Hand of Fate 2
Wicked Dick Nov 23, 2017 @ 2:53am
The Devil
I played this challenge 3 times, and still can't get golden token. First time i did it with potion from the guy, second with using only 3 card games (achieved 150 gold by myself) and giving potion to dude, but lost to Devil himself, due to 4 skull cards. Last time, i did it with Desert track card, wich allowed me to save Estrella without final game with Devil, without taking potion to myself. So. How the hell i should take this token?
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Showing 1-15 of 26 comments
Weiglgasse Nov 23, 2017 @ 3:05am 
You have to be selfless. Take the potion, then give it away like a good person after realizing he needs it.
Wicked Dick Nov 23, 2017 @ 3:13am 
Oh, yeah, that must be it. Last time i let him take the potion immediately, without interfering.
Moroccan's Tone Nov 23, 2017 @ 5:41am 
This one is very tricky indeed. Requires specific cards since no matter how you do it, the last encounter will always have 4 skull cards if you do not have the potion - and you cannot drink it if you want the token. I got super lucky the second time trying it, but there are decks that will get you around the laste devil encounter quite persistently.
Aegix Drakan Nov 23, 2017 @ 6:01am 
Originally posted by Licious-D K&D:
the last encounter will always have 4 skull cards if you do not have the potion - and you cannot drink it if you want the token.

That sounds like a catch 22. XD
Radene Nov 23, 2017 @ 6:52am 
Originally posted by Aegix Drakan:
Originally posted by Licious-D K&D:
the last encounter will always have 4 skull cards if you do not have the potion - and you cannot drink it if you want the token.

That sounds like a catch 22. XD

Yep, have to bend the rules of the game to get that gold :D
M'igo Kazan Nov 23, 2017 @ 8:43am 
Sometimes, all you need is to take a break and go take a walk... say, in the desert or something.
DevilBlackDoom Nov 25, 2017 @ 4:38pm 
That one I had to read some help ! I think the big game design flaw with this one is the game doesn't tell you you lost the gold token by drinking the potion.

Obviously I almost immediately understood I would have to beat the devil without the potion to win but I started to maked decks to get blessings, hoping for the potion blessing to drop somewhere, but this is not how it works. They should let you know, like in most silver/gold challenges, that your action made you loss the gold token IMHO. Probably would have chosen the desert earlier on if that was the case -_-

My main gripe with the hidden information is that it makes it literally the only unfair gold token of the game (some others are involving luck, but not luck is not nearly as bad as unfairness)
Last edited by DevilBlackDoom; Nov 25, 2017 @ 4:40pm
Pendanyk Nov 26, 2017 @ 3:31am 
Originally posted by DevilBlackDoom:
My main gripe with the hidden information is that it makes it literally the only unfair gold token of the game (some others are involving luck, but not luck is not nearly as bad as unfairness)

I wouldn't call it unfair. It's the only challenge where really knowing what your cards are capable of will award you with the gold token. A lot of the other gold tokens are awarded too easily and don't really require any special effort.

And I think that the gold token should be something that's a bit harder to get than simply winning the mission.

The game gives you good hints on what you need to do on that challenge, it's just giving you the easiest solution to the problem as well, which happens to not be the best solution.

Last edited by Pendanyk; Nov 26, 2017 @ 3:33am
DevilBlackDoom Nov 27, 2017 @ 9:57am 
Originally posted by Pendanyk:
Originally posted by DevilBlackDoom:
My main gripe with the hidden information is that it makes it literally the only unfair gold token of the game (some others are involving luck, but not luck is not nearly as bad as unfairness)

I wouldn't call it unfair. It's the only challenge where really knowing what your cards are capable of will award you with the gold token. A lot of the other gold tokens are awarded too easily and don't really require any special effort.

And I think that the gold token should be something that's a bit harder to get than simply winning the mission.

The game gives you good hints on what you need to do on that challenge, it's just giving you the easiest solution to the problem as well, which happens to not be the best solution.

Kinda disagree on the fact the game gives good hints. Despite I knew from the get go that I needed to win without using the potion, I still felt like some players would not catch it from the lack of "You just ♥♥♥♥♥♥ your gold token" writing. I mean if the goal was to not give clue, give none in all challenges, but never EVER break your own rules when game designing, that's bad game design ;)

As for easy I kind of disagree too, for experienced players, especially players of HoF1, it's particularly easy to miss what cards to use to make the gold tokens easier ^^

Most of them had me go at them 2 or 3 times before getting both ! (the one I hated most was probably in the mountains building the fort :S even though it wasn't that hard and only took me 2 tries to get the gold token ahah)

But yeah I feel like it breaks the player's expectation way too much and way too far into the game.

