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报告翻译问题
Before I begin to discuss how the issue affects the ships, I'll describe the three main camera angles:
1) F3 - Default View upon spawning
2) F8 - Cockpit View
3) F1 - Alternate View: The camera either zooms in on the ship from the back OR flattens the view of your ship.
Of all the vehicles in the game, we can split them into different classes relating to the camera angles and their reaction to the glitch.
Class 1: No fix needed. You are free to use the thrust button regardless of cutscene/death using the default camera angle.
1) Naboo Starfighter
2) TIE Interceptor
Class 2: You need to hit F1 upon spawning (or F8), but the zoom glitch fixes after one cutscene/death. You are then free to use the default camera angle from that point forward until the end of the level.
1) A-Wing
2) Y-Wing*
Class 3: You will have to alternate between the F1 and F3 camera angles after every cutscene/death.
1) X-Wing
2) V-Wing
3) Millennium Falcon
Class 4: No fix available, and the F1 camera angle also suffers from the glitch, requiring you to stay in Cockpit View (F8).
1) Speeder
I placed an asterisk on the Y-Wing because I have found that it has sometimes exhibited Class 3 behavior. I'm still trying to determine definitively which class it truly belongs to.
The T-16 Skyhopper, only available in the Beggar's Canyon bonus level, is either Class 2 or 3. For every death, however, you spawn at the beginning of the level to start the race over, meaning you effectively have to fly with the more intrusive F1 angle every time you play it.
For ships in Classes 2 and 3, what is meant by cutscene does not include the opening cutscene just before you spawn into the level. Additionally, after every cutscene/death, the camera angle will remain to whichever one you set it to, meaning you will have to switch (unless you are using a Class 2 ship, meaning you only need to switch once for the entire duration of the level). Sometimes, if you switched angles prior to a cutscene, the glitch will occur after you resume control and you will have to wait until another cutscene/death for the issue to resolve.
Another thread on this topic noted of playing the game in windowed mode using another program which bypasses the issue entirely, but the frame rate goes down depending on the size of the window.
I know this is quite a long post, but I just wanted to detail some ways to get around this annoying glitch and I hope it helps.
So I just did some actual proper testing on the Speeder and it turns out that it's in Class 3 (alternate camera angles between deaths/cutscenes), meaning Class 4 does not actually exist. Thanks for making your observation, because otherwise I never would have realized it.
You can use RivaTuner Statistics Server to lock framerate to 60 fps.
You don't even need Afterburner, just be sure to set a framerate limit at 60 and check the "Shown own statistics" in RivaTuner.
This fixed the F1 view mode for me! :)