Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
4670K 4.0GHz, 970 4GB, 16GB DDR3, WIN 10, 2560x1080
The bottom line is that there is no magic fix imho and it boils down to how your particular mix of hardware and software behaves running this game. All you can really do is tweak every combination of settings you can think of until you find whatever is the smoothest and you can also try previous driver versions since Nvidia drivers have been kinda crappy almost this whole year. I am using driver 378.92 and have tried all the newer ones as well and for me, 378.92 is the best atm.
I've tried vsync, limited framerate and many other options but nothing helps. I'm playing the game @ 1080p and did try 4k but strangely when looking straight down at the floor the fps would dip down to the 20's @ 4k???
It's very annoying when a stutter hits as my view can rotate wildly and leave me momentarily disorientated.
It's a unity engine problem but all developers ignore this issue, and it's really unrespectful for us (buyers).
They need to take seriously their duties to explain and to communicate.
Triple Buffering -- Off
Maximum pre-rendered frames -- 1
Virtual Reality pre-rendered frames -- 1
All of these make your GPU do more work by basically filling the frame buffer with additional screenfuls that aren't needed if you have a fast video card that can keep up with the 60 fps or better -- which it seems most of you should have already by what you listed.
The idea is that your super fast video card has idle time so it starts filling in extra frame buffers, but while it is doing so it will jerk or hash around as it doesn't get back in time to working on the next frame buffer and release its work on the extra frames -- and sometimes these are in game settings which also sucks like in the Elder Scrolls games.
It's sort of creates an interference harmonic every few multiple of frames or so, not unlike what Vertical Synch or Frame limit capping are supposed to avoid.
Triple Buffering won't be needed if your video card is ahead of the pace anyway, so why waste power and keep the card busy overheating. As to Frame Ahead buffers of new frames, you have to wonder how it benefits you much. You'd have to be able to do double fps, like 120 fps to complete the frame ahead smoothly. Then it also means that it isn't up to date with any mouse movements or other quick changes of direction you made anyway, by a minor amount. So any benefit comes from 120 fps firepower but may seem like a slight smoothing and lagging of reality and input. So I don't really see how this helps unless maybe if framerate is all over the map.
Bad news is that I think most of the time most of these settings at default are about where they should be anyway. Although often you'll see them at 2 or 3.
Anyway, just curious, you might want to look and see if any such settings make any difference.
I mean look, I've played Sir, You are Being Hunted on an Intel HD 2500 gpu, and I didn't get any of this stuttering. So it can't be because your video cards are too weak, they all sound better than that.
Anyway, thought I'd mention it. I don't have this game, just reading around the forums as I am interested in it for future purchase.
AMD A10-7860K 4.2GHz, RX 470 4GB, 16GB DDR3, Win 10, 1080p
No problems, though...
I then tried changing the process affinity mask[1] to effectively disable hyper-threading for the game (ie disable every odd core).
This instantly nearly doubled my FPS, and I now get a smooth 50-60 FPS at highest settings.
Win10, 32GB RAM, TR 1920, GTX 980Ti
[1]: https://www.windowscentral.com/assign-specific-processor-cores-apps-windows-10