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That's the same as before. Make sure you have enough breathing room before you dedicate to a finisher.
There was a big combat update! Bashing is a little faster and causes a short stun (to the point that even ogres are pushovers in 1v1 because you can alternate bashing and swinging to stunlock a single target to death). Blocking charges a more powerful bash that works differently for different armours. There are also Shadows, a new enemy type.
Again, Hand of Fate 1 still works if that's the experience you want.
I don't remember what changes landed when, but in six months, I suspect there've been more small changes than can be easily summarized. Nothing drastic's changed, though.
Not sure why you said "again", but HoF1 doesn't have the loads of new content and cards and mechanics that HoF2 does. 1 is great for what it is, but it's not more than that.
https://steamcommunity.com/games/456670/announcements/detail/2678968478631193148
In general, the game is very good now. And the combat system is good (I like it anyway)
It basically is a hard mode for the combat - everyone (including you) moves faster and does more damage. Spices things up a bit