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This mechanic is stupid.
Full stop.
If you can't do a thing when you are 1 star morale down is not a balance question, is about a skill. So go read link above again, watch pro players replays and try to figure out yourself what to do in such situations. Or yeah, stop playing this game that hurts you so much. GL
That's stupid. Not unbalanced. Stupid.
If someone has high morale and high unit count (more than you) then you've lost unless they make a huge mistake.
Quick games, 5-10 minute games = mushroom wars. That's the game.
Also, if you struggle with morale.. pick a hero that uses morale spells.
Or play wilford and gain max moral for 5 seconds.
This mechanic is stupid
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If top players were to have this, they would achieve stalemate in majority of the maps and it becomes almost impossible to attack the other player when you cant gain anything out of it or even earn advantage. The game would last at the LEAST: 30 mins tops. Morale prevents all of that.
Morale has its ups and downs though. Morale makes the game much shorter and promotes better attacking strategy and defensive maneuvering instead of the traditional (outproduce, spam attack) tactics. But it also favors defending more than attacking. It can be very hard to attack against defensive heroes sometimes and if you mess up your attack, you can lose pretty hard. There are a few heroes who can counter it, like (Ayner & Dora) And mouro with his 3rd ability that allows the player to earn morale from attacking. Technically Ayner and dora are strong heroes for their abilities to control/use morale to their favor but, they also have their weaknesses. Dora is vulnerable when rushed early game so there's a high chance you can catch them off guard there. Ayner doesn't have defensive abilities to protect him other than his 4th, so you'll have to attack him constantly and wear him down.
You can always easily come back from morale loss. Play defensively. There are strong defensive heroes that can help you with that, Dora is the best with her chickens that can lower enemy attack rate by 40%, and that'll give you a lot of morale back. You can also use her magnet on a fully loaded building when an enemy tries to attack you, and suck all their units up in one building, and if you have enough units in there you'll easily win the game afterwards. After that it depends on skill, slowly regaining the advantage. Trini, with her 1st ability (Freeze Building) You can freeze an enemy forge for up to 6 seconds and that reduces the enemy attack significantly and it'll give you a lot of morale. Her 3rd ability (Ring of frost) Is a very good and defensive ability that will certainly give you a lot of morale when used right. Her 4th also is very helpful when someone attacks you. It can slaughter a lot of units so best to use it in a massive attack. Kenor is a very defensive tower based hero that can be almost impossible to crack through sometimes in large maps due to his strong defensive capabilities. Building towers can be advantageous to you since you earn morale from shooting enemy units, and his 2nd ability (Explosive Shells) allows you to kill units much more efficiently thus, earning more morale. His 1st ability as well (Tower Defense) is very powerful as it provides a very good defense bonus to your building and provides you morale efficiently. There's many more examples and ways for you to earn morale with heroes and game mechanics but I'll leave it to you to explore. I will agree with you that in some cases FFA maps in ranked can lead to impossible positions because some players choose to play stupidly and one player can gain all the advantage. That is something that the devs can't control and regardless of morale It'll always happen.
You make very bold statements when saying you cant come back from an early loss. That's simply not true, and dare I say you haven't played the game enough to know why.
But it doesnt work right any where near 100% of the time. It's pretty common for a game to be decided by a single village changing hands back and forth between 2 players in a 1 on 1 but for some reason one of the 2 players now has 3 stars the their opponents 0. If a single building quickly changed hands back and forth several times then how does it make any sense that somehow someone has gained an insurmountable advantage?
Also,this doesnt promote any greater depth or tactical acumen. You win an early fight, gain a morale advantage and push with it. As long as you're not making bonehead mistakes with your attacks then you've won the game. This latest patch came out. I maxed out unit production and building upgrade speed. I get an early unit advantage. Win the initial confrontation to get the 3 or so stars you get for that and roll over much higher rated players. I've gained 1200 rating since the patch. I have no delusions that I'm suddenly that much better at the game. I'm abusing your stupid mechanic and winning an inordinate amount of the time as a result. I'm not complaining about losing to morale here. I'm saying that it's dumb to win this way. It's dumb that the game is decided in the first 3 mins of a match. This whole thing is stupid.
I'm not saying it's unfair. If you want mindless 10 minute steamroller games then sure. Keep it how you have it.
It's much better to have 10 minute games than spend hours playing this.. The game isn't really decided from the beginning based on how you play. Again, comebacks are never impossible. Even if it was against very good players. You are right that morale is very strong when a player accumulates all of it, but the reason why is fairly simple. A bad attack will cost you the game sometimes.
The reason why morale keeps switching fast on 1 on 1 village captures is because you gain morale from capturing villages + you lose morale when units die, and whoever gains the village and manages to defend it wins all the morale, so yes there's a bit of a luck value going on there and you generally want to avoid that, but there are ways to circumvent this.
Denser attacks significantly improve your chances of capturing a contested building, as well as building a forge. Not a lot of people know what a forge is and it helps a lot. You realize that there's always a risk when pushing with morale advantage, right? Hero abilities? Defensive capabilities? Map choice? It's not really easy to bum rush someone when you get morale, definitely when you play against very good players as well. You'd always want to avoid 1 on 1 attacks since these easily always go sideways for either player. You'd need good ability usage and timing to make it work and this takes a lot of time to master but it's doable. Not impossible.
No idea how you think those 10 minutes are "mindless streamroll" You know it takes less than 2 minutes to steamroll someone if you were to gain morale that fast. You have to watch some top players playing, you'll definitely see how none of your "morale op" comments don't apply to them. Even more so when they understand what hero to use, how to attack & defend, and slowly gain advantage with it. I've seen many players come back from a disadvantaged position and won, so how can you still say that?