YIIK: A Postmodern RPG

YIIK: A Postmodern RPG

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Scott Dec 2, 2024 @ 4:09am
Any chance of cloud saves now?
Yes, just after the update comes out. It was the feature I wanted most out of I.V and to see it never came is really disappointing. Is there any chance of it post-launch? Save files are a right bastard to get out of a Steam Deck, especially for games without Linux ports like this one. They’re not a very difficult feature to add, I’ve helped developers through the process myself.
Last edited by Scott; Dec 2, 2024 @ 7:19am
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Showing 1-6 of 6 comments
Evanz111 Dec 2, 2024 @ 7:36am 
Yes PLEASE
Scott Dec 8, 2024 @ 12:42am 
okay it's been 5 days (almost 6 now) and no word which annoys the piss out of me so out of spite I'm going to describe in grueling detail how Ackk Studios is to perfectly - PERFECTLY - integrate cloud saves into the game, including cross-saving between Windows and Mac, so there's actually, GENUINELY no excuse for skimping out on them, you don't even need to figure out what boxes do

First go to your Steamworks App Admin panel. I'm not a developer so I don't know where this is, but given the panel has other things that are absolutely necessary for publishing a game on Steam, I KNOW they already know what it is and where to find it. If they didn't, the game wouldn't be on Steam. Under "Application", select "Steam Cloud". From here you should be able to configure Steam AutoCloud, which is the easiest method of cloud saving, and the one the vast majority of developers use*.

Add a root path, just one though. Enter the following parameters to each respective box:

Root
WinAppDataLocalLow
Subdirectory
AckkStudios/YIIK_ A Postmodern RPG
Pattern
*.txt
OS
Windows
Recursive
False

For Mac, add a Root Override and enter the appropriate parameters for it. Root overrides will ensure the saves are transferred between Windows and Mac instead of keeping them separate. I can't be screwed to type them out so I trust you know what you're doing. It's extremely self-explanatory. You seem to like Mac so much anyhow, surely you know where your own game puts its saves on the platform.

After this - you are done. It's that simple. You've immediately added a very important feature to the game that's been direly missing for almost six years. Pat yourselves on the back, I'm sure typing in those boxes was a tough fight.

It takes one person, and zero lines of code. You have direct instructions here. There is no longer any ambiguity as to the process. It could not be simpler. Please God just do this one simple task, it's all I ask of you.

*The other method is the Steam Cloud API, which is more complicated and largely unnecessary. It allows developers to have more complex cloud behaviors, but that's not needed for a game with such a simple save system like YIIK. AutoCloud is a much simpler system whereby the game checks the given directories for files when the game closes, and if found, uploads them to the cloud. YIIK's cloud saves don't need to be more complicated than this, hence why I'm recommending it.
Last edited by Scott; Dec 10, 2024 @ 3:53pm
Jamal Dec 28, 2024 @ 9:50am 
Still nothing.. Great.
Scott Dec 29, 2024 @ 3:57am 
Originally posted by Jamal:
Still nothing.. Great.
I really wanna give AckkStudios the benefit of the doubt here, especially since they said they're working on it in the reply section of one of their recent updates, but...yeah this looks really bleak. Between Steam Cloud being such a simple system to set up and me literally giving direct instructions, I'm starting to run out of benefits-of-doubt to give and it looks more and more like they're really not interested in adding it. Which really makes them look bizarrely stubborn, if true.

My one hope is maybe because I.V launched so close to Christmas the developers were all off doing Christmas stuff pretty soon after the update dropped? Still, with how easy it is it still wouldn't have been a lot of work, even during Christmas time. Still, it's my best guess.

At least for now Warpinator and other such file transfer stuff exists, but it's still not perfect, ESPECIALLY with Linux requiring a deep dive through the Proton compatibility folders to find the appropriate files. Should've made that Linux port you promised 5-6 years ago Ackk, just saying...
Last edited by Scott; Dec 29, 2024 @ 6:48am
Scott Jan 16 @ 2:42am 
Sorry to toot my own horn but gonna bump this again because yup still not in, and (at least as far as SteamDB can tell me) doesn't look like it was ever even enabled for developers. Come on man, I gave a TUTORIAL for crying out loud! Aaaaaghhh
Last edited by Scott; Jan 16 @ 2:43am
AckkStudios  [developer] Jan 16 @ 8:38am 
We will look into cloud save support. We are finishing up a Nintendo Switch and PS5 patch to fix some crashes. So once we're through that this will be our next project.
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