Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its massive. its got level on desert,jungle,snow, underwater all the way to freakin space. it has vs and suits that can walk,hover,jump and fly. And it has all kinds of freakin weapons too from handgun all the way to giant cannons that can kill a godzilla.
Stupid Reviewers tanked the game. It was also released in a time when Capcom was losing confidence in their Japanese roots to appeal to Western audiences, so they outsourced a lot of their development out to hack western studios.
Back then, Capcom wanted to globalize itself inorder to reach Western Audiences. They thought the best way to do that was to allow Western studios make games for them. Initilly it worked, as some IP were of great success such as DMC, and the one Journey to the West parody.
However, all of those game were made by well known and successful studios with great track records. LP3 went to a studio that had an abysmal track record, simply because the studio's vision happened to coincide with one of the directors of Capcom, I believe.
This supposidly meant that LP3 would follow the Japanese's vision of what LP3 would be like, which was to make it more like LP1 with LP2 elements. However the Studio ultimately decided it wanted to do it's own thing, and ignored previous mechinics from past games for LP3. Their vision turned out to be different then what Capcom wanted, and Capcom was very vocal at it's report how they did not like how LP3 was coming out, but gave the benefit of the doubt.
When LP3 was released, it had great story writing but everything else was lack luster, which ultimately comes about due to the studio going their own way. At that point Capcom decided to end it's globalization policy and refocus more on internal and at home/in country studios. As during that time, alot of their games that was outsorced to western studios were highly disappointing. LP3 was the most disappointing of all and was the last game that essentially signaled the end that policy.
As for the LP franchises, well it's been shelved right now. LP1 sold 1.5 Million, LP2 also sold 1.5 Million across platforms, and LP3 sold only about 300K copies. It was a disaster for the franchises in Capcom's eyes, and they probibly just do not know how to go about with the franchises when it's reputations is in tatters.
On a side note, the studio that made LP3 went under. But the writers who wrote the story for LP3 left before hand, and eventually joined the crew that would be the team who wrote the story for Sony's God of War 3.
I wonder if there's any hope of seeing LP remastered or revived in some way. Stranger things have happened.
LP2 is the best one imo, if they polished up the mechanics from LP2 and pushed into LP4 with the same gameplay and what not, I think the series could be saved and make them a lot of money. Right now on XB1, LP2 is backwards compatible and is selling left and right. There are about 1,000 - 2,000 people playing it, 500 people at minimum. The series is very much alive on XB1.