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I just spent gems. Highest multipliers and top job levels combined will still take months to get the items.
That's about where I am, with all hobbies gilded.
I so do not feel like it's worth it to grind the first part of the game several hundred times. That isn't fun. Aren't games supposed to be fun?
Someone calculated that all jobs running + all multipliers maxed = 164 days to buy the last gift.
Sooooo let me see. 164 days... or spend a dime. (LOL, dime-onds.) I think I'll spend the dime.
I am very much of the opinion that the final bits of any F2P game should be absolutely, positively limited to people who have paid cash money to show their appreciation.
You know, like me. It's not like there's no self-interest here. So I totally get that a lot of players who DON'T spend money, for whatever reason, are of the opinion that every part of an F2P game should be readily accessible to them even if they never spend any money.
The question is, what would happen to the developers if everyone had the same opinion?
Free everything for everyone means developers working for free. But free to a point and then pony up or GTFO means developers who are not quite as popular... but do get paid.
Getting paid is a crappy motivator to do anything. But NOT getting paid is a really good motivator to STOP doing things, and I'd really hate for F2P developers to stop developing.
Doesn't it seem like it might as well just be zero? I say go ahead and make it zero, just to ♥♥♥♥ with everyone.
Let's be honest here, it's not worth a AAA game price tag.
There's a definite line between greediness and supporting a developer.
I see two more girls coming but I have yet to see any gameplay ameliorations, it's the same repeat procedure with an intense need for grinding to raise one's prestige multiplier. And we are talking about one of the most boring grinding types a game could possibly have, nothing ever changes with a complete lack of the element of luck- a random chance of a gem dropping or an item being given for free when you unlock something during grinding.
The requirement for Pamu's gems every reset has been lifted to make her a girlfriend, but if you ask me, extreme prices for Luna's items and dropping the item gem price is a very sneaky way to remove a player's gems from his inventory realizing that noone will wait 166 days with maxed stats to reach that last target item otherwise.
While I have been a game developer myself, I understand the need of supporting a project, but I believe their focus is a bit off at this time.
Don't get me wrong, I still support this game, but I am starting to get worried that my trust might be misplaced and wholeheartedly hope that I'm wrong about that.
It will be one of the times that one is glad to be wrong about something.
...and played for 347 hours.
In fact, you apparently think it's worth less than eight cents an hour.
Well, yes, there is.
The developers have just added a whole new girl to the game, and you don't think they've earned another dollar.
Just think about that for a moment.
In much the same way the water company only charges for the water you USE, and not the water you let run down the drain when you turned on the faucet and walked away. Right?
Because that is totally how things work.
Anyway, it's offtopic, so I will stop. Just wanted to mention that it's a bad way to estimate how much value you get out of the game to compare it with other games if you count afk time.
Yes, it is. And if it is not worth anything to you when you let it run down the drain, you don't let it run down the drain.
F2P games are made by people who work. If you like that work, you volunteer to pay some money, and you get a little bonus in return.
If the people later do MORE WORK, you have already gotten what you paid for. They aren't obligated to do any more work. You can't be mad at them because the added work, which they did for no added charge, is not worth more money that you haven't paid them.
You don't pay one water bill and get free water for life. You pay every time you use more water.
That's not GREEDY. If you paid me for what I did last time, so I do more, it isn't in any way unreasonable for me to expect I'll get paid more. What's greedy is when you look at me and say "I paid you once, so I expect you to keep working."
Now, it's totally fine if you don't want to pay more. You just hold up a hand when I come back with more work and you say "nope, I don't want it." That's cool. Maybe someone else wants it. And it's totally fine if you're disappointed and say "I expected different work." That's fine, too.
But when you like and want the result of someone's work, you are expected to pay for it every time they bring you more work, and when people are NOT PAYING... whoever is doing the work has every right to establish policies and procedures to secure payment. That's not greed. That's reality. If your favourite developer can't pay the rent, you're not getting any more updates no matter how much you paid last month.
You mean, what I was talking about before you came in and said "but some of those hours don't count?"
Then why did you do it?
Either you got something from leaving it run all night, in which case what you got has value, or you did not - and you did something of no value to you, on purpose.
Counting the hours isn't what's stupid here.
There may be a lot of reasons to do it. Forgot, too lazy to close the game, don't have enough time in the morning to start the game so left it running, just left it running because why not? The reason does not matter, what matters is that it was running and it did not give anything.
Yeah, the second case, because first one is impossible with this game. So you think that it actually increases game's worth when it was running?
I am actually surprised by your logic. For example, you are comparing water and ftp games. With water we pay for water, so whatever amount we get, we pay for that. It does not matter how we use it. With ftp games developers give us a right to pay whenever we like and as much as we like. So we like the game - we pay them some money, we don't like the game - we don't pay. So every change to the game is evaluated - if we think it's not interesting, we don't pay, it's as easy as that. It does not matter how much time or effort was spent on developing, if you use ftp model, then customer decides when and how much to pay. Adding paywalls is also a change and it is also evaluated by customers.
You mentioned adding exclusive content for paying customers - it's a very thin ice. You are not only excluding non-paying customers, but also may be excluding people who pay not enough. Those people may decide that if they are excluded from something, then they may as well ignore the game and not pay at all. So profit is lost. It should be balanced, but I have no idea how to balance that correctly, it's personal decision of every player.
Actually I can't even check the new girl, so not sure how accessible she is. Due to some design decisions there are such achievements that require to click 100 000 times (at 16k/100k now) and not play game for 1 year (passed 1000 hours some time ago). And those reset their progress when you do a reset. So I am trying to do them first (stuck at whatever max multiplier was before previous patch), and then I will check all the updates that accumulated by that time. Although I am not sure that interest to the game will last so long and I won't forget about it. Well, maybe there will be new mechanics by that time.