Kingdom Rush Frontiers

Kingdom Rush Frontiers

Toria Nov 20, 2019 @ 4:47am
Changelog -3.2.10 (2019-11-19)
fixes #979 - adds Supreme Defender achievement to kr2 steam
fixes #958 - Nivus ray visual improvements /sunnydaler
fixes #976 - arkinos invulnerable to instakills. /sunnydaler
fixes #977 - Review the offsets of Karkinos’s waterball and Grswl’s boulder. /sunnydaler
fixes #974 - Dante’s akimbo miss in water fx / sunnydaler
fixes #972 - hide Kutsao’s health bar on leopard and crane attacks /sunnydaler
fixes #962 - prevent Kahz’s teleport near exits /sunnydaler
fixes #952 - Kahz teleporting enemies to volcano path /sunnydaler
fixes #974 - archer barrage missing in water fx /sunnydaler
fixes #974 - mecha missiles without target and water / sunnydaler
fixes #953 - Gunboat mods /sunnydaler /sunnydaler
fixes #954 - Grawl boulder double shoot sound and water hit fx /sunnydaler
fixes #955 - Ali Baba counts other units gold /sunnydaler
fixes #956 - adds courage to Cronan’s Boars and Dwarf soldiers /sunnydaler
fixes #957 - Hero Pirate looting fx offset and disable while dead /sunnydaler
fixes #959 - Plague Carrier, Blazing Breath, Wildfire Barrage should damage invisible Nightscale
fixes #960 - Interrupt Alric Flurry on dead enemy /sunnydaler
fixes #961 - priest revival after disintegration leaves soldier hidden /sunnydaler
fixes #963 - Dierdre typo written as Deirdre /sunnydaler
fixes #965 - No sound on secondary hero respawn /sunnydaler
fixes #971 - KR2 Hero spawn animation /sunnydaler
fixes #950 - Kutsao Snake Style and enemy bosses /sunnydaler
fixes #330 again - Kahz crashing with bullrush and savage bird rider drop dead decal
all: cleanup log.error
kr2-desktop: updates credits
kr2: fixes credits screen music
kr2: prevents scorpion from spawning skeletons
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Showing 1-15 of 17 comments
toasty Nov 20, 2019 @ 5:13am 
Thanks.
Akrav Nov 20, 2019 @ 5:25am 
Cool. Thanks.
But what about Kingdom Rush Vengeance on Steam?
When? How long?
Just take my money. :Dosh:
Jester4455 Nov 20, 2019 @ 8:57pm 
Awesome Work.. thank you all :))))
IntrepidSkin Nov 21, 2019 @ 2:09am 
I'm pretty sure I did everything on Veteran difficulty but I don't have the new "Supreme Defender" achievement. Kinda sucky to have this game I thought I had 100%'d now sitting here incompleted... guess I have to do it all again if I want 100%...

Anyways, big ups for the update and fixes.
Volk_nn Nov 21, 2019 @ 4:10am 
Originally posted by Rust:
guess I have to do it all again if I want 100%...
Are u try too complete some mission after update?
Hyo Nov 21, 2019 @ 4:47am 
Originally posted by Rust:
I'm pretty sure I did everything on Veteran difficulty but I don't have the new "Supreme Defender" achievement. Kinda sucky to have this game I thought I had 100%'d now sitting here incompleted... guess I have to do it all again if I want 100%...

Anyways, big ups for the update and fixes.

I was in the same boat, and I was annoyed as hell - I completed this game years ago. But the game knows that you have already completed all the mission on Veteran - simply replay any mission and you will get the achievement (I replayed the first mission on Veteran and got the achievement at the end of it).
IntrepidSkin Nov 21, 2019 @ 5:32am 
Originally posted by Hyo:
Originally posted by Rust:
I'm pretty sure I did everything on Veteran difficulty but I don't have the new "Supreme Defender" achievement. Kinda sucky to have this game I thought I had 100%'d now sitting here incompleted... guess I have to do it all again if I want 100%...

Anyways, big ups for the update and fixes.

I was in the same boat, and I was annoyed as hell - I completed this game years ago. But the game knows that you have already completed all the mission on Veteran - simply replay any mission and you will get the achievement (I replayed the first mission on Veteran and got the achievement at the end of it).
Good to hear that. Thank you.
IceShock Nov 21, 2019 @ 3:18pm 
Seems to be a bug with the Core Drill not targeting the BloodShell. I notice this on the Sunken Citadel map when you have 5 BloodShells coming at you (3 heading south and 2 too the right) towards the end of the waves and the Core Drill does not activate at all?
Brother STX Nov 22, 2019 @ 5:13am 
Nice!
sunnydaler Nov 22, 2019 @ 7:46am 
Originally posted by IceShock:
Seems to be a bug with the Core Drill not targeting the BloodShell. I notice this on the Sunken Citadel map when you have 5 BloodShells coming at you (3 heading south and 2 too the right) towards the end of the waves and the Core Drill does not activate at all?
Bloodshells shouldn't be drilled.
Drill could kill them before. Bu it was a bug and had to be fixed.
oneNess Nov 25, 2019 @ 1:04pm 
Originally posted by sunnydaler:
Originally posted by IceShock:
Seems to be a bug with the Core Drill not targeting the BloodShell. I notice this on the Sunken Citadel map when you have 5 BloodShells coming at you (3 heading south and 2 too the right) towards the end of the waves and the Core Drill does not activate at all?
Bloodshells shouldn't be drilled.
Drill could kill them before. Bu it was a bug and had to be fixed.
Hey~ I just find it difficult to kill Bloodshells in The Sunken Citadel at Iron mode since drill cannot work out. That's really a sad message to me.
Nice! Thank you for the update Toria!

Bloodshells cannot be Core'd anymore... Well dang, time to revise my guide
O'Shea Dec 1, 2019 @ 8:13am 
great
BigSilverHotdog Dec 2, 2019 @ 6:44pm 
I never used drill to kill Bloodshells.

Sneak attack can 1-hit them.
oneNess Dec 3, 2019 @ 12:05am 
Originally posted by Rainbow Droid:
I never used drill to kill Bloodshells.

Sneak attack can 1-hit them.
But Assassin's Guild is locked in the iron challenge.:HelplessDeath:
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