Hand of Fate 2
mikey Sep 20, 2019 @ 10:58am
Anybody else wish this game didn't have combat?
I've always felt like this game would be a lot better if it didn't have cheesy combat that resembled Assassin's Creed, and was kept as a simple card game. Instead of interactive fighting, just let me roll the dice against a monster card or something.
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Showing 1-15 of 31 comments
Ratt Sep 20, 2019 @ 12:00pm 
There are other games for that. Hand of Fate was meant to be its own thing.
mikey Sep 20, 2019 @ 12:11pm 
Name another game that would be similar to Hand of Fate with no fighting
Ratt Sep 20, 2019 @ 3:04pm 
Originally posted by Flipsyo:
Name another game that would be similar to Hand of Fate with no fighting
Slay the Spire is the usual recommendation; it has combat, but it's resolved with cards, not with the Arkham-style beat-em-up interludes that Hand of Fate does.

If you mean no fighting, no violence, no combat at all, though, you're pretty pressed as far as video games go, and a resemblance to Hand of Fate is out of the question. You could find a SNES emulator and Vegas Stakes, or if you have friends to play with, you could get a physical deck of playing cards.
sithlordofsnark Sep 20, 2019 @ 4:53pm 
The combat is what makes Hand of Fate amazing. The end.
Prophet360 Sep 23, 2019 @ 7:47am 
The combat interludes define the game. If you do not like try Magic, Elder Scrolls Legends, Hearthstone, etc. The real question is why don't any of these games, mostly by AAA devs and supported by micro-transactions, pull it off?
mikey Sep 26, 2019 @ 8:53am 
Originally posted by ratedx73:
The combat is what makes Hand of Fate amazing. The end.

lol you trollin

as far as the posts about playing things like magic and hearthstone, its not the same thing. Those are in their own category. hand of fate has a rich atmosphere where stories are told and you make social decisions.... and every now and then you get sucked into a cheesy battle sequence that you get through so you can get back to the real game.
Ratt Sep 26, 2019 @ 9:41am 
Originally posted by Flipsyo:
hand of fate has a rich atmosphere where stories are told and you make social decisions.... and every now and then you get sucked into a cheesy battle sequence that you get through so you can get back to the real game.

If that's the part about Hand of Fate that you like, it sounds like you'd be into a pen and paper RPG of some sort. Dungeons and Dragons is the usual gateway for such things, but there are other systems with more of a focus on exploration and storytelling and less on combat than D&D. That said, since you're on Steam and probably hoping for a videogame that you don't need to round up offline friends for, try looking for a group on the Tabletop Simulator Steam forums (but don't immediately buy the game if this is all you want it for).

Tabletop Simulator is best described as the Garry's Mod of board games: a physics engine that supplies things like rollable dice, decks of cards that can be shuffled and dealt from, and so on that people have used to recreate various card games, board games, wargames like Warhammer 40K, and pen and paper roleplaying games. You'll still need other people to play something like D&D, and buying (or, you know, otherwise finding) the rulebooks is probably on you, but the ones for the current version of D&D aren't hard to get either way. Based on what you've said, something like that sounds right up your alley.
Last edited by Ratt; Sep 26, 2019 @ 9:42am
Bleydoka Oct 6, 2019 @ 6:34am 
You could look for text based games or look if you like baldurs gate 2, neverwinter nights. Oldies but goodies.
Also there is hand of fate ordeals, a boardgame.

The combat in this game is weak and gets very boring and repetitive fast. But the atmosphere, the storytelling with choices, the carddealer, the nice atmosphere, the board which visualizes your journey. All these things make it a pleasant game.
Last edited by Bleydoka; Oct 6, 2019 @ 9:03am
Deuteronomy Oct 6, 2019 @ 8:11am 
Originally posted by Flipsyo:
Name another game that would be similar to Hand of Fate with no fighting

Pathfinder Adventures
Last edited by Deuteronomy; Oct 6, 2019 @ 11:04am
Couldn't imagine doing The Strength without manual combat.
Deuteronomy Oct 6, 2019 @ 11:08am 
Originally posted by Flipsyo:
hand of fate has a rich atmosphere where stories are told and you make social decisions....

well, you know you are making the decisions bc of their outcome, not bc of the story/roleplay here? I mean, you can mix the encounters in your deck. You do this, because you know them. Otherwise it wouldn't make any sense. It's a board game/deck builder.

Don't tell us you are making social decisions while calling other people trolls... oO

But seriously... if you want this without combat... give Pathfinder: Adventures a try.
Last edited by Deuteronomy; Oct 6, 2019 @ 11:11am
tuxdelux Oct 14, 2019 @ 1:58pm 
Here are some things that I don't get about the HOF2 riposite mechanics: (1) the timer-window to block the green alert is a lot shorter.. was it too long before? (2) the alert does not appear at the start of the enemy combat animation, and (3) sometimes after a successful block, the enemy stumbles backward and then attacks, anyways.

And, in HOF1 you could roll out of your combat animation if something came up, like some other enemy attacked. But I understand how that might have been changed in HOF2. The other changes are weird additions.

For a while, I overlooked the combo-attack button in the tutorial. Got to keep an eye on the combo-meter, but it helped me finally finish the first chapter.
Last edited by tuxdelux; Oct 14, 2019 @ 3:16pm
Marik Nov 5, 2019 @ 4:33pm 
I admit, this game would be way better as a turn-based rpg like ogre battle
Xavathos Nov 11, 2019 @ 5:42am 
Hand of Fate does its own thing with the combat in the mix. It's simplistic and fluent, quite easy to master. It does feel a bit like playing Sid Meier's Pirates in the way that it mixes different game aspects, and I love that game.

Another example of games that do this would be the Total War series. You can play those games entirely on the strategic map without ever engaging in real-time combat, but for most it's the best part of the game. Auto-resolve also comes at a great price in troops, more often than not, while manually fighting with tactical positioning and timing in mind may not lose you more than a handful.

Hand of Fate is already a game relying heavily on RNG for just about everything that happens in it, I don't think leaving combat to RNG as well would be ideal for this title. It would probably end up being much more of a frustration when the dice roll against you and you've played the first game, knowing you could have probably won that fight.
Chromatism Dec 20, 2019 @ 3:12pm 
Originally posted by Flipsyo:
I've always felt like this game would be a lot better if it didn't have cheesy combat that resembled Assassin's Creed, and was kept as a simple card game. Instead of interactive fighting, just let me roll the dice against a monster card or something.
For me the game would lose a lot of it's appeal if the combat didn't exist. That mix of adventure and combat seals the deal for me.
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