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So I kind of agree with everything you said, but at the same time I think it's nice that some heroes are weaker, as a sort of artificial difficulty level. And it's nice that some allow or even force you to use different towers which are usually bad but still possible to use.
The one hero that I absolutely agree is undebatably broken as a concept is Kahz. He is not tough enough for the abilities he has. Sometimes he will do things like pull a monster with high damage and armour into your barracks/reinforcements and then instantly die, leaving the big monster to kill all your soldiers/reinforcements and allowing the smaller enemies to just run through unobstructed. If he's going to have a hook ability, he needs to at least be able to tank the thing he pulls for SOME time so the towers can get some damage on it before Kahz dies or needs to be moved.
Dierdra, with max armor and health shes the tankiest hero in the game only those big lizards with whips can take her down, shes very useful for unit oriented builds thanks to her buffs and teleport.
Mirage, my personal favorite and shes rather tanky with her 60% dodge chance that leaves an ilussion, needs a lot of micro to trigger her backstab and other dps ability but she can dish a lot of damage if used right.
edit: and oh yes, Kahz has been a letdown, changing positions way too often and totally messing up my strategy at crtitical times, esp. in the heroic and iron challenges