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Sgt Forge: Rush with Cyclops which they can surround and keep the Scarab stuck, Grizzlies and Vultures. Use the Carpet Bomb too.
Anders: Cryo Bomb first, send in ♥♥♥♥ ton of Hawks followed by Vultures with vehicles as support.
Conclusion? No single unit can do the job on its own, gotta just be prepared for them with Vultures and fully upgraded vehicles and ready your Leader Power.
I usually upgrade the Leader Powers first thing to prepare for such encounters.
I just finished a 3v3 game vs lvl 111 AIs as Brute Chieftain. Prophet got elim'd at the start of the game (because his AI is retarded. Only ever builds Guards and gets hard-countered by Vehicles and Air). The game was probably an hour and a half of 2v3, with AI Arbiter being relatively useless (spamming Wraiths against Vulture spam). Eventually he ended up with 1 base (which was on the other side of the map).
Now you're probably wondering "why is he saying Scarabs are a nightmare, when he was fighting UNSC?". Well, hypothetical reader, we WON that game, and all I had to do was constantly build Scarabs. The AI would send everything at me, and yet Dual Scarabs with Chieftain managed to thwart their assaults and they straight up ran out of resources. Granted, I had to build a LOT of Scarabs (they aren't immortal), but here's the point:
I should not have won that. I should've been dead the second I added Prophet to my team. I should've been dead when Arby lost all his bases except one Outpost. I should've been dead when they reached my last base.
But I won because of how brokenly strong the Scarab is. One Scarab can level a 40 pop cap army and only takes up 20 and 3000 resources. Two Scarabs, and you have your work cut out for you. If you're playing UNSC and the AI builds multi-Scarabs, you might as well leave, your teammates aren't going to stop them.
The problem with Scarabs is that they require you to commit fully to kill them, whilst the Covanent player is not similarly incapacitated, having another 20/30 or 10 pops to work with, depending on how many they built. They are, in my opinion, the only truly unbalanced unit in the game.
Any somewhat skilled player can take out 1 scarabs. They even need a buff. (as UNSC all u need is scorps to take out those scarabs lol)
Scarab takes out scorps in no time flat, so...I don't understand how you can make this claim, unless you're also counting in conjunction with freeze bomb
Unless the AI gets DR and bonus damage at higher difficulties, you must be playing a different game.
Legendary AI's get roughly 20% more damage reduciton and damage dealing, so their units really are just kinda OP.
However, I do not beliece the "automatic" difficulty gives them such buffs.
Legendary AI Scarabs are particularly strong because unlike killing part of a regular army, you haven't reduced their army's damage until you fully kill a scarab.
Grizzlies are weaker than Power Turret against scarabs and other vehicles. This is due to thier Canister Shell damage type appearing to be counted as anti-infantry or some such, and as such appear to get a debuff against vehicles. Grizzlies are substantially better against Hunters for the same reason, however. It's also possible they do less main gun damage against non-infantry, but they do have more Health.
Scarabs in general are balanced by having an extremely high investment to start, leaving you vulnerable early-mid game; as well as being weaker than many equivalent pop armies.
Remember, upgrades do more than just abilities, they also normally buff stats. Power Turret Tanks are substantially stronger than just Canister Shell Tanks, and will fare far better against a Scarab.
Currently sitting at 114 for Auto Difficulty.
should note that im talking about actual mp, not ai fights