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Relatar um problema com a tradução
You're either deliberately being obtuse or just trying to look smart. Why is Ubisoft having their developers cling to what is basically a decade-old engine which clearly needs a lot of work before it could compete with modern game engines?
What is this decade old engine you speak of?
AnvilNext? Snowdrop? Unreal Engine 3? I could go on listing Ubisoft's engines they used for processing pipelines over the last decade.
Now, what engine is it you speak of exactly?
"Compete with modern game engines..." That line is going to stick with me. From PhysX SDK utlization, to Gameworks post-processing, to temporal anti-aliasing and sub-surface scattering; I find it difficult to fathom how one could make a statement contradicting their progressive design ambitions.
You're welcome to your opinion, but let's not lose track of the facts in the process. Ubisoft has had poor business practices, and pretty poor release quality optimization for the PC platform. With that said, I wouldn't dream of going as far as saying their game engines haven't been competitive. They utilize almost every aspect of industry leading technology within their pipelines. Some of which is done in-house.
Also, I would say Wildlands, even with its faults; is pretty darn impressive from an engine standpoint. Especially given the scale of the world.
EDIT: Cleaned up some wording to make the response more legible.
If you could understand the context of this conversation, you'd get your answer.
You're not making the point you feel you are. You're making baseless statements, on an assumption, that due to the nature of Ubisoft's engines (mainly the title in target), that this is somehow the reason that Linux support hasn't been extended?
Although it is a business decision, based on revenue earnings; and has nothing to do with what pipeline is used for development.
So where do you feel the point has eluded me in all this? I'm curious.
Ubisoft's practices are similar to that of ZeniMax, the controlling company of Bethesda's publishing/development branch.
If it doesn't make money, they aren't interested.
I await your next reponse.
I am not your English teacher, pay attention in school please.
We are done here.
Gaming on Linux.... now that's a good joke
FWIW, it has its uses. (I'm a practitioner)
Consoles: The fact is XBox has less market share than PS4. Then the tricky part is PS4(and Switch for that matter) doesn't run Windows but Unix OS(BSD flavor). My point being non-Windows platforms have their (gaming) capabilities. Cheers!
It's hard to ditch corporate Microsoft support for open source Linux community support. Linux just isn't designed around being a gaming platform. There are too many oddball issues with Linux on different platforms, and it's not worth their time troubleshooting it, or in their interest to open source the whole code and let the community do it.
Closed source applications in a Linux environment are a mistake.