Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
And there's also the possability of a legal mess, as they were part of an exclusivity deal with Nintendo. Who knows how long those can last?
Ah, well... I suppose we can hope. But I'm guessing the only way to play them would be to bootleg a copy and an emulator. I honestly despise the controllers of modern systems(the main reason we sold off our Wii), and the N64's controller was the last one I actually liked. Which is why I bought a USB version of it for PC games.
Thanks for the info, guys! I appreciate it.
https://dolphin-emu.org/blog/2015/02/01/dolphin-progress-report-january-2015/#40-5279-add-zfreeze-emulation-to-hardware-backends-by-neobrain-phire-and-nanobyte011
I'd hate to imagine the labor it would take porting it to PC with those limitations. But it's a good thing there's an emulator that finally has something to make the game work properly with it.
If ppl want to pretend they hawe Rogue squadron II and III on Steam all they have to du is download and install dolphin emulator and then put it on steam like non stream game and then appliy random game image picture for bouth game or something and as they run it it wuld luck like that they are from steam but they ar not runing from steam but from dolphin so actuliy they run on steam but on dolphin frue steam :P
Yeah, you're spot on. It's a shame that you need a beast of a PC to get Rebel Strike working at a fluid 60 fps. :( My pc (about 4 generations old now) can run Rogue Leader pretty well, but Rebel Strike is a bit of a pain with some levels down to 30 fps. I'm planning on upgrading, or more accurately, building a new computer later this year - partly for Rebel Strike, but also partly for upcoming games like Battlefront 2 and the next Battlefield game in 2018.
What is described would more than likely be a non-issue for a native PC application; the article describes how Factor 5 worked around the quirks of the particular hardware, and a native port would more than likely give the developer the opportunity to leverage modern shader hardware to the same effect; there are different ways to eliminate Z-fighting on modern GPUs. Emulation simply has its hands tied when dealing with hardware quirks, like the Gamecube and Wii's zfreeze mechanism.
But the story continued, shortly before closing, Factor 5 sold the assets and IPs of Rogue Squadron to another company that its founders had started over again in secret, to continue the game. However, they didn't hire most of former developers that were fired without recieving their payments (because the bankrupcy); these former employees went to courts to receive for their work (that would be exploited by the new Factor 5, a company called White Harvest I guess) and even LucasArts didn't want to support them anymore because of this problems.
There is an episode of Unseen64 on YouTube that tells this histoy, if I was confusing (english isn't my first language, sorry).
And the work of the trilogy was lost forever, I don't know to whom the rights belongs now, but probably Rogue Leader and Rebel Strike will never got a re-release since LucasArts is defunct as developer.