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in game it looks like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=785568747
here this texture with transparent UV layer:
https://s21.postimg.org/smtv0eemf/mustang3.png
Hi, you are using uvs from non-steam version. We had to change all uvs, so we could use in-game vinyl creator.
If you go to hidrift.com/templates and choose your kit, you will get something
like this[s12.postimg.org]
Also, I read your(?) question somewhere about changing different properties of the liveries. This is interesting, I was thinking about since I saw new ken block livery. This is quite achievable, you will need to support another image with RGB channel as "metalness" and Alpha channel as "reflectiveness", those are pretty easy to make. The drawback is this image will additionally reserve space in memory. We can make a switch for low-end pc's to use second image or not. This is a good idea, actually.
xxx_c.png/tga - This is basically the body's diffuse map, transparency = how much color is applied
xxx_n.png/tga - Normal map
xxx_s.png/tga - Texture map containing special information (paintness, metalness, reflectivity, etc)
Brz Wrap works, but rear Bumper is bugged, it puts the texture of the side of the car as rear bumper aswell.
http://steamcommunity.com/sharedfiles/filedetails/?id=787657122
I CAN MAKE A SKIN FOR 5 GREENS (you first donate, and give me 1 day to make it)
When my car has wrap on, and i paint it i loose my wrap?
after creating a wrap why its not present in my wraps?
chaser https://s16.postimg.org/no8qlgwxh/advan_chaser.png