fanboys. This isn't even that absurd of a request, most new game engines support Linux so what the hell are Ubisoft's developers using anyway?


Escrito originalmente por laff:
Escrito originalmente por HooksGURU:

That's not really true.

Compatibility with Linux is based upon extending support to multiple distros. Often the code is manipulated to acclimate to this factor. Jesse (Debian), is not unified among the Linux community. Thus, variations in programming are needed.

In some cases publishers make a choice to avoid Linux, on the premise that modern anti-tamper algorithms do not adhere to Linux/GNU.

Take the economic expenses to hire and sustain Linux programming and extended support through a development team, or third-party contract agency (port team); and the diminishing return of the present sub-2% market saturation, and it isn't a promising business venture.

You're either deliberately being obtuse or just trying to look smart. Why is Ubisoft having their developers cling to what is basically a decade-old engine which clearly needs a lot of work before it could compete with modern game engines?


Escrito originalmente por laff:
Escrito originalmente por HooksGURU:

What is this decade old engine you speak of?

AnvilNext? Snowdrop? Unreal Engine 3? I could go on listing Ubisoft's engines they used for processing pipelines over the last decade.

Now, what engine is it you speak of exactly?

If you could understand the context of this conversation, you'd get your answer.

You're not making the point you feel you are. You're making baseless statements, on an assumption, that due to the nature of Ubisoft's engines (mainly the title in target), that this is somehow the reason that Linux support hasn't been extended?

Although it is a business decision, based on revenue earnings; and has nothing to do with what pipeline is used for development.

So where do you feel the point has eluded me in all this? I'm curious.

Ubisoft's practices are similar to that of ZeniMax, the controlling company of Bethesda's publishing/development branch.

If it doesn't make money, they aren't interested.

I await your next reponse.
Última edição por HooksGURU; 30/abr./2017 às 14:24
laff 30/abr./2017 às 17:51 
Escrito originalmente por HooksGURU:
Escrito originalmente por laff:
Very mature community, I see the direction Ubisoft has taken with the Tom Clancy franchise to attract immature children and fanboys. This isn't even that absurd of a request, most new game engines support Linux so what the hell are Ubisoft's developers using anyway?


Escrito originalmente por laff:

You're either deliberately being obtuse or just trying to look smart. Why is Ubisoft having their developers cling to what is basically a decade-old engine which clearly needs a lot of work before it could compete with modern game engines?


Escrito originalmente por laff:

If you could understand the context of this conversation, you'd get your answer.

You're not making the point you feel you are. You're making baseless statements, on an assumption, that due to the nature of Ubisoft's engines (mainly the title in target), that this is somehow the reason that Linux support hasn't been extended?

Although it is a business decision, based on revenue earnings; and has nothing to do with what pipeline is used for development.

So where do you feel the point has eluded me in all this? I'm curious.

Ubisoft's practices are similar to that of ZeniMax, the controlling company of Bethesda's publishing/development branch.

If it doesn't make money, they aren't interested.

I await your next reponse.

I am not your English teacher, pay attention in school please.
HooksGURU 30/abr./2017 às 18:25 
Escrito originalmente por laff:
Escrito originalmente por HooksGURU:







You're not making the point you feel you are. You're making baseless statements, on an assumption, that due to the nature of Ubisoft's engines (mainly the title in target), that this is somehow the reason that Linux support hasn't been extended?

Although it is a business decision, based on revenue earnings; and has nothing to do with what pipeline is used for development.

So where do you feel the point has eluded me in all this? I'm curious.

Ubisoft's practices are similar to that of ZeniMax, the controlling company of Bethesda's publishing/development branch.

If it doesn't make money, they aren't interested.

I await your next reponse.

I am not your English teacher, pay attention in school please.

We are done here.
_MaZ_TeR_ 1/mai./2017 às 1:31 
Hahhahhahhahah


Gaming on Linux.... now that's a good joke
i_nive 22/mar./2018 às 13:43 
Escrito originalmente por _MaZ_TeR_:
Hahhahhahhahah


Gaming on Linux.... now that's a good joke
(sorry for necroing, couldn't resist)
FWIW, it has its uses. (I'm a practitioner)

Consoles: The fact is XBox has less market share than PS4. Then the tricky part is PS4(and Switch for that matter) doesn't run Windows but Unix OS(BSD flavor). My point being non-Windows platforms have their (gaming) capabilities. Cheers!
useless puppy 22/mar./2018 às 13:49 
Escrito originalmente por Runz W. Scissorz:
Dear publishers / industry elites: I was interested in this game, until I saw its a Microsoft platform only title. Too bad, I wont spend a dollar until you start developing for Linux first. Develop for SteamOS or Ubuntu please. Make games Linux first or cross platform, but stop developing for the worst platform of all time. I will buy this title once there is a Linux version, thanks.
Use wine, also you got a linux your own fault.
Chimiken Nuggles 22/mar./2018 às 16:23 
Unless you have a powerful rig, wine and other wrappers wont run games as heavy as this. If a game depends on DirectX and has no support for Vulkan or OpenGL it won't get ported for other OSs. I would love to see an OS like SteamOS take over the gaming scene and kick Microsoft in da ballz, but unless big companies like Ubi, etc start supporting Vulkan( like Doom by IdSoft) this won't ever work out. 😐
Bad_Conduct 23/mar./2018 às 18:27 
Escrito originalmente por oblikua:
Unless you have a powerful rig, wine and other wrappers wont run games as heavy as this. If a game depends on DirectX and has no support for Vulkan or OpenGL it won't get ported for other OSs. I would love to see an OS like SteamOS take over the gaming scene and kick Microsoft in da ballz, but unless big companies like Ubi, etc start supporting Vulkan( like Doom by IdSoft) this won't ever work out. 😐

It's hard to ditch corporate Microsoft support for open source Linux community support. Linux just isn't designed around being a gaming platform. There are too many oddball issues with Linux on different platforms, and it's not worth their time troubleshooting it, or in their interest to open source the whole code and let the community do it.

Closed source applications in a Linux environment are a mistake.
Dionysus 🐭 23/mar./2018 às 18:30 
No one cares whether you buy it or not. By not buying it, you're only giving Ubisoft less incentive to develop for Linux. Perhaps you should dual boot Windows 10 for video games, or try Wine.
[UBI]Insulin 23/mar./2018 às 18:34 
This did not need to be necro'd. Locking.
< >
Exibindo comentários 3145 de 45
Por página: 1530 50

Publicado em: 29/abr./2017 às 13:46
Mensagens: 45