Intruder Alert: Ixian Operations

Intruder Alert: Ixian Operations

bcbc2425 Oct 18, 2020 @ 11:54pm
Modding
If my objective were to mod the game, how would i manage it, i did a bit of sniffing around, but minus the graphics it seems to be all encrypted/unreadable by what i have
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Showing 1-3 of 3 comments
Knittel  [developer] Oct 19, 2020 @ 10:08am 
hi!

modding in terms of balance is not really limited at the moment. You can do a few changes through a campaign script, but not enough to really call it modding. You can look at "Campaign/Challenges/" Folder and check Creeper War / Sniper / Upgrade Them / Need a Missile / Infantry War / Need an Antimissile (maybe 1 or 2 others as well).

There 2 important functions:
First "SetObjCost": With this you can change the unit cost of every unit, if you know the class name. (I can post you a list of the class names for you if you want). If you know the english unit names, it should be easy enough to find the appropiate name in the list.
SetObjCost:CLASSNAME METALCOST ENERGYCOST POPULATIONCOST BUILDTIME;
(do not add any extra spaces!)

Second "SetConst": Unfortuantely this is hardcoded and only a fraction of the in-game values have a string here. These are only the following:
ztowerrange
cantiunitrate
zatticrange
zatticdamage
zmissilecenterrange
zmissilecenterdamage
rdspcreload
mlevelcost
curbotrange
iinfantryrange
cflyspeed
rdtowerlife
curtowerlife
rdtowerreload
curtowerreload
iportallife
rdantiunitrange
rdmissilerange
rdmissiledamage
CURDreadnoughtLife
CURDreadnoughtATK1
CURDreadnoughtATK2
CURDreadnoughtATK3
CURDreadnoughtReload1
CURDreadnoughtReload2
CURDreadnoughtReload3
IPortalReloadMult
ZAntiUnitProduction
ZAntiUnitReload
ZAntiUnitAttack
ZAntiUnitLife
CURSniperRange
CURSniperHP
CURSniperMov
CURSniperDmg

If you are serious about modding I could start adding some better support for it.

EDIT: If you just wanna play around a bit I can also offer this: I don't want to give out the source code fully, but I could also give you the three source files, which contain the balance data for you to directly change them in code. When you finish modding I could compile it for you and send you the changed exe.
Last edited by Knittel; Oct 19, 2020 @ 10:12am
bcbc2425 Oct 19, 2020 @ 7:52pm 
I just wanted to do some ♥♥♥♥♥♥♥ around, i saw there was some stuff to fiddle around with in the challenges, if there the only proper thing to mess with atm, than ill take a second look at them, as for the raw source stuff, i dont really want to waste your time just to set some random units range to 999999 or something for a laugh
Last edited by bcbc2425; Oct 19, 2020 @ 7:55pm
Hello, I am also interested in the game having support for mods, such as creating totally new factions and things, so the truth is I would be very interested in trying to put a totally new faction.
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