The Signal From Tölva

The Signal From Tölva

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Flashgod_VR Apr 14, 2017 @ 3:50am
VR support planned?
- thats my question...
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Showing 1-14 of 14 comments
Phunk  [developer] Apr 14, 2017 @ 5:10am 
No plans at this time, I'm afraid.
💎 Andy 💎 Jun 4, 2017 @ 12:44pm 
+1 VR.
Flashgod_VR Jun 5, 2017 @ 12:49am 
Hi Devs, if you ever start to experiment with VR, don't hesitate to make it available via an experimental branch. I really hope Fallout 4 VR will change the situation and encourage developers to take the VR option more into account.
chrisbraeuer411 Nov 20, 2017 @ 6:12am 
Please bring this to VR!
After one year, still no plans for VR?
Chunky Moe Jun 27, 2018 @ 12:59pm 
Originally posted by Phunk:
No plans at this time, I'm afraid.

I have taken all games that refuse to support VR off my "to buy" list.

A dev can add simple VR support (Headtracking and 3D) to virtually any game with SteamVR code injection in one day, yet so many can't be bothered to.

No, not every game needs VR (Platformers, 2D only games), but there are so many games out there I would buy in a heart beat if they included virtually free VR support.

You don't want my money? That's fine, but forgetting the customer is always right is your downfall, not mine.
Phunk  [developer] Jun 27, 2018 @ 3:34pm 
Aaaah, if only it were _actually_ that easy...
Chunky Moe Jun 27, 2018 @ 5:56pm 
Originally posted by Phunk:
Aaaah, if only it were _actually_ that easy...

But, let's say 1% of Steam Users (I've seen as low as 0.7 to as high as 1.7%) have VR.
That's 185,000 potential sales! :)
https://www.statista.com/statistics/308330/number-stream-users/
Phunk  [developer] Jun 27, 2018 @ 6:08pm 
By the same argument we have 18.5 million potential sales of the non-VR game. The _actual_ percentage is a lot lower, and supporting VR is a _lot_ more than a day's work. I have a VR headset myself; if it made any sense for us to port Tolva to VR I'd be on it, but sadly (at least for Tolva) we can't do it.
chrisbraeuer411 Jun 28, 2018 @ 2:04am 
I accept that. But as it is right now for me i only buy AAA exeptional flat tiltles. 95% of the games i buy are VR only.
Phunk  [developer] Jun 28, 2018 @ 3:11am 
We accept that. Our games aren't for everyone; I don't think any game is.

If you choose to restrict yourself to VR only games, that's your prerogative, but that doesn't automatically make it economical or technically feasible for a developer to implement it. It means that some games just aren't going to be for you.
Flashgod_VR Jun 28, 2018 @ 3:36am 
A game like this one is easily missed on the huge market for flat games. As a VR enabled title it would be entering the top ten instantly and you'll get marketing for free because there will be a lot of talk about it. So considering a VR implementation could be worth the effort, economically and technically (knowledge and experience).
Kris.vdv Jan 2, 2019 @ 9:46am 
+1 !!
Atarian Jun 10, 2021 @ 1:23am 
VR or no buy. +1
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