GOD EATER RESURRECTION

GOD EATER RESURRECTION

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How does multiplayer handle hosting?
Is it p2p or is there a server involved? Whenever I play multiplayer it seems ever 2nd mission it times out.
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Showing 1-12 of 12 comments
Soul Sep 9, 2016 @ 2:47pm 
It's p2p, but it is really unstable.
Achiel Sep 9, 2016 @ 3:04pm 
It's peer to peer using Steamworks. So if Steam goes down, all connections die.
Lucid Sep 10, 2016 @ 10:36am 
Originally posted by Achiel:
It's peer to peer using Steamworks. So if Steam goes down, all connections die.
Lmao, it's not using Steamworks. Like Soul above just said, it is just p2p but the netcode is so bad it desyncs every 1 or 2 missions. Maybe because it's 60 fps on PC. I'm not sure how well it works on consoles like the PS4 and Vita, might be a PC related thing.

Hopefully they end up patching this, that is, if enough people report this issue.
Vash Sep 10, 2016 @ 2:15pm 
I haven't tried multiplayer yet, i don't see any lobbies and no one joins either. But if it's that bad i guess i'm not missing much.
Seaweedlover Sep 10, 2016 @ 3:25pm 
well, we can always add to be friend and play together

Achiel Sep 10, 2016 @ 3:27pm 
Originally posted by Keyixa:
Originally posted by Achiel:
It's peer to peer using Steamworks. So if Steam goes down, all connections die.
Lmao, it's not using Steamworks. Like Soul above just said, it is just p2p but the netcode is so bad it desyncs every 1 or 2 missions. Maybe because it's 60 fps on PC. I'm not sure how well it works on consoles like the PS4 and Vita, might be a PC related thing.

Hopefully they end up patching this, that is, if enough people report this issue.

It actually is Steamworks. All the connections run through Steam.exe. And when your Steam connection goes off. The connection dies. Check Resource Monitor and you'll see that it is.
Lucid Sep 10, 2016 @ 10:18pm 
Originally posted by Achiel:
Originally posted by Keyixa:
Lmao, it's not using Steamworks. Like Soul above just said, it is just p2p but the netcode is so bad it desyncs every 1 or 2 missions. Maybe because it's 60 fps on PC. I'm not sure how well it works on consoles like the PS4 and Vita, might be a PC related thing.

Hopefully they end up patching this, that is, if enough people report this issue.

It actually is Steamworks. All the connections run through Steam.exe. And when your Steam connection goes off. The connection dies. Check Resource Monitor and you'll see that it is.
Any p2p game doesn't rely on any servers, Steamworks or otherwise. The one who creates a team in this game, the host, becomes the server and everyone else connects to him. Even if Steam was down, the game would still let you host, invite people and play together, albiet, right now it doesn't work so well with all the disconnecting.
Fullmtl Sep 12, 2016 @ 5:49pm 
Just had this problem occur after one mission.
Squire Zed Oct 29, 2016 @ 5:58pm 
Originally posted by Keyixa:
Originally posted by Achiel:

It actually is Steamworks. All the connections run through Steam.exe. And when your Steam connection goes off. The connection dies. Check Resource Monitor and you'll see that it is.
Any p2p game doesn't rely on any servers, Steamworks or otherwise. The one who creates a team in this game, the host, becomes the server and everyone else connects to him. Even if Steam was down, the game would still let you host, invite people and play together, albiet, right now it doesn't work so well with all the disconnecting.

Not to be rude, but, uh, that's wrong. Many P2P games *do* use servers, it's just not for the purpose of being a central hub for sending data through, like many games use servers for (e.g. almost every MMO ever), but rather as an "IP pool" like Dark Souls used to under GFWL and as far as I know still does under Steaamworks. Basically, the server functions as an intermediary, not carrying the data once two parties connect but rather allowing the two to connect in the first place. Now, I'm not sure if that's the case for this game, because I haven't tested or tried to break it, but it's not impossible (or implausible) for a "peer to peer" connection system to have a server component.
Akane Oct 30, 2016 @ 11:18pm 
Originally posted by Squire Zed:
Originally posted by Keyixa:
Any p2p game doesn't rely on any servers, Steamworks or otherwise. The one who creates a team in this game, the host, becomes the server and everyone else connects to him. Even if Steam was down, the game would still let you host, invite people and play together, albiet, right now it doesn't work so well with all the disconnecting.

Not to be rude, but, uh, that's wrong. Many P2P games *do* use servers, it's just not for the purpose of being a central hub for sending data through, like many games use servers for (e.g. almost every MMO ever), but rather as an "IP pool" like Dark Souls used to under GFWL and as far as I know still does under Steaamworks. Basically, the server functions as an intermediary, not carrying the data once two parties connect but rather allowing the two to connect in the first place. Now, I'm not sure if that's the case for this game, because I haven't tested or tried to break it, but it's not impossible (or implausible) for a "peer to peer" connection system to have a server component.
The server go as far as the creating or joining a lobby then it's p2p.
Bug Queen Nov 1, 2016 @ 8:08am 
Squire Zed is correct. Many games that use P2P or their own servers still rely on Steam servers for things like storing data. One example of that is Killing Floor 2 which stores all of your items on Steam servers despite not using them for actual play.
NeneNyaa Nov 19, 2016 @ 10:10pm 
bumping to bring this issue to front of list
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Date Posted: Sep 9, 2016 @ 2:32pm
Posts: 12