Hand of Fate 2
Elymnir Jun 3, 2021 @ 9:40am
Can we expect a fix?
Hello, I got the game on Epic and while I do like the game, how it proposes different games and all, I find the gameplay a bit too frustrating for my taste. I can make my peace with luck-based games (even though I hate them since I lose almost every time), but skill-based gameplay is broken in my opinion.
The oscillating game, for example, has no consistency. Sometimes there's a delay on the pendulum, sometimes there isn't, you can only know by trying (and losing). Or chance card, I read different threads on how to "guess" where the cards go after shuffling, but I can't seem to find any pattern when I try.
But worst of all is combat. Many times, the game just won't register my input. I don't even mean animation lock (even if it is also a problem and a bad decision for this kind of combat), sometimes the character will simply not roll or counter. And my controller works fine on other games, so that's not the issue here. I also find myself being hit -a lot- during takedowns and special attacks, which isn't supposed to happen. I've also encountered impossible fights, like one skeleton saping my health continuously while three skeleton mage attack from a distance and put traps on the ground, with of course 7 (seven) melee skeleton on top of that.
So far I played all the way through The Hermit and gold'd every encounter (Strength took me 30 tries because of the combat issues mentionned above. And I had Malaclypse), so I know how to mitigate things a bit with equipment. I'm aware you can tweak chances in your favor. But clearly, the game does not work as intended.
That's why I'm asking if a fix is coming or at least being discussed. I don't mind pausing my game until it comes. Otherwise, I'm not sure I'll continue. Again, I do like this game, I really find it quite clever on its design. But the actual gameplay is too frustrating to continue.
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Showing 1-9 of 9 comments
Nukoolamukmuk Jun 5, 2021 @ 6:18pm 
I don't find any of the luck in the game to be biased against the player. Often I have to retry a mission 2 or 3 times to win but that is all part of the fun learning how to improve each time.

The pendulum challenge was frustrating for me too in the beginning and I actually stopped playing for awhile cause of it. Then when I returned I listened to the advice of the guru who said you need to stop thought and feel the right time to stop the pendulum. After that I hit the most difficult block on the bottom most of the time and find it easy to get good results on those challenges. It just takes a little practice. Same for the combat make sure you do a lot rolls or blocks whichever you prefer, and do the special kill strike when the enemies are dazed. Defense is most important to avoid getting hit. Then try to hit back when you can but always prioritize defense.
Elymnir Jun 5, 2021 @ 10:45pm 
Luck is subjective, some won't have much trouble, others will struggle a lot, and I'm more of the latter. There's some confirmation bias at work here, but I do tend to get terribly unlucky.

But for the rest, combat and skill encounters, I'm not looking for any tips, I pretty much got the gist of it. I'm really talking about the broken aspects of the game, like taking damage during invincibility frames, while you use special attacks or perform a takedown. Or the numerous times when the game simply won't register your inputs (mostly due to animation lock I believe).

Same with pendulum and the wheel. There's normally a delay to take into account, the beam/cards in the wheel have a bit of travel time, which lengthens the faster they go. But I've had encounters when, without warning, the rules change all of a sudden and the beam/cards stop right when you hit A.

I don't know how so many and crucial issues passed the testing phase.
Nukoolamukmuk Jun 5, 2021 @ 10:49pm 
I have never seen any bugs or problems with the game.
I only used keyboard and mouse with this game and they worked flawlessly in combat and the pendulum. Maybe swap over to them. Next time I will try using a controller to see if there is a difference.
Nukoolamukmuk Jun 6, 2021 @ 10:12am 
Elymnir you should switch to keyboard and mouse for better combat control. I don't know if the Epic version of this game is different. I use keyboard & mouse and often win the earlier smaller fights without taking a single hit. On the bigger fights near the end of missions I get knocked around somewhat but still make it through.
Elymnir Jun 6, 2021 @ 11:37am 
That might be it. I just tried K&M earlier and it seemed to be a bit more responsive. I'm not used to it so I had a lot of mishaps and adjustments, but it did seem that my dodges were actually taken into account more often.
However, bigger fights are definitely messier and I spotted even more issues. Like two enemies attacking at the same time and you can only dodge/counter one, the other hits you 100%. Or even enemies doing attack cancels, most notably Northerners. It happens sometimes that, for example, one enemy does a red attack, I begin a roll, but halfway through, his attack will cancel and be a green one instead immediatly.
I think that later fights have so many enemies that the game has trouble to adjust and sends mixed responses.
Nukoolamukmuk Jun 6, 2021 @ 11:44am 
When you are surrounded use the roll not the parry. The roll completely dodges all attacks and moves you out of the middle so you can get in a couple good hits while they are confused.
Elymnir Jun 6, 2021 @ 11:54am 
The roll seems to be the least reliable method, at least that's my experience with the game. I can't count the number of times a green attack hit me during a roll. Maybe green attacks can only be paried/countered, though.
Nukoolamukmuk Jun 6, 2021 @ 12:06pm 
I have never been hit during a roll and I've played this game a lot.
Elymnir Jun 7, 2021 @ 8:24am 
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