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I mean in terms of unique appeals here's one of the biggest positives for me, it's one of the few games I've played that outright refuses to spell out what it's trying to convey. Normally, the urge when writing delusional characters is to show contrasting perspectives or to grab you by the head and point it out. "Look! What he said makes no sense and he's crazy!". Even a lot of other famously cryptic games have more direction, and less player manipulation. It is instead fully commited to the bit, showing the world of a self-deceptive, self-absorbed nostalgia freak who thinks all the ♥♥♥♥ he reads online is real, and it stick to it from beginning to end.
Consequently, this is also why so much of the aforementioned baggage sticks so well, if the game doesn't answer questions, it's not hard to peddle lame headcanon as truth, because the individual cherrypicked parts support the reading even when the game's whole disproves it.
Maybe I.V will make people realize that all of the things it points out were always in the story.
and let me inform you that the developers of YIIK are working on an enhanced edition of YIIK which is going to be free to owners so you're getting a double dose of YIIK all for what looks like 13 dollars American. Might just be one of the best deals in the summer sale.
It's something I disagree with for sure. A lot of people read Alex's monologues in earnest for some reason? So when he says a lot of silly stuff, people read it as if the author was not aware that it was silly. As well as the general absurdity of the plot, which people do not read into at all and just accept that its a bad, so it's funny to laugh at.
But it IS meant to be a funny game. It's a cringe comedy about millennials.
My comment is moreso how a lot of people are reading this game, especially in 2022-2023 discourse.