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Thanks for taking the time to explain the issues and possible solutions, the game will be better for your input :) Stay tuned for updates.
fwiw, there are a ♥♥♥♥-ton of games on steam that are much much less compelling/polished than yours- I hope you make more of an effort to get your game some attention, because it really is quite awesome. Don't be too modest to post some vids to the r/vive community. The more exposure, the better. And yes, it was me who mentioned this on reddit :)
cheers!
You're doing a great job for just a one-man dev team. I agree that it needs more exposure, because it's one of the best games out for the VIve right now.. even in its incomplete state. I'm sure that eventually it'll get the attention that it deserves, though.
The menu option turns off other indicators that encourage you to face forward in your physical room. I may add a separate menu option to hide the direction pointer that emphasises your current forward direction or maybe I'll just hide it when your using this particular mode. I'll keep tuning it.
Please let me know the sequence you have been doing in case there is a bug in there. It should be quite hard to knock the ball off the end of the rail without it going down the shoot. Remember to exit FPS mode when you need to teleport.