Hand of Fate 2
Access violation error
Hello, I've been having constant crashes during combat with access violation error.

First it was this:
d3d11.dll caused an Access Violation (0xc0000005)
in module d3d11.dll at 0023:686df16f.

Then I tracked down a problem to an Estrella companion. Without her everything works fine. I've managed to reduce crashes by launching game with -force-glcore option, it prevented any crashes, however crahes are not gone per se - instead, they are sort of "replaced" - instead of crashing, game lag spikes and from that moment performance gradually worsens. Still playable, of course, and allows player to finish almost any battle, but requires relaunching of a game every now and then - feels like a memory leak. However, if battle goes for too long - eventually games turnes to slideshow and then CTDs without any error message. Report is still created though, with the following:

UnityPlayer.dll caused an Access Violation (0xc0000005)
in module UnityPlayer.dll at 0023:7aef9fc4.

As a result, I am barely able to finish final Kallas' battle before game crashes, even unable to enjoy the credits scene. A bit sad, to be honest.

Does anyone know what may cause this strange behaviour. I want to point out that this happens EXCLUSIVELY with Estrella companion (female soldier) in battle, otherwise game works perfectly.

I am launching game in admin mode and I've updated nvidia drivers, verified game cache.
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Viscount Danku Dec 4, 2021 @ 7:44am 
Allright, I managed to resolve this problem with following steps:

1. Set settings to very low then to high again.
2. Disabled V-sync.
3. Set refresh rate to 60 Ghz.

Not sure what exactly helped, but the stuttering and crashing were gone in an instant. Finally managed to enjoy the flow of Kallas' battle and listen to credits song without crashes. Huge thanks to the developers for this captivating and truly majestic series!
Last edited by Viscount Danku; Dec 4, 2021 @ 7:44am
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