PAC-MAN 256
negative1 Jun 27, 2016 @ 8:18am
pac man 256 - 2 sequel
so whats next for this

1: modes
easy - less ghosts more powerups
normal - same as it is now
hard - more ghosts, less powerups

2 men settings
1 normal
2 extra man
3+1 arcade normal , 1 extra at 10k

3 as suggested
- jump button

4 wider field of view

5 of course, more powerups

6 variable number of powerups
- 0 (none)
- 1 minimum
- 2 small
- 3 normal
- 4-6 variable

7 of course, i don't care about it, but online multiplayer
with powerups that block other players, or are detrimental to them

8 global leaderboards, with verification from hacks, and a replay feature
for watching them

9 more variety in the maze sections, currently there is a small number that repeat

later
-1
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Showing 1-5 of 5 comments
BrynHafod Jun 27, 2016 @ 2:54pm 
Some solid suggestions. I hope 256 is supported and updated post-launch. Seems like there's a lot of potential to enhance to core experience now the game isn't F2P and is available on PC.
artzpiip Jun 27, 2016 @ 3:47pm 
From my suggestions about altering the game mechanics.

Rather than dot combos being a goal, it would be more interesting if dot combos would be used to spawn items and powerups. Maybe if 32-dot combo make a powerup appear as you move upwards and 64-dot powerup spawns a fruit. And maybe every 128-dot combo would add 0.1 to score multiplier after the game is over.

This means that dot combo would be used to improve the score gotten from ghosts and sort of like a synergy is created between dots, ghosts and fruit.

Next thing I'd change is weapon and powerup upgrade system. Rather than upgrading them with coins, I'd make them to be upgradable in-game. Remember how if you pick up a powerup, all the other ones turn into larger dots? I would make them to upgrade the poweup you're having.

This creates a tradeoff: Do you grab the dot for only a tiny extension of a powerup time but get it upgraded for the rest of the game or do you wait for the powerup to wear out to get the full time but in turn you don't upgrade your powerup?

Although I don't know what to do once the powerup is fully upgraded. Maybe add some points?
Last edited by artzpiip; Jun 27, 2016 @ 3:52pm
negative1 Jun 30, 2016 @ 3:47pm 
10 remove zooming in when eating ghosts with an energizer.

this effect is useless, and it is actually distracting while playing

11 show the powerups you have on screen

it's good to know what you have

12 for missions - actually show a realtime update of what you need,
so you don't have to memorize it, and keep forgetting what you are doing

13 move the score, and multiplier from the top center or make it smaller, or more transparent, and coin counter from the left hand side out of the way of the game

it's in the way of the maze, and covers up valuable gameplay area

14 bring back all the original fruits and symbols missing
- galaxian, bells, and keys
7x , 8x, and 9x

15 longer chains - 512, 1024, 2048

later
-1
Last edited by negative1; Jun 30, 2016 @ 4:33pm
mrtexasfreedom Jul 6, 2016 @ 9:48pm 
Not trying to be disrespectful to the developers, but I don't expect them to really put much work into enhancing this game or developing a sequel. Namco own the IP used in this game and that partnership with these developers is tightly controlled.

I think releasing this game on Steam was an easy port of pre-existing code and Namco was like, "Hey, why not. Go ahead and try to make us some more money." But, I doubt Namco is thinking these third-party devs should invest a bunch more time tweaking and messing with the game to incrementally increase sales. I think it'll just sit as it is now.

But that's unfortunate, because I think the ideas expressed in this thread are tremendous. Maybe another indy developer can make an unlicensed look-alike game that expands and enhances the great ideas that are already here. Kind of like how EA licensed Scrabble from Hasbro on mobile and really didn't do a very compelling implementation and Words With Friends came out of nowhere and showed the possibilities of what could be.
negative1 Jul 7, 2016 @ 12:23pm 
pac man ce was a surprise, and even more so was pac man ce dx.

maybe they will or won't come out with a sequel.
however this game has been out for awhile.

if somethings a hit, and the free one had 20 million downloads.

so a sequel might be possible. who knows.

there's not much shelf life for this game, as it is, enhancing it
would help a lot.
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