But again, this is from my standpoint and I had no trouble figuring out the condition, but still feel this way. The issue there is that if a player doesn't understand it's related to the potion (it after all could just be an encounter you unlock by winning the token like so many other encounters), he won't understand he HAS to find a way to the prison without going through Appollyon, so he may try other solutions, and even then, I thought of another solution on my first try (trying to stack on blessings to get one that make me win against Appollyon as I didn't know all blessings yet then).

Just my 2 cents, but we can agree on disagreeing, doesn't really bother me in that particular case ;)
Nibbie Nov 27, 2017 @ 7:12pm 
The gold token should be discarded as soon as its conditions have been failed, AKA you drink the potion. I'm pretty sure other tokens do that, but for some reason this one doesn't. Without any input on what additional thing is required, as is customary in gold token levels (like the high priestess additionally tracks blessings, the chariot additionally tracks villagers saved, etc.), you just have to guess. My first thought after getting silver was that the gold was gained by simply not relying on him, potentially at all, but hopefully just not every time. After a couple runs I got the blessings and gold by myself, and when I found that didn't work, I didn't have any other indicator as to what/when I was messing up.
DevilBlackDoom Nov 28, 2017 @ 1:17am 
Originally posted by Nibbie:
The gold token should be discarded as soon as its conditions have been failed, AKA you drink the potion. I'm pretty sure other tokens do that, but for some reason this one doesn't. Without any input on what additional thing is required, as is customary in gold token levels (like the high priestess additionally tracks blessings, the chariot additionally tracks villagers saved, etc.), you just have to guess. My first thought after getting silver was that the gold was gained by simply not relying on him, potentially at all, but hopefully just not every time. After a couple runs I got the blessings and gold by myself, and when I found that didn't work, I didn't have any other indicator as to what/when I was messing up.

Yeah that's pretty much what I was fearing ! I had no problem figuring it out on my second try, but that was a lucky guess and hardly a clever one, which means not all players would guess it and I could have been part of it (which is even more frustrating. Plus I still feel like most other gold tokens require clever use of encounters, I don't feel like it's the only one requiring a good deck building ^^
Anthary Nov 28, 2017 @ 1:22am 
Originally posted by Nibbie:
The gold token should be discarded as soon as its conditions have been failed, AKA you drink the potion. I'm pretty sure other tokens do that, but for some reason this one doesn't.

Well you don't exactly fail the gold token if you take or not take the potion. You see The Devil is one of the few designed to have a condition fail if you do something wrong or not in time. Basically you can fail without dying based on something in the challenge. For example not getting the required HP in Death, but at the same time you can still complete the High priestess without gathering the required blessings.

It depends on how you experienced the challenge as to how you figure out what the gold token condition is. Yes it does not say what the condition is unlike other challenges but it is an easy to go through challenge as there is no combat (almost) or insane RNG events. In other words it is as easy as the Fool but you need to figure out the puzzle.

How I experienced it was most likely (or not doesn't matter) how lets say 50% of the players did it.
I was selfless and gave away the potion.I lost my soul. --> I was selfish and drank the potion. I won the silver token. --> I got the gold to save Colbjorn and was selfless, still lost my soul. ->> With that it was easy (for me) to determine that it doesn't matter how I cheat the devil in the beggining but how I can cheat him at the end. And there is the little thing why you go through all the adventures helping Theo if you actually could not help him at all and would not matter in the end (if you successfully cheat the devil that is). So there you have it helping the poor soul is the gold token. A bit more salt on the wound that you took someone else from the devil's control.



