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the napoleonic error :D :D i laughed my ass off, thats so fitting, this game is really for people who enjoy errors :D :D
If you had a 'soft error', i.e an error on game logic or historical events, we are really interested by your report so to fix it asap. WON is a complex game (this is not just painting Europe in your nation's color) and so is bound to have a some errors.
Edit: Turn times really make me mad. The game could be fun, it runs a bit smoother now (altough I observed it sometimes dropping to 10fps) and the bad UI can be dealt with, but average turn calculation time is like 5 minutes (no exaggeration), 80% of the time playing this game is waiting.. As a customer I feel cheated, I would even pay 60€ for this game if it was polished but this feels like an early beta still a half year after release. Thats not acceptable. Please ageod polish your games or go bankrupt trying (and we are a small team or this is niche is seriously no excuse for this).
CW2 is a much better and more playable game than WoN. Apart from the extremely long turn times and lingering bugs, WoN simply tries to do more than the game system is capable of handling. The event system in WoN is too rigid - you're basically just trying to achieve a fixed set of historical objectives based on what Napoleon did instead of playing to achieve objectives based on what you do. And the AI has serious trouble thinking in terms of multiple sides - it does a pretty good job in CW2 of thinking for two, but the added number of sides in WoN, with the added complexity of strategic decisions that necessitates, often is well beyond the abilities of the AI.
That's exactly my impression too. AI is still better than in Creative Assembly games though. I really hope they continue polishing the game, it could become a real gem, but I doubt it.
Well they got it.
Exactly. The Napoleonic Wars is plural for a reason. They didn't want a pure sandbox game, like Crown of Glory, so they tried to string together the various historical campaigns through a rigid event mechanic, which just ends up making the game feel too linear - almost like a series of Steam achievements.
I suppose too that they needed the events to tell the AI how to behave, but even that often breaks down the second one of the events is achieved because the AI often doesn't know what to do next. And since the AI seems scripted to play toward an event, it seems completely incapable of dealing with much outside the script.
It's certainly a beautiful game and all the pieces are there. But it just doesn't play very well.
No comparison. Very different games. WoN is a more hard-core wargame, where you have to enjoy the details of supply and army composition. Battles are largely automated.
The Total War game is a great game, but this is much more strategic and dynamic. A much more in-depth grand-strategic title than the Total War game. Totally (sic) different in their approach.