Kingdom Rush Frontiers

Kingdom Rush Frontiers

temporary Apr 28, 2020 @ 8:29pm
Strategies and a guide I made
https://steamcommunity.com/sharedfiles/filedetails/?id=2077730122

Anyone could also consider these challenges if they want (match or defeat my star count on each stage.)

It's ~80% done and doesn't cover everything in the game, but I tried to aim for a high quality of advice with the idea that the strategies for the levels covered could help inform strategies for other levels. It's doubtful that it'll ever grow into a complete guide on everything but I'm going to try to finish the main campaign over the next week or so.

To have a topic though, are there stages that you like your initial tower development and future planning for? I provided an image of how I started each of the main campaign stages in the guide, except for the last three stages which I still need to figure out. For some of the stages the ultimate way I began them was strange. I think my Ma'qwa Urqu strategy was the weirdest. I start with a necromancer on the northern corner and a mage tower on the bottom corner, but that's honestly what ended up working well for me. I think battle mechas are one of the most versatile towers in the game so it's hard to keep track of all the ways in which it can be used, inevitably leading to many possible strategies that can be hard to keep track of. Hopefully I didn't miss any uses of it that are especially good (like on Ma'qwa Urqu, where I didn't use any battle mechas and only 13 stars of upgrades. I'm sure I missed an opportunity with battle mechas on that one.)
Last edited by temporary; Apr 28, 2020 @ 8:38pm