High Octane Drift

High Octane Drift

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Cars wrap templates
I've been testing wraps lately for uploading of "pre-made". Just download template for your car from here {LINK REMOVED} and put it into your photoshop. Add some layers and upload them
Last edited by The_Log; Oct 20, 2016 @ 10:19am
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Showing 1-15 of 72 comments
JJ77ply1 Oct 20, 2016 @ 10:22am 
Awesome, this looks like a great tool for detailed customization. Works similar to Project Cars, except this will not be limited to just client-side.
Cruderocks_iliya  [developer] Oct 20, 2016 @ 9:59pm 
this is in a test mode.if you are served with empty file, try again.
Last edited by Cruderocks_iliya; Oct 20, 2016 @ 10:00pm
Mint wssi Oct 21, 2016 @ 12:57am 
im about to make one :)
produto jequiti Oct 22, 2016 @ 3:45pm 
anyone have some for download?
Znicz Oct 22, 2016 @ 4:27pm 
i made one for mustang body to test this UV - tested 1024 and 2048 png, and looks like it dosnt feet well, if im doing something wrong please some sugestions
in game it looks like this:
http://steamcommunity.com/sharedfiles/filedetails/?id=785568747
here this texture with transparent UV layer:
https://s21.postimg.org/smtv0eemf/mustang3.png
Last edited by Znicz; Oct 22, 2016 @ 4:46pm
Cruderocks_iliya  [developer] Oct 23, 2016 @ 10:18pm 
Originally posted by rat@@:
i made one for mustang body to test this UV - tested 1024 and 2048 png, and looks like it dosnt feet well, if im doing something wrong please some sugestions

Hi, you are using uvs from non-steam version. We had to change all uvs, so we could use in-game vinyl creator.

If you go to hidrift.com/templates and choose your kit, you will get something
like this[s12.postimg.org]

Also, I read your(?) question somewhere about changing different properties of the liveries. This is interesting, I was thinking about since I saw new ken block livery. This is quite achievable, you will need to support another image with RGB channel as "metalness" and Alpha channel as "reflectiveness", those are pretty easy to make. The drawback is this image will additionally reserve space in memory. We can make a switch for low-end pc's to use second image or not. This is a good idea, actually.
Znicz Oct 23, 2016 @ 10:36pm 
Originally posted by Cruderocks_iliya:
Originally posted by rat@@:
i made one for mustang body to test this UV - tested 1024 and 2048 png, and looks like it dosnt feet well, if im doing something wrong please some sugestions

Hi, you are using uvs from non-steam version. We had to change all uvs, so we could use in-game vinyl creator.

If you go to hidrift.com/templates and choose your kit, you will get something
like this[s12.postimg.org]

Also, I read your(?) question somewhere about changing different properties of the liveries. This is interesting, I was thinking about since I saw new ken block livery. This is quite achievable, you will need to support another image with RGB channel as "metalness" and Alpha channel as "reflectiveness", those are pretty easy to make. The drawback is this image will additionally reserve space in memory. We can make a switch for low-end pc's to use second image or not. This is a good idea, actually.
Thanks for reply, yeah something like this :P
xxx_c.png/tga - This is basically the body's diffuse map, transparency = how much color is applied
xxx_n.png/tga - Normal map
xxx_s.png/tga - Texture map containing special information (paintness, metalness, reflectivity, etc)
Last edited by Znicz; Oct 23, 2016 @ 11:15pm
Nobody Oct 24, 2016 @ 7:21am 
my first attempt at a wrap https://s11.postimg.org/o05o4dzpf/advan_chaser.png still needs work
Last edited by Nobody; Oct 24, 2016 @ 7:22am
TheHoope Oct 24, 2016 @ 7:26am 
fix m5 engine because is to slow looking in reall
Moudi Oct 24, 2016 @ 10:38am 
http://images.akamai.steamusercontent.com/ugc/258221429216045066/011408082B8FE182F6D43C3CB18096FA15A58ECE/

Brz Wrap works, but rear Bumper is bugged, it puts the texture of the side of the car as rear bumper aswell.
Znicz Oct 25, 2016 @ 10:20am 
http://steamcommunity.com/sharedfiles/filedetails/?id=786925039
http://steamcommunity.com/sharedfiles/filedetails/?id=787657122

I CAN MAKE A SKIN FOR 5 GREENS (you first donate, and give me 1 day to make it)

When my car has wrap on, and i paint it i loose my wrap?
after creating a wrap why its not present in my wraps?
Last edited by Znicz; Oct 26, 2016 @ 12:41pm
Cruderocks_iliya  [developer] Oct 27, 2016 @ 12:09am 
Originally posted by Moudi:
http://images.akamai.steamusercontent.com/ugc/258221429216045066/011408082B8FE182F6D43C3CB18096FA15A58ECE/

Brz Wrap works, but rear Bumper is bugged, it puts the texture of the side of the car as rear bumper aswell.
Going to check that, thank you.
Znicz Oct 30, 2016 @ 4:55am 
looks like its not possible to import FBX atm, any plans to implement this in the future?
Hoyak Nov 2, 2016 @ 2:03pm 
no evo 9 template... sad.
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