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In KRF, the first level to give me pause was the final level of desert stage - well, at least it's better that in the first game. As for "pimped out heroes", I think the new approach to hero leveling pretty much covers it - if you're failing a level, your hero will be grinding XP in the meantime, so after some tries you'd end up with stronger hero anyway.
PS: Heroic and Iron challenges, on the other hand (the whole desert stage at least) are, for some reason, MUCH easier. KR had quite difficult heroic levels even in the early stages, but in KRF I'm finding out normal 3-star levels to be harder than heroic/iron.
I kind of have mixed feelings about this - what does it really mean to win one of the hardest levels on veteran if you have a maxed hero that you couldn't have done it without?
I think most desert stage challenges are easy but there are a few difficulty spikes that took me a handful of attempts and I think there is even one I gave up on for now.