Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only one problem: seems the game is using too many fps? my cpu is at 50% all the time
since my cpu fan has been repalced its no longer a cpu fan thing.
i5 750 quad core 2.67 8 gb ram win7 geforce 750 ti 2 gb ram
maybe its the famous vsync?
a few other unity and visonaire created games had same problems, 1 unity game had it fixed by allowing the users to set the vsync options in the game menu.
Since the game uses an engine i think a vsync adjustment from the ingame menu would be needed to make sure all users can play without extreme cpu usage.
Thats the only question /suggestion i have, i have no other complaints, cause the game looks very good, the performance of the game engine is rather unoptimised
it would be great if i could play it without risking my cpu .
regards spelfanaat123
thats the risk with chapter based games, if these were 4 usd or euros one might take it easier as a loss if the product should stay unfinished, at 9.99 is gets rather expensive.
One example of chapter based game is:
Shadows on the Vatican ( 4 chapters planned) sofar 2 released i own both and am still waiting for 3 and 4 to arrive, so it is always a risk with chapter based games especially when sold at a high price like 9.99 or even more.
Anyway at the moment i have a more important issue: cpu eating at 50% , and it seems it is a visonaire thing.
Fanstatic post. Now I have something perfect to copy and paste into a number of game foruns. I'm not joking.
Fanstatic post. Now I have something perfect to copy and paste into a number of game foruns. I'm not joking. [/quote]
That will be a huge number cause chapters seems to be the big thing.
There is a sort of western theme adventure with a skinny girl if i am correct, it is 9.99 or more and uses chapters, i will search for the game then put the name here.
Great post. Wish the developers would have come in to reply. I get what you're saying and have Missing, Kentucky Route Zero and Broken Age in my library - so I get you. Been there!
Here's how I look at it though. And of course this is all dependent on your gaming budget. I survived the great drought of classic adventure games that occurred with the rise of console games. So I was just thrilled to see adventure games make a comeback. Unfortunately with delivery disasters like Broken Age and Asylum (coming in 2020 and was due in 2013???) funding isn't flooding in for indie developers. So for me, if a game looks good I purchase it. I hope my support helps fund future games. Sometimes that works. Sometimes not so much. But I'm trying because I don't want to see these types of games disappear again.
But do you not understand why?
Independent studios cannot afford to make a full game right away. Not only because of lack of resources to finish a full game, but because of lack of cushion to survive the failure. They can't afford to put their eggs into large baskets.
Professional studios make games that underperform all the time, but they usually have the resources to survive such setbacks. An indie dev could easily destroy the lives of their entire staff if they risked it all on a full game release, only to have it fail to reach a necessary benchmark of sales.
So they need to test the market. Essentially, put out concept games. This inevitably will result in many games that don't finish. And even if a game does well, it may take a while for the rest to come out (because they need to build nearly from scratch, whereas big studio "episodic" games are actually fully complete before the first episode ever releases).
It's pretty much guaranteed by the laws of econcomics that games will be abandonded, and when it happens it can be quite a let-down. But just because something will "never be finished" doesn't mean what does exist is worthless. I prefer to see everything indie devs have to offer.
If you disagree, and think nothing should be released without a virtual guarantee that it will be finished, then perhaps perusing the indie scene is not for you. In any sort of independent creative field you will always encounter a lot of half-done and "incomplete" stuff. That's the very nature of experimentation, labors of love, niche markets, and art itself.
yes i have it but.... tbh (to be honest) i stopped playing and uninstalled the game because i think steam needs to run in order to play and thats a no, and the game takes too long before i see things 'evolve' its okay for a game to last long , but this one seem very long ....
Anyway i am more into HOG ( Hidden Object Games ) now, 1 to 3 hours, some are 7 hours so thats a nice balance.