Originally posted by DevilBlackDoom:
As for easy I kind of disagree too, for experienced players, especially players of HoF1, it's particularly easy to miss what cards to use to make the gold tokens easier ^^

Most of them had me go at them 2 or 3 times before getting both ! (the one I hated most was probably in the mountains building the fort :S even though it wasn't that hard and only took me 2 tries to get the gold token ahah)

I am a HoF1 player, but I took every challenge with my best intent to experience it not beat it (get gold) on the first go.Whether you are a veteran or not should not be a factor. It is in my failures and past experiences that I become strong and more knowledgable of how the game of life and death works. As all of the cards are new and work differently as a veteran I pick up on those tid bits of lore but thats all. In no way am I superior or inferior to someone who has not played HoF1.
Last edited by Anthary; Nov 28, 2017 @ 3:33am
Pendanyk Nov 28, 2017 @ 2:44am 
Originally posted by Anthary:
[...]
Originally posted by Pendanyk:
As for easy I kind of disagree too, for experienced players, especially players of HoF1, it's particularly easy to miss what cards to use to make the gold tokens easier ^^

Most of them had me go at them 2 or 3 times before getting both ! (the one I hated most was probably in the mountains building the fort :S even though it wasn't that hard and only took me 2 tries to get the gold token ahah)

[...]

You messed up your quote there, I did not write that :P
Last edited by Pendanyk; Nov 28, 2017 @ 2:44am
Anthary Nov 28, 2017 @ 3:34am 
@Pendanyk
Thank you for noticing my mistake, fixed.
Last edited by Anthary; Nov 28, 2017 @ 3:34am
DevilBlackDoom Nov 28, 2017 @ 4:49am 
Originally posted by Anthary:
Well you don't exactly fail the gold token if you take or not take the potion. You see The Devil is one of the few designed to have a condition fail if you do something wrong or not in time. Basically you can fail without dying based on something in the challenge. For example not getting the required HP in Death, but at the same time you can still complete the High priestess without gathering the required blessings.

It depends on how you experienced the challenge as to how you figure out what the gold token condition is. Yes it does not say what the condition is unlike other challenges but it is an easy to go through challenge as there is no combat (almost) or insane RNG events. In other words it is as easy as the Fool but you need to figure out the puzzle.

How I experienced it was most likely (or not doesn't matter) how lets say 50% of the players did it.
I was selfless and gave away the potion.I lost my soul. --> I was selfish and drank the potion. I won the silver token. --> I got the gold to save Colbjorn and was selfless, still lost my soul. ->> With that it was easy (for me) to determine that it doesn't matter how I cheat the devil in the beggining but how I can cheat him at the end. And there is the little thing why you go through all the adventures helping Theo if you actually could not help him at all and would not matter in the end (if you successfully cheat the devil that is). So there you have it helping the poor soul is the gold token. A bit more salt on the wound that you took someone else from the devil's control.

I am a HoF1 player, but I took every challenge with my best intent to experience it not beat it (get gold) on the first go.Whether you are a veteran or not should not be a factor. It is in my failures and past experiences that I become strong and more knowledgable of how the game of life and death works. As all of the cards are new and work differently as a veteran I pick up on those tid bits of lore but thats all. In no way am I superior or inferior to someone who has not played HoF1.


I pretty much experienced it the same way I'd say ^^ But I still feel like it being the only token not being discarded or explained in the least makes it a game design flaw, not because it is being hidden information (which I dislike but that's another matter entirely) but because it breaks the game's own rule to disclose the loss of the gold token or the stat used to award it. I think my disliking of it may also come from how dull it is as you said it in nicer words. The lack and almost complete absence of combat made it feel like a chore every time I run through it (one failure for giving the potion, silver token, and 2/3 tries for the gold token and that was a bit much :S), mostly because the lore was amazing the first time through, but not so much on subsequent playthroughs as a lot of the challenge is scripted !

Yeah I pretty much did the same, only getting the easiest gold tokens on my first go of every encounters, because after the high priestess I instantly knew most of them would require knowing the challenge a bit. Well that's not entirely true either, as players of HoF1, we do know what the game MAY put in our path that we didn't already met, combat experience is also huge as only 10 or more hours of playing HoF got me to undersand every little subtilities of combat (invincibility frames, attacks priority and cancel windows and so on) and this can only be acquired through experience. I would never brag about being better or whatever, since bragging about being better at something you've played more is just dumb and being an a$$ but globally I'd say experience do matter, despite the new tricks ;) In the case of the devil it's counting the stairs to know the probability of desert trek appearing at the wrong time and countering this by using forgotten dreams or any encounter replay card (there's at least one other that I can't remember right now but I think it's challenge-specific, the one with a wheel gambit to choose the encounter).
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Date Posted: Nov 23, 2017 @ 2:53am
Posts: 26