Kingdom Rush Frontiers

Kingdom Rush Frontiers

seally25 Dec 16, 2016 @ 11:22pm
[BUG] Kahz problems
I haven't tried Saitam yet, but Kahz is by far the most broken hero I've seen in this game.

In levels where there is a hidden tunnel (I used The Underpass), Kahz's Bull Rush can sometimes get himself stuck in the tunnels if he goes after an enemy who is entering one. Once he's deep enough in there, I can't move him out at all, though he can still teleport enemies to him.

For his Daedalus' Maze ability, sometimes he can teleport enemies into the water (I used the Sunken Citadel for this, just put him right next to the water and it will happen eventually). When this happens, after the stun wears out, these enemies can walk past reinforcements, necromancer skeletons, and barracks soldiers to the exit like they weren't there at all, costing lives.

That's all I've seen for now. At the moment, these bugs make Kahz too much of a liability for me to consider using right now.

Game version: 1.4.2
OS: Windows 10 (64-bit)

Edit: Both bugs still remain in the beta (v1.4.3).
Last edited by seally25; Dec 17, 2016 @ 12:44am
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Showing 1-6 of 6 comments
Buzzsaw Dec 17, 2016 @ 2:02am 
There's already a topic for v1.4 bugs here
Last edited by Buzzsaw; Dec 17, 2016 @ 2:05am
cigumo  [developer] Dec 17, 2016 @ 5:29am 
Thanks for the feedback!
I've just fixed them for the next release coming ASAP.
Last edited by cigumo; Dec 17, 2016 @ 6:47am
Tman Dec 17, 2016 @ 8:22am 
I was just coming here to report both bugs. Nice job describing the problem seally25, but the teleporting / walking past everything happens on all maps, not just water.
seally25 Dec 17, 2016 @ 11:34am 
Thanks for the rapid response. To be honest, I actually wasn't expecting a reply till Monday. Glad to be surprised.

Originally posted by Tman:
I was just coming here to report both bugs. Nice job describing the problem seally25, but the teleporting / walking past everything happens on all maps, not just water.

I actually was suspecting that given how the KR Wiki described it, but was being a bit conservative since I haven't tested them. Water and Sunken Citadel was the first to come to mind since the shore was so close to the exit.
cigumo  [developer] Dec 17, 2016 @ 3:13pm 
Originally posted by Tman:
I was just coming here to report both bugs. Nice job describing the problem seally25, but the teleporting / walking past everything happens on all maps, not just water.

The bug I found was related to teleporting into the water. Could you find a situation where this happens even if the enemy is teleported into a ground area?

Thanks!
Tman Dec 18, 2016 @ 10:28am 
Beresed's Lair...It was a normal grunt if that helps. I didn't see it on any of the medium / larger enemies. You really don't control Kahz very much as he goes off and attacks and it's more of me dragging him back, but the grunt walked out the entrance to the SW of the Artillary in the picture. For the record, I didn't see if the grunt teleported into one of the chasms before walking out...I just saw him walk out past all my towers and they weren't even firing or engaging.

http://images.akamai.steamusercontent.com/ugc/108481898356233343/35EADC4372C17627452C5DEF6900F590CAF25965/
Last edited by Tman; Dec 18, 2016 @ 10:30am
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Date Posted: Dec 16, 2016 @ 11:22pm
Posts: 6