YIIK: A Postmodern RPG

YIIK: A Postmodern RPG

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Tomphonse Jan 24, 2019 @ 1:14am
So what's exactly postmodern about this game?
Is this the spiritual successor to Metal Gear Solid 2: Sons of Liberty? The world's "first postmodern" game?
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Showing 1-11 of 11 comments
Scrubwave Jan 24, 2019 @ 5:38am 
You can't spell "cancer" without "postmodernism". And at this the game excels.
Ikagura Jan 24, 2019 @ 6:14am 
MGS2 was good... I don't know why people disliked it back then...

Anyway I love the game's finale
Toadofsky Jan 27, 2019 @ 6:38am 
Originally posted by Skormdeyestalt:
It's genre bending/tone shifting and gives a middle finger to anyone who wants a story that is handed to them on a platter. It gets heavily symbolic in sections of the story and is less like MGS2's brand of postmodernism. YIIK is much more like David Lynch's/Kunihiko Ikuhara's style of postmodernism. However unlike them, YIIK's more of a character study. There may be a double narrative 'commentary' about society hidden in there, but I haven't finished the game. (I am only on Chapter V of the story on the PS4)

Sounds a lot like yoko ono screaming in your ear and calling it music. I don't care if you purposefully make your ♥♥♥♥ bad, it's still bad ♥♥♥♥.
Ikagura Jan 27, 2019 @ 6:39am 
Adding a ton of symbolism to the point of everybody not being sure to understand the actual meaning of something is bad and confusing
Scrubwave Feb 3, 2019 @ 12:17pm 
Lmao, he didn't say that symbolism equals bad.
Ikagura Feb 3, 2019 @ 12:47pm 
Originally posted by Scrubwave:
Lmao, he didn't say that symbolism equals bad.

Yeah, I meant adding too much of it to appear being smart

Originally posted by Skormdeyestalt:
I wouldn't call it bad. Alot of 90's anime, early 2000's video games and pre-2000 films utilized symbolism as a workaround for low budgets, time-constraints, non-streamlined technology, or conventions that were never established in order to convey themes, tone, and subtext (or maybe just for creativity's sake and pack as much meaning into each frame as one can). This often led to experimentation in different mediums because each one was in its infancy. More often then not, mostly everything in 2019 is overly compartmentalized and reliant on already established/recycled motifs, direction, etc.

If symbolism really was bad, do you really think the storytelling in Silent Hill 1-3/PT would be as celebrated as it is compared to other video games.

To be honest I don't mind if something has a lot of symbolism as long as the whole thing is still entertaining to watch/play. 2001 is a great sci-fy movie, Evangelion is still a good mecha anime, Metal Gear Solid is still an entertaining stealth action game and so on...

But YiiK has kinda failed both as an Earthbound-like RPG and as a symbolistic media...
Last edited by Ikagura; Feb 3, 2019 @ 12:48pm
Scrubwave Feb 4, 2019 @ 11:10pm 
No goalposts were moved, what happened is you imagined said goalposts because they made your strawman easier.
alexander.markovics Feb 26, 2019 @ 12:51pm 
The story of the game is actually one of the most complex I've seen in a RPG for a long time. It's postmodernism is obvious in various references to other video games, the critical attitude towards Liberalist American society, it's questioning of structures (Androids, parallel universes etc.) and the heavy emphasis on common topics regarding everyday's life like education, getting a job etc.

I really liked it and think that the negative comments stem from the missing ability of a lot of people to grasp these elements.
Ikagura Feb 26, 2019 @ 2:09pm 
Originally posted by alexander.markovics:
I really liked it and think that the negative comments stem from the missing ability of a lot of people to grasp these elements.
What about the gameplay, you know, what makes a videogame good to begin with
Scrubwave Feb 26, 2019 @ 3:00pm 
Originally posted by alexander.markovics:
I really liked it and think that the negative comments stem from the missing ability of a lot of people to grasp these elements.
Pretending to be smarter than you really are is very cute when you don't know the difference between "it's" and "its".
i enjoy me a couple of vidcons every now and then and this one is this one takes the cake. Once you see that golden alpaca come out of nowhere and yell "lemonade" as it attacks, you realize it's a truly deep game that bashes the sensibility of keeping tone. and it's critical dislike to having a bad person actually develop as a character will make you think about all those other ones, and realize they just don't get it compared to this one
Last edited by barboul_bibblegrunch; Feb 26, 2019 @ 3:19pm
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Date Posted: Jan 24, 2019 @ 1:14am
Posts: 11