Halo Wars: Definitive Edition

Halo Wars: Definitive Edition

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Junos Aug 20, 2017 @ 11:22am
My Halo Wars Experience + Modding
Hi there Halo Fans! I just wanted to throw in my contribution to the Halo Community by talking about my experiences modding Halo Wars Definitive Edition. I started modding in June and have learned quite a bit! Thanks to the (small) modding community and some outside help, my personal mod has pushed forwards through the challenges I faced.

Probably good to introduce myself now than later. I've been a Halo fan ever since 2010, my first Halo game (and rts) being Halo Wars on the 360 Arcade. My friend used to bike over his console to my house so we could switch off playing it, eventually that led to me buying my own console and getting Halo Wars, Halo Reach and Halo 3. I've had the most fun with Halo than any other series combined. Battling against the Covenant on Harvest, fighting the Flood on Earth and killing zombies on pre-patch Sword Base. Also had some costume get ups for halloween and comic cons!

Since Halo Wars was my first Halo and my first RTS, it will always have a spot in my heart, but after playing Halo Wars 2 (great game!) I realized my gem game had lots of issues about it, but couldn't do anything about it. I liked to complain about both games, saying how "Halo wars 1 did this better" "halo wars 2 should have had this" "man why can't people do x y z" which was pretty petty of me. Eventually I found my way into the modding corner of the internet for HW and forked over the money for the steam version.

Early on, the modding was confusing, hard and annoying. Having things not work correctly, or at all. But with time, things got easier and I realized how flexible this little port was. I could add my own units! I could change stats! This was great! Exactly what I wanted to do, but eventually craved for more. Changing models, icons, sounds, factions, buildings. All possible! I was able to add the Halo Wars 2 power system to balance the tech levels and units, add new factions and units. Create things like Katyusha Warthogs and Flood Scorpions. The biggest feat I've been working on was making Halo Wars into a PC RTS. Having builder units able to create anything without the restraints of building lots or teleport pads, creating micro dependent units as well as a different way to play the game. Instead of having one way to counter a unit, you now have 2-3. Instead of just rushing to spam Gauss hogs, there's stages to the game. Early game phase units, mid game phase units and late game phases.

Its absolutely amazing going through all the game files and finding things intended to be put in, but never could be due to the collapse of Ensemble Studios. Things like Falcons, E3 2007 Buildings or Nuke Silos.[imgur.com] or Halo 2 Scarabs, Gorgons and Heretics.[imgur.com] Most of these assets were never finished, some were almost there, but I won't know until I find a model editor. One thing is for sure, this game sure loved its diverse file types.

Thats about it haha, you can view my progress as I crank through the Halo Wars files for my personal mod, Spearhead Overhaul. If anyone has any questions, please ask! I absolutely love answering them, the Halo Wars modding scene is pretty unknown (might have to do with the copy paste of all the flood mods). If you want to get into HW modding yourself, I'll introduce you to the places I started at! Hopefully with the successful release of Halo SPV3 more people will get into the possibilities of modding. Even without official mod tools, its possible!

Also! Special thanks to the outsource help, they helped me with some of my issues during my mod phase. They know who they are ;)

*psssst. If any of you guys know programs that can open ugx files / transfer them to a file type of a 3d model program tell me. Same with ddx files. Any help is appreciated.*

As a final end off, did you like Halo Wars? How about Halo Wars 2? Anything you would change / add? Personally I found HW2 to be a much more balanced game, more enjoyable than HW1, while HW1's campaign story is stronger.
Still, thank you 343 for continuing the beloved RTS lines!
Last edited by Junos; Aug 20, 2017 @ 2:29pm
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Showing 1-9 of 9 comments
FrightFulPath© Aug 22, 2017 @ 12:48pm 
i have yet to find a mod that bypasses under requirement hardware lockout
Blackandfan Aug 23, 2017 @ 9:00am 
Originally posted by FrightFulPath©:
i have yet to find a mod that bypasses under requirement hardware lockout
pretty sure that isnt decided in any of the files that mods modify
FrightFulPath© Aug 24, 2017 @ 10:04pm 
well, that sucks
romco kelder fan Aug 30, 2017 @ 11:43am 
Your mod looks great, it really seems like you understand the flaws and good parts of halo wars and are improving on them. I got really excited reading this yesterday night but now I realized I can't download it yet haha. Any plans for that soon?
Junos Aug 30, 2017 @ 12:12pm 
Originally posted by Middle Mang:
Your mod looks great, it really seems like you understand the flaws and good parts of halo wars and are improving on them. I got really excited reading this yesterday night but now I realized I can't download it yet haha. Any plans for that soon?

Thanks!

As for releasing, each day I work on this, the closer I get. I can throw together a quick release, but it would be hugely unfinished and the issue with that is that version, is the version that will be streamed first online. That would be embarrasing for myself, and limit its replayability.

As for whats on the horrison, a hype / gameplay trailer. I've been making this for around a week now and it features all in-game recording of the mod, not everything will be shown, but alot of stuff will be. No release date planned, but it will be out before the mod is released.
romco kelder fan Aug 30, 2017 @ 12:17pm 
Originally posted by Microtransactions feed the kids:
Originally posted by Middle Mang:
Your mod looks great, it really seems like you understand the flaws and good parts of halo wars and are improving on them. I got really excited reading this yesterday night but now I realized I can't download it yet haha. Any plans for that soon?

Thanks!

As for releasing, each day I work on this, the closer I get. I can throw together a quick release, but it would be hugely unfinished and the issue with that is that version, is the version that will be streamed first online. That would be embarrasing for myself, and limit its replayability.

As for whats on the horrison, a hype / gameplay trailer. I've been making this for around a week now and it features all in-game recording of the mod, not everything will be shown, but alot of stuff will be. No release date planned, but it will be out before the mod is released.

Alright thanks for the reply. I feel like at this point the game is begging for something new to freshen up the replayability, as right now the units are kind of stale and the meta is very dry. Well, I'll be watching the progress of your mod intently!
UNSC Helljumper Aug 31, 2017 @ 9:05am 
Wait, didn't you write this in Halo Waypoint? Did you made this thread because a monitor closed yours, because you're speaking about modding?
Junos Aug 31, 2017 @ 11:09am 
Originally posted by MineStarCraft (Name to Change):
Wait, didn't you write this in Halo Waypoint? Did you made this thread because a monitor closed yours, because you're speaking about modding?
I posted this in 4 places at the same time, Steam, Waypoint, Reddit and Reddit. Waypoint removed it as it breaches their TOS.
UNSC Helljumper Aug 31, 2017 @ 2:55pm 
Originally posted by Microtransactions feed the kids:
Originally posted by MineStarCraft (Name to Change):
Wait, didn't you write this in Halo Waypoint? Did you made this thread because a monitor closed yours, because you're speaking about modding?
I posted this in 4 places at the same time, Steam, Waypoint, Reddit and Reddit. Waypoint removed it as it breaches their TOS.
Wow, alright. Shame it's a ghost twon tho. Other than that, one of my favorite games of all time <3
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Date Posted: Aug 20, 2017 @ 11:22am
Posts: 9