Hand of Fate 2
Manxome May 27, 2018 @ 1:42pm
Empire Contacts doesn't give Sacrificial Blades
https://steamcommunity.com/sharedfiles/filedetails/?id=1396435776
https://steamcommunity.com/sharedfiles/filedetails/?id=1396436465

Extra damage to undead sounds like a "faction trait" to me, but Empire Contacts doesn't think so.
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Lee May 27, 2018 @ 3:57pm 
I'll chase this up with the design team, but I suspect it might be because when the card was designed, we didn't have a complete undead faction - they weren't considered a suit like Steel, Greed, Mischief et al. We probably need to update that.
Manxome May 27, 2018 @ 4:16pm 
When I was playing in January, there were Bones monster cards, but not Mischief, so that explanation seems unlikely.
Ratt May 27, 2018 @ 4:57pm 
Originally posted by Manxome:
When I was playing in January, there were Bones monster cards, but not Mischief, so that explanation seems unlikely.
The sentence was not a verbatim report of a thought had back during design. The "they weren't considered a suit" part is an explanation for how this was missed, and the "like Steel, Greed, Mischief et al." part is an explanation of what the word "suit" means in this context.

My guess is that it happened because the attribute name "Holy" doesn't refer explicitly to a faction the way, say, "Empire Bane" does.
Manxome May 27, 2018 @ 5:18pm 
But if you look at my screenshot, it has "goblins" listed as one of the (disabled) faction choices, so the event has clearly been updated since goblins became a faction. Since the Bones suit pre-dates the Mischief suit, it must have existed when that event was last modified.

And when choosing cards to add to your deck for a regular chapter, the faction-specific filter includes things like "resist fire", so it seems like the developers have a pretty broad idea of what counts as faction-specific.
Ratt May 27, 2018 @ 6:48pm 
Yes, so they missed it. The last sentence in my last post wasn't meant to justify the current way it works; it was to explain how it came to be inconsistent.
Lee May 28, 2018 @ 4:32pm 
Originally posted by Manxome:
When I was playing in January, there were Bones monster cards, but not Mischief, so that explanation seems unlikely.

And yet, fascinatingly, it's true! We had cards for the undead creatures, obviously, but the undead were considered a special faction, like mages or ogres, and not a full suit like the four main enemy factions. Given that undead are featured enemies throughout the campaign we should have updated the encounter early on - and now it probably needs to have an entry for all the Endless Mode enemy types.
Manxome May 28, 2018 @ 8:34pm 
Interesting...I guess I hadn't given much thought to the "special factions".
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Date Posted: May 27, 2018 @ 1:42pm
Posts: 7