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My only issue that i had was it that its kinda hard some times to jump from one block to another . i played the game for about an hour and had 2 crashes in that time.
Thats not a big deal since its a play test and there will be problems.
Ill play it more on stream once it have some patches !!!
- CAMERA.
First of all, you talking about "mobile and agility" but your camera has very low FOV, it has irritating slow inertia (WHY???), and you cant see anything in this motion blur (in a "dynamic" game!). Seems like dev making a game in a genres he never played.
The Camera only made me unwishlist this game... cus no hope other stuff will be somewhat playable if the game already has such simple obvious flaws...
- "C" to crouch? When Ctrl is a standart now? Are we still in 2000s ?
- Visual looks like unreal asset flip (imho)
*when switching to windowed mode, the cursor cant go lower half the screen
I was hyped by the concept but demo crushed my hopes 😭
Thank you for the report.
We're working on the camera and its settings. It will be better.
Also, there will be more options available to users.
You can rebind the keys and use Ctrl instead of C.
It's not an asset flip - we have experienced 3D artists/modelers and they have been working hard for over 4 years to create the environment.
We'll put your report as a bug in the bugtracker and investigate.
You can also heal Zoe using a button. That was mentioned in the tutorial message after the first fight.
hey hey, thank you for your feedback <3
much appreciated, especially the photo mode mention, we really hoped to make people have fun with it lol