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Have you tried doing NOTHING ELSE than mecha with maxed rockets :p ?
How about enemy placement? Original game was played in browser, as far as I can tell (never played frontiers before Steam, always wanted).
Now, what happens when you put it on wide screen in Steam? Levels become WIDER (in case you didn't notice). For the most part, this change is harmless, and sometimes useful as it makes lanes longer and you have more time to deal with enemies.
Now, lets take final level with the boss on Heroic.
The level is larger, left entrance was moved about 30% to the left.
Wave 4 has 3 simultaneous summoners appear on the very left side of the screen.
Originally, there were 2 spots where you could put towers near their entrance and block them up. Rejoice! Level is 30% wider and there are no towers that can reach a summoner! And there are three at the same time, and they start summoning INSANE amounts of enemies right off the bat.
Try it on veteran. Insane difficulty. I haven't been able to get past wave 5 (I can rush wave 5 to recharge rain of fire and finish summoners, but the problem is - wave 5 has no less summoners, and I can't block them, and I can't silence them, and I can't kill them, woo hoo).
Same difficulty? Yeah, right.
-edit- oh well, I do suck at it after all. Managed to pass the damn stage. Small changes, huge difference. Its all about details.
-end of edit-
Hello, wide screen! Hello, shortsighted developers! Hello, lack of manual testing!
I know I can look up a walkthrough for the level, same way as I did with few other levels I couldn't beat, but whats the fun in that? I managed to work out a strategy that works well for the first 3 waves, but I can't get past 4-th without having 100 enemies on my screen.
If anything it seems easier because enemies seem to take longer to go offscreen, giving you extra time to put reinforcements/hero to block them or cast Rain of Fire before they finally leave the screen and take a heart.
Currently 74/75, all veteran. And yes, game being 15% wider does give you some extra time. I noticed the same thing on Android version of Kingdom Rush (I completed both Android version and Steam version... will probably buy it on android to play it again :D and origins, too).
Overall, the game is quite brutal if you're a casual gamer and expect to beat it right away on "normal" or "veteran" difficulty. But its well balanced - it is beatable, as long as you understand your enemy (what enemies come in what waves, what resistances they have, what they're weak to, what towers you can buy with your money ect) and use that knowledge to your advantage.
Or, you can just do the same thing you did in KR 1, which is spam the overpowered Siege tower and fill in with Archers for support. In this one, you also toss in a necro and you ignore barracks entirely.
You have far too many barracks up there, and your DWAARP's are positioned all wrong.