Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hopefully they end up patching this, that is, if enough people report this issue.
It actually is Steamworks. All the connections run through Steam.exe. And when your Steam connection goes off. The connection dies. Check Resource Monitor and you'll see that it is.
Not to be rude, but, uh, that's wrong. Many P2P games *do* use servers, it's just not for the purpose of being a central hub for sending data through, like many games use servers for (e.g. almost every MMO ever), but rather as an "IP pool" like Dark Souls used to under GFWL and as far as I know still does under Steaamworks. Basically, the server functions as an intermediary, not carrying the data once two parties connect but rather allowing the two to connect in the first place. Now, I'm not sure if that's the case for this game, because I haven't tested or tried to break it, but it's not impossible (or implausible) for a "peer to peer" connection system to have a server